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Proactive tile-based video streaming can avoid motion-to-photon latency of wireless virtual reality (VR) by computing and delivering the predicted tiles to be requested before playback. All existing works either focus on designing…

Information Theory · Computer Science 2024-02-15 Xing Wei , Chenyang Yang , Shengqian Han

Modern video generation frameworks based on Latent Diffusion Models suffer from inefficiencies in tokenization due to the Frame-Proportional Information Assumption. Existing tokenizers provide fixed temporal compression rates, causing the…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Tianxiong Zhong , Xingye Tian , Boyuan Jiang , Xuebo Wang , Xin Tao , Pengfei Wan , Zhiwei Zhang

We present a neural network structure, FramePack, to train next-frame (or next-frame-section) prediction models for video generation. FramePack compresses input frame contexts with frame-wise importance so that more frames can be encoded…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Lvmin Zhang , Shengqu Cai , Muyang Li , Gordon Wetzstein , Maneesh Agrawala

The distributed system use to enhance the performance of all types of multimedia service in the next generation network. The packet loss occurs in the video on demand system due to delay and huge traffic load from the both sides of client…

Networking and Internet Architecture · Computer Science 2012-06-18 Soumen Kanrar

Collaborative edge computing addresses the resource constraints of individual edge nodes by enabling resource sharing and task co-processing across multiple nodes. To fully leverage the advantages of collaborative edge computing, joint…

Performance · Computer Science 2025-08-25 Yang Li , Xing Zhang , Yunji Zhao , Wenbo Wang

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

Networking and Internet Architecture · Computer Science 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

We analyzed spatial complexity, defined as the relationship between the required bitrate and a corresponding picture Quality of Experience (QoE) metric, for realistic, long, real-time, interactive video clips. Apart from variation across…

Networking and Internet Architecture · Computer Science 2025-07-17 Szilveszter Nádas , Lars Ernström , David Lindero , Jonathan Lynam

In IPTV networks, channel change latency is considered as a major obstacle in achieving broadcast-level quality video delivery. Because of the bandwidth limitations observed at the client side, users typically have access to a limited…

Networking and Internet Architecture · Computer Science 2011-12-20 Aytac Azgin , Yucel Altunbasak

Prioritization of data streams in cellular vehicle-to-everything (C-V2X) may lead to unfavorable packet delays in low priority streams. This paper studies the allocation of multiple candidate single-subframe resources (CSRs) per vehicle as…

Numerical Analysis · Mathematics 2022-02-23 G. P. Wijesiri N. B. A , T. Samarasinghe , J. Haapola

Congestion control is essential for the stability of the Internet and the corresponding algorithms are commonly evaluated for interoperability based on flow-rate fairness. In contrast, video conferencing software such as Zoom uses custom…

Networking and Internet Architecture · Computer Science 2021-07-05 Constantin Sander , Ike Kunze , Klaus Wehrle , Jan Rüth

We consider a multi-user video streaming service optimization problem over a time-varying and mutually interfering multi-cell wireless network. The key research challenge is to appropriately adapt each user's video streaming rate according…

Multimedia · Computer Science 2019-02-05 Kexin Tang , Nuowen Kan , Junni Zou , Xiao Fu , Mingyi Hong , Hongkai Xiong

Over the past few years, the concept of VR has attracted increasing interest thanks to its extensive industrial and commercial applications. Currently, the 3D models of the virtual scenes are generally stored in the VR visor itself, which…

Networking and Internet Architecture · Computer Science 2022-06-02 Federico Chiariotti , Matteo Drago , Paolo Testolina , Mattia Lecci , Andrea Zanella , Michele Zorzi

Network coding permits to deploy distributed packet delivery algorithms that locally adapt to the network availability in media streaming applications. However, it may also increase delay and computational complexity if it is not…

Multimedia · Computer Science 2016-11-17 Nicolae Cleju , Nikolaos Thomos , Pascal Frossard

Multimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g. Massively Multiplayer Online Games (MMOGs) and distance learning). Many multimedia conferencing…

Multimedia · Computer Science 2015-09-24 Abbas Soltanian , Mohammad A. Salahuddin , Halima Elbiaze , Roch Glitho

We study video streaming over a slow fading wireless channel. In a streaming application video packets are required to be decoded and displayed in the order they are transmitted as the transmission goes on. This results in per-packet delay…

Information Theory · Computer Science 2015-10-12 Giuseppe Cocco , Deniz Gündüz , Christian Ibars

Motivated by emerging vision-based intelligent services, we consider the problem of rate adaptation for high quality and low delay visual information delivery over wireless networks using scalable video coding. Rate adaptation in this…

Multimedia · Computer Science 2017-04-11 Hussein Al-Zubaidy , Viktoria Fodor , György Dán , Markus Flierl

Hundreds of millions of network cameras have been installed throughout the world. Each is capable of providing a vast amount of real-time data. Analyzing the massive data generated by these cameras requires significant computational…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-01-21 Zohar Kapach , Andrew Ulmer , Daniel Merrick , Arshad Alikhan , Yung-Hsiang Lu , Anup Mohan , Ahmed S. Kaseb , George K. Thiruvathukal

Immersive social interactions of mobile users are soon to be enabled within a virtual space, by means of virtual reality (VR) technologies and wireless cellular systems. In a VR mobile social network, the states of all interacting users…

Information Theory · Computer Science 2018-04-05 Jihong Park , Petar Popovski , Osvaldo Simeone

Advance reservation is important to guarantee the quality of services of jobs by allowing exclusive access to resources over a defined time interval on resources. It is a challenge for the scheduler to organize available resources…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-03-06 Bo Li , Yijian Pei , Bin Shen , Hao Wu , Min He , Jundong Yang

The demand for high-quality video streaming has propelled the evolution of adaptive streaming systems. Efficient resource allocation is paramount to ensuring optimal viewer experience, considering dynamic factors such as server load,…

Networking and Internet Architecture · Computer Science 2024-07-03 Koffka Khan