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This work proposes and analyzes the use of keystroke biometrics for content de-anonymization. Fake news have become a powerful tool to manipulate public opinion, especially during major events. In particular, the massive spread of fake news…
Stuttering is a speech disorder which impacts the personal and professional lives of millions of people worldwide. To save themselves from stigma and discrimination, people who stutter (PWS) may adopt different strategies to conceal their…
This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching…
With the rapid growth in smartphone usage, more organizations begin to focus on providing better services for mobile users. User identification can help these organizations to identify their customers and then cater services that have been…
Deep learning inference that needs to largely take place on the 'edge' is a highly computational and memory intensive workload, making it intractable for low-power, embedded platforms such as mobile nodes and remote security applications.…
Augmented Reality (AR) applications necessitates methods of inserting needed objects into scenes captured by cameras in a way that is coherent with the surroundings. Common AR applications require the insertion of predefined 3D objects with…
Scene text detection methods based on neural networks have emerged recently and have shown promising results. Previous methods trained with rigid word-level bounding boxes exhibit limitations in representing the text region in an arbitrary…
A single digital newsletter usually contains many messages (regions). Users' reading time spent on, and read level (skip/skim/read-in-detail) of each message is important for platforms to understand their users' interests, personalize their…
Research on text entry in Virtual Reality (VR) has gained popularity but the efficient entry of accented characters, characters with diacritical marks, in VR remains underexplored. Entering accented characters is supported on most…
Eye typing interfaces enable a person to enter text into an interface using only their own eyes. But despite the inherent advantages of touchless operation and intuitive design, such eye-typing interfaces often suffer from slow typing…
On-screen keyboard eye-typing systems are limited due to the lack of predictive text and user-centred approaches, resulting in low text entry rates and frequent recalibration. This work proposes integrating the prediction by partial…
The deep neural network is a research hotspot for histopathological image analysis, which can improve the efficiency and accuracy of diagnosis for pathologists or be used for disease screening. The whole slide pathological image can reach…
Diffusion models can synthesize realistic co-speech video from audio for various applications, such as video creation and virtual agents. However, existing diffusion-based methods are slow due to numerous denoising steps and costly…
Hand gestures are a natural means of interaction in Augmented Reality and Virtual Reality (AR/VR) applications. Recently, there has been an increased focus on removing the dependence of accurate hand gesture recognition on complex sensor…
Deep learning based on artificial neural networks is a powerful machine learning method that, in the last few years, has been successfully used to realize tasks, e.g., image classification, speech recognition, translation of languages,…
Every Scene Text Recognition (STR) task consists of text localization \& text recognition as the prominent sub-tasks. However, in real-world applications with fixed camera positions such as equipment monitor reading, image-based data entry,…
Real-time Stereo Matching is a cornerstone algorithm for many Extended Reality (XR) applications, such as indoor 3D understanding, video pass-through, and mixed-reality games. Despite significant advancements in deep stereo methods,…
Detecting incidental scene text is a challenging task because of multi-orientation, perspective distortion, and variation of text size, color and scale. Retrospective research has only focused on using rectangular bounding box or horizontal…
Virtual reality has proved to be useful in applications in several fields ranging from gaming, medicine, and training to development of interfaces that enable human-robot collaboration. It empowers designers to explore applications outside…
As a result of an increasingly automatized and digitized industry, processes are becoming more complex. Augmented Reality has shown considerable potential in assisting workers with complex tasks by enhancing user understanding and…