Related papers: General Purpose Audio Effect Removal
Removing reverb from reverberant music is a necessary technique to clean up audio for downstream music manipulations. Reverberation of music contains two categories, natural reverb, and artificial reverb. Artificial reverb has a wider…
Given the recent surge in developments of deep learning, this article provides a review of the state-of-the-art deep learning techniques for audio signal processing. Speech, music, and environmental sound processing are considered…
This work introduces Text2FX, a method that leverages CLAP embeddings and differentiable digital signal processing to control audio effects, such as equalization and reverberation, using open-vocabulary natural language prompts (e.g., "make…
Supervised deep learning approaches to underdetermined audio source separation achieve state-of-the-art performance but require a dataset of mixtures along with their corresponding isolated source signals. Such datasets can be extremely…
Generalization is a main issue for current audio deepfake detectors, which struggle to provide reliable results on out-of-distribution data. Given the speed at which more and more accurate synthesis methods are developed, it is very…
Feature representations derived from models pre-trained on large-scale datasets have shown their generalizability on a variety of audio analysis tasks. Despite this generalizability, however, task-specific features can outperform if…
We consider the problem of audio voice separation for binaural applications, such as earphones and hearing aids. While today's neural networks perform remarkably well (separating $4+$ sources with 2 microphones) they assume a known or fixed…
Recent deep learning approaches have shown great improvement in audio source separation tasks. However, the vast majority of such work is focused on improving average separation performance, often neglecting to examine or control the…
Sound effects play an essential role in producing high-quality radio stories but require enormous labor cost to add. In this paper, we address the problem of automatically adding sound effects to radio stories with a retrieval-based model.…
We consider the problem of simultaneous reduction of acoustic echo, reverberation and noise. In real scenarios, these distortion sources may occur simultaneously and reducing them implies combining the corresponding distortion-specific…
The current paradigm for creating and deploying immersive audio content is based on audio objects, which are composed of an audio track and position metadata. While rendering an object-based production into a multichannel mix is…
Achieving robust generalization against unseen attacks remains a challenge in Audio Deepfake Detection (ADD), driven by the rapid evolution of generative models. To address this, we propose a framework centered on hard sample…
Objects make unique sounds under different perturbations, environment conditions, and poses relative to the listener. While prior works have modeled impact sounds and sound propagation in simulation, we lack a standard dataset of impact…
Reverb plays a critical role in music production, where it provides listeners with spatial realization, timbre, and texture of the music. Yet, it is challenging to reproduce the musical reverb of a reference music track even by skilled…
Sound sources localization using multichannel signal processing has been a subject of active research for decades. In recent years, the use of deep learning in audio signal processing has allowed to drastically improve performances for…
The rapid evolution of speech synthesis and voice conversion has raised substantial concerns due to the potential misuse of such technology, prompting a pressing need for effective audio deepfake detection mechanisms. Existing detection…
Large Language Models (LLMs) have demonstrated remarkable capabilities in natural language processing (NLP) and multimodal learning, with successful applications in text generation and speech synthesis, enabling a deeper understanding and…
Speech audio in the wild is often processed by post-production effects, but existing speech datasets rarely provide precise annotations of effects and parameters, limiting systematic study. We introduce VoxEffects, a speech audio effects…
Sound effect editing-modifying audio by adding, removing, or replacing elements-remains constrained by existing approaches that rely solely on low-level signal processing or coarse text prompts, often resulting in limited flexibility and…
Recent work has shown that recurrent neural networks can be trained to separate individual speakers in a sound mixture with high fidelity. Here we explore convolutional neural network models as an alternative and show that they achieve…