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Related papers: GHuNeRF: Generalizable Human NeRF from a Monocular…

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We present a method for learning 3D geometry and physics parameters of a dynamic scene from only a monocular RGB video input. To decouple the learning of underlying scene geometry from dynamic motion, we represent the scene as a…

Computer Vision and Pattern Recognition · Computer Science 2022-10-25 Yi-Ling Qiao , Alexander Gao , Ming C. Lin

We present a novel pipeline for learning high-quality triangular human avatars from multi-view videos. Recent methods for avatar learning are typically based on neural radiance fields (NeRF), which is not compatible with traditional…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Yushuo Chen , Zerong Zheng , Zhe Li , Chao Xu , Yebin Liu

While Neural Radiance Fields (NeRFs) have demonstrated exceptional quality, their protracted training duration remains a limitation. Generalizable and MVS-based NeRFs, although capable of mitigating training time, often incur tradeoffs in…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Chih-Hai Su , Chih-Yao Hu , Shr-Ruei Tsai , Jie-Ying Lee , Chin-Yang Lin , Yu-Lun Liu

We present Neural Head Avatars, a novel neural representation that explicitly models the surface geometry and appearance of an animatable human avatar that can be used for teleconferencing in AR/VR or other applications in the movie or…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Philip-William Grassal , Malte Prinzler , Titus Leistner , Carsten Rother , Matthias Nießner , Justus Thies

Human motion capture either requires multi-camera systems or is unreliable when using single-view input due to depth ambiguities. Meanwhile, mirrors are readily available in urban environments and form an affordable alternative by recording…

Computer Vision and Pattern Recognition · Computer Science 2024-05-17 Daniel Ajisafe , James Tang , Shih-Yang Su , Bastian Wandt , Helge Rhodin

We introduce a novel framework that learns a dynamic neural radiance field (NeRF) for full-body talking humans from monocular videos. Prior work represents only the body pose or the face. However, humans communicate with their full body,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Aggelina Chatziagapi , Bindita Chaudhuri , Amit Kumar , Rakesh Ranjan , Dimitris Samaras , Nikolaos Sarafianos

We present an approach to generate a 360-degree view of a person with a consistent, high-resolution appearance from a single input image. NeRF and its variants typically require videos or images from different viewpoints. Most existing…

Computer Vision and Pattern Recognition · Computer Science 2023-11-16 Badour AlBahar , Shunsuke Saito , Hung-Yu Tseng , Changil Kim , Johannes Kopf , Jia-Bin Huang

3D human motion capture from monocular RGB images respecting interactions of a subject with complex and possibly deformable environments is a very challenging, ill-posed and under-explored problem. Existing methods address it only weakly…

Computer Vision and Pattern Recognition · Computer Science 2022-08-18 Zhi Li , Soshi Shimada , Bernt Schiele , Christian Theobalt , Vladislav Golyanik

High-fidelity reconstruction of 3D human avatars has a wild application in visual reality. In this paper, we introduce FAGhead, a method that enables fully controllable human portraits from monocular videos. We explicit the traditional 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-07-01 Yixin Xuan , Xinyang Li , Gongxin Yao , Shiwei Zhou , Donghui Sun , Xiaoxin Chen , Yu Pan

Dynamic radiance fields have emerged as a promising approach for generating novel views from a monocular video. However, previous methods enforce the geometric consistency to dynamic radiance fields only between adjacent input frames,…

Computer Vision and Pattern Recognition · Computer Science 2023-10-25 Byeongjun Park , Changick Kim

We propose a new method for learning a generalized animatable neural human representation from a sparse set of multi-view imagery of multiple persons. The learned representation can be used to synthesize novel view images of an arbitrary…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Yiming Wang , Qingzhe Gao , Libin Liu , Lingjie Liu , Christian Theobalt , Baoquan Chen

Previous methods on estimating detailed human depth often require supervised training with `ground truth' depth data. This paper presents a self-supervised method that can be trained on YouTube videos without known depth, which makes…

Computer Vision and Pattern Recognition · Computer Science 2020-05-08 Feitong Tan , Hao Zhu , Zhaopeng Cui , Siyu Zhu , Marc Pollefeys , Ping Tan

We introduce MulayCap, a novel human performance capture method using a monocular video camera without the need for pre-scanning. The method uses "multi-layer" representations for geometry reconstruction and texture rendering, respectively.…

Computer Vision and Pattern Recognition · Computer Science 2020-10-05 Zhaoqi Su , Weilin Wan , Tao Yu , Lingjie Liu , Lu Fang , Wenping Wang , Yebin Liu

Recently, the reconstruction of high-fidelity 3D head models from static portrait image has made great progress. However, most methods require multi-view or multi-illumination information, which therefore put forward high requirements for…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Xueying Wang , Juyong Zhang

Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Existing works typically formulate this as an image-to-image…

Neural Radiance Fields (NeRF) has demonstrated its superior capability to represent 3D geometry but require accurately precomputed camera poses during training. To mitigate this requirement, existing methods jointly optimize camera poses…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Hoang Chuong Nguyen , Wei Mao , Jose M. Alvarez , Miaomiao Liu

In 3D human shape and pose estimation from a monocular video, models trained with limited labeled data cannot generalize well to videos with occlusion, which is common in the wild videos. The recent human neural rendering approaches…

Computer Vision and Pattern Recognition · Computer Science 2023-09-22 Yu Cheng , Bo Wang , Robby T. Tan

No augmented application is possible without animated humanoid avatars. At the same time, generating human replicas from real-world monocular hand-held or robotic sensor setups is challenging due to the limited availability of views.…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Alessandro Sanvito , Andrea Ramazzina , Stefanie Walz , Mario Bijelic , Felix Heide

We present a method for fast 3D reconstruction and real-time rendering of dynamic humans from monocular videos with accompanying parametric body fits. Our method can reconstruct a dynamic human in less than 3h using a single GPU, compared…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Ignacio Rocco , Iurii Makarov , Filippos Kokkinos , David Novotny , Benjamin Graham , Natalia Neverova , Andrea Vedaldi

We present TimeNeRF, a generalizable neural rendering approach for rendering novel views at arbitrary viewpoints and at arbitrary times, even with few input views. For real-world applications, it is expensive to collect multiple views and…

Computer Vision and Pattern Recognition · Computer Science 2025-07-21 Hsiang-Hui Hung , Huu-Phu Do , Yung-Hui Li , Ching-Chun Huang