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Deadline-aware transmission scheduling in immersive video streaming is crucial. The objective is to guarantee that at least a certain block in multi-links is fully delivered within their deadlines, which is referred to as delivery ratio.…

Networking and Internet Architecture · Computer Science 2024-09-02 Tongtong Feng , Qi Qi , Bo He , Jingyu Wang

Real-time video demands quality-of-service (QoS) guarantees such as delay bounds for end-user satisfaction. Furthermore, the tolerable delay varies depending on the use case such as live streaming or two-way video conferencing. Due to the…

Information Theory · Computer Science 2016-11-18 Amin Abdel Khalek , Constantine Caramanis , Robert W. Heath

In this paper, we present a novel content caching and delivery approach for mobile virtual reality (VR) video streaming. The proposed approach aims to maximize VR video streaming performance, i.e., minimizing video frame missing rate, by…

Signal Processing · Electrical Eng. & Systems 2023-11-20 Mushu Li , Jie Gao , Conghao Zhou , Xuemin Shen , Weihua Zhuang

Video frame transmission delay is critical in real-time applications such as online video gaming, live show, etc. The receiving deadline of a new frame must catch up with the frame rendering time. Otherwise, the system will buffer a while,…

Computer Vision and Pattern Recognition · Computer Science 2021-03-18 Wang Shen , Wenbo Bao , Guangtao Zhai , Charlie L Wang , Jerry W Hu , Zhiyong Gao

In this paper, we present an approach for joint rate allocation and quality selection for a novel video streaming scheme called streamloading. Streamloading is a recently developed method for delivering high quality video without violating…

Networking and Internet Architecture · Computer Science 2015-12-02 S. Amir Hosseini , Zheng Lu , Gustavo de Veciana , Shivendra S. Panwar

We consider the problem of rate allocation among multiple simultaneous video streams sharing multiple heterogeneous access networks. We develop and evaluate an analytical framework for optimal rate allocation based on observed available bit…

Multimedia · Computer Science 2010-01-08 Xiaoqing Zhu , Piyush Agrawal , Jatinder Pal Singh , Tansu Alpcan , Bernd Girod

This paper studies the problem of serving multiple live video streams to several different clients from a single access point over unreliable wireless links, which is expected to be major a consumer of future wireless capacity. This problem…

Networking and Internet Architecture · Computer Science 2013-06-12 I-Hong Hou , Rahul Singh

Due to the high bandwidth requirements and stringent delay constraints of multi-user wireless video transmission applications, ensuring that all video senders have sufficient transmission opportunities to use before their delay deadlines…

Networking and Internet Architecture · Computer Science 2014-01-07 Jie Xu , Yiannis Andrepoulos , Yuanzhang Xiao , Mihaela van der Schaar

Resource provisioning in multi-tenant stream processing systems faces the dual challenges of keeping resource utilization high (without over-provisioning), and ensuring performance isolation. In our common production use cases, where…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-10-08 Le Xu , Shivaram Venkataraman , Indranil Gupta , Luo Mai , Rahul Potharaju

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

Multimedia · Computer Science 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…

Information Theory · Computer Science 2020-01-13 Cristina Perfecto , Mohammed S. Elbamby , Javier Del Ser , Mehdi Bennis

This paper aims to reduce the prebuffering requirements, while maintaining continuity, for video streaming. Current approaches do this by making use of adaptive media playout (AMP) to reduce the playout rate. However, this introduces…

Networking and Internet Architecture · Computer Science 2011-11-23 Evan Tan , Chun Tung Chou

We propose and analyze centralized and distributed algorithms for device-to-device video scheduling and streaming. The proposed algorithms address jointly the problems of device-to-device link scheduling and video quality adaptation in…

Networking and Internet Architecture · Computer Science 2014-06-20 Joongheon Kim , Andreas F. Molisch , Giuseppe Caire

Extended reality (XR) is one of the most important applications of 5G. For real-time XR video transmission in 5G networks, a low latency and high data rate are required. In this paper, we propose a resource allocation scheme based on…

Networking and Internet Architecture · Computer Science 2024-02-09 Guangjin Pan , Shugong Xu , Shunqing Zhang , Xiaojing Chen , Yanzan Sun

Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze…

Signal Processing · Electrical Eng. & Systems 2021-09-22 Sihao Zhao , Hatem Abou-zeid , Ramy Atawia , Yoga Suhas Kuruba Manjunath , Akram Bin Sediq , Xiao-Ping Zhang

In this paper, we study the problem of power allocation for streaming multiple variable-bit-rate (VBR) videos in the downlink of a cellular network. We consider a deterministic model for VBR video traffic and finite playout buffer at the…

Information Theory · Computer Science 2011-05-04 Yingsong Huang , Shiwen Mao , Yihan Li

A common situation occurring when dealing with multimedia traffic is having large data frames fragmented into smaller IP packets, and having these packets sent independently through the network. For real-time multimedia traffic, dropping…

Networking and Internet Architecture · Computer Science 2014-02-28 Michael Markovitch , Gabriel Scalosub

Wireless Virtual Reality (VR) and Augmented Reality (AR) will contribute to people increasingly working and socializing remotely. However, the VR/AR experience is very susceptible to various delays and timing discrepancies, which can lead…

Networking and Internet Architecture · Computer Science 2021-06-11 Federico Chiariotti , Beatriz Soret , Petar Popovski

The surge in popularity of short-form video content, particularly through platforms like TikTok and Instagram, has led to an exponential increase in data traffic, presenting significant challenges in network resource management. Traditional…

Networking and Internet Architecture · Computer Science 2025-08-05 Betty Searcy , Zurh Farus , Bronny Bush , Kevin Muhammad , Zubair Clinton

Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation.…

Multimedia · Computer Science 2017-03-28 Gene Cheung , Zhi Liu , Zhiyou Ma , Jack Z. G. Tan
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