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Contrary to the conclusions of a recent body of work where approximate shortest remaining processing time first (SRPT) flow scheduling is advocated for datacenter networks, this paper aims to demonstrate that per-flow fairness remains a…
Providing a high-quality real-time video streaming experience to mobile users is one of the biggest challenges in cellular networks. This is due to the need of these services for high rates with low variability, which is not easy to…
Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence,…
Video streaming is in high demand by mobile users, as recent studies indicate. In cellular networks, however, the unreliable wireless channel leads to two major problems. Poor channel states degrade video quality and interrupt the playback…
This paper studies the problem of scheduling in single-hop wireless networks with real-time traffic, where every packet arrival has an associated deadline and a minimum fraction of packets must be transmitted before the end of the deadline.…
Modern connected vehicles (CVs) frequently require diverse types of content for mission-critical decision-making and onboard users' entertainment. These contents are required to be fully delivered to the requester CVs within stringent…
Vision-language models (VLMs) have demonstrated impressive multimodal comprehension capabilities and are being deployed in an increasing number of online video understanding applications. While recent efforts extensively explore advancing…
This paper addresses the four enabling technologies, namely multi-user sparse code multiple access (SCMA), content caching, energy harvesting, and physical layer security for proposing an energy and spectral efficient resource allocation…
This paper considers the allocation of time slots in a frame, as well as power and rate to multiple receivers on an energy harvesting downlink. Energy arrival times that will occur within the frame are known at the beginning of the frame.…
Video large multimodal models increasingly face a scalability bottleneck: long videos produce excessively long visual-token sequences, which sharply increase memory and latency during inference. While existing compression methods are…
Video Anomaly Detection (VAD) is critical for surveillance and public safety. However, existing benchmarks are limited to either frame-level or video-level tasks, restricting a holistic view of model generalization. This work first…
In this work, we propose a distributed rate allocation algorithm that minimizes the average decoding delay for multimedia clients in inter-session network coding systems. We consider a scenario where the users are organized in a mesh…
To properly evaluate the performance of 360VR-specific encoding and transmission schemes, and particularly of the solutions based on viewport adaptation, it is necessary to consider not only the bandwidth saved, but also the quality of the…
We consider the problem of optimizing Quality of Experience (QoE) of clients streaming real-time video, served by networks managed by different operators that can share bandwidth with each other. The abundance of real-time video traffic is…
Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) experiences. As in video streaming, hologram streaming must…
Recently, video object segmentation (VOS) networks typically use memory-based methods: for each query frame, the mask is predicted by space-time matching to memory frames. Despite these methods having superior performance, they suffer from…
High frame rate videos are increasingly getting popular in recent years, driven by the strong requirements of the entertainment and streaming industries to provide high quality of experiences to consumers. To achieve the best trade-offs…
In this paper, the problem of data correlation-aware resource management is studied for a network of wireless virtual reality (VR) users communicating over cloud-based small cell networks (SCNs). In the studied model, small base stations…
The problem of optimal allocation of monitoring resources for tracking transactions progressing through a distributed system, modeled as a queueing network, is considered. Two forms of monitoring information are considered, viz., locally…
A significant challenge for future virtual reality (VR) applications is to deliver high quality-of-experience, both in terms of video quality and responsiveness, over wireless networks with limited bandwidth. This paper proposes to address…