Related papers: General Purpose Audio Effect Removal
Automatic Music Generation (AMG) has become an interesting research topic for many scientists in artificial intelligence, who are also interested in the music industry. One of the main challenges in AMG is that there is no clear objective…
Many application studies rely on audio DNN models pre-trained on a large-scale dataset as essential feature extractors, and they extract features from the last layers. In this study, we focus on our finding that the middle layer features of…
Deep learning approaches have recently achieved impressive performance on both audio source separation and sound classification. Most audio source separation approaches focus only on separating sources belonging to a restricted domain of…
Audio and music generation based on flexible multimodal control signals is a widely applicable topic, with the following key challenges: 1) a unified multimodal modeling framework, and 2) large-scale, high-quality training data. As such, we…
Every artist has a creative process that draws inspiration from previous artists and their works. Today, "inspiration" has been automated by generative music models. The black box nature of these models obscures the identity of the works…
Speech deepfake detection is a well-established research field with different models, datasets, and training strategies. However, the lack of standardized implementations and evaluation protocols limits reproducibility, benchmarking, and…
Universal sound separation aims to extract clean audio tracks corresponding to distinct events from mixed audio, which is critical for artificial auditory perception. However, current methods heavily rely on artificially mixed audio for…
This paper introduces a novel data-driven strategy for synthesizing gramophone noise audio textures. A diffusion probabilistic model is applied to generate highly realistic quasiperiodic noises. The proposed model is designed to generate…
Texture synthesis techniques based on matching the Gram matrix of feature activations in neural networks have achieved spectacular success in the image domain. In this paper we extend these techniques to the audio domain. We demonstrate…
To reduce the need for skilled clinicians in heart sound interpretation, recent studies on automating cardiac auscultation have explored deep learning approaches. However, despite the demands for large data for deep learning, the size of…
Despite the parallel challenges that audio and text domains face in evaluating generative model outputs, preference learning remains remarkably underexplored in audio applications. Through a PRISMA-guided systematic review of approximately…
We are witnessing a revolution in conditional image synthesis with the recent success of large scale text-to-image generation methods. This success also opens up new opportunities in controlling the generation and editing process using…
Musicians and audio engineers sculpt and transform their sounds by connecting multiple processors, forming an audio processing graph. However, most deep-learning methods overlook this real-world practice and assume fixed graph settings. To…
Audio deepfake detection is an emerging active topic. A growing number of literatures have aimed to study deepfake detection algorithms and achieved effective performance, the problem of which is far from being solved. Although there are…
Our objective is to transform a video into a set of discrete audio-visual objects using self-supervised learning. To this end, we introduce a model that uses attention to localize and group sound sources, and optical flow to aggregate…
The recent emergence of deepfakes has brought manipulated and generated content to the forefront of machine learning research. Automatic detection of deepfakes has seen many new machine learning techniques, however, human detection…
Learning to program an audio production VST synthesizer is a time consuming process, usually obtained through inefficient trial and error and only mastered after years of experience. As an educational and creative tool for sound designers,…
In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is…
Generating realistic audio effects for movies and other media is a challenging task that is accomplished today primarily through physical techniques known as Foley art. Foley artists create sounds with common objects (e.g., boxing gloves,…
We introduce PodcastMix, a dataset formalizing the task of separating background music and foreground speech in podcasts. We aim at defining a benchmark suitable for training and evaluating (deep learning) source separation models. To that…