Related papers: GlassMessaging: Supporting Messaging Needs During …
As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. More often than not the design of these…
Wearable devices like smart glasses have gained popularity across various applications. However, their limited computational capabilities pose challenges for tasks that require extensive processing, such as image and video processing,…
A major challenge for the realization of intelligent robots is to supply them with cognitive abilities in order to allow ordinary users to program them easily and intuitively. One way of such programming is teaching work tasks by…
This is the preprint version of our paper on REHAB2015. This paper proposed a novel immersive entertainment system for the users of hyperbaric oxygen therapy chamber. The system is a hybrid of hardware and software, the scheme is described…
This paper investigates integrating large language models (LLMs) with advanced hardware, focusing on developing a general-purpose device designed for enhanced interaction with LLMs. Initially, we analyze the current landscape, where virtual…
People with visual impairments often face significant challenges in locating and retrieving objects in their surroundings. Existing assistive technologies present a trade-off: systems that offer precise guidance typically require…
Using smartphones for mobile self-testing could provide easy access to speech intelligibility testing for a large proportion of the world population. The matrix sentence test (MST) is an ideal candidate in this context, as it is a…
In natural human-to-human communication, multimodal user input is typically used to supplement explicit and complement implicit voice commands, with casualness allowing for flexible input modality combinations and tolerance for imprecise…
Generating realistic 3D human-object interactions (HOIs) from text descriptions is a active research topic with potential applications in virtual and augmented reality, robotics, and animation. However, creating high-quality 3D HOIs remains…
LLM-Glasses is a wearable navigation system which assists visually impaired people by utilizing YOLO-World object detection, GPT-4o-based reasoning, and haptic feedback for real-time guidance. The device translates visual scene…
Hand gesture recognition has become an important research area, driven by the growing demand for human-computer interaction in fields such as sign language recognition, virtual and augmented reality, and robotics. Despite the rapid growth…
It has always been a rather tough task to communicate with someone possessing a hearing impairment. One of the most tested ways to establish such a communication is through the use of sign based languages. However, not many people are aware…
Real-time captioning is a useful technique for deaf and hard-of-hearing (DHH) people to talk to hearing people. With the improvement in device performance and the accuracy of automatic speech recognition (ASR), real-time captioning is…
This contribution summarizes the main activities and objectives of the outreach project Astroaccesible, whose main aim is to carry the teaching and diffusion of astronomy among all kinds of collectives, focusing on blind and visually…
Lip reading is used to understand or interpret speech without hearing it, a technique especially mastered by people with hearing difficulties. The ability to lip read enables a person with a hearing impairment to communicate with others and…
Interacting with pedestrians understandably and efficiently is one of the toughest challenges faced by autonomous vehicles (AVs) due to the limitations of current algorithms and external human-machine interfaces (eHMIs). In this paper, we…
Multi-modal large language models have garnered significant interest recently. Though, most of the works focus on vision-language multi-modal models providing strong capabilities in following vision-and-language instructions. However, we…
Background: People with severe speech and motor impairment (SSMI) often uses a technique called eye pointing to communicate with outside world. One of their parents, caretakers or teachers hold a printed board in front of them and by…
This paper describes an experimental study that aims at assessing the actual contribution of voice system messages to visual search efficiency and comfort. Messages which include spatial information on the target location are meant to…
The development of ubiquitous computing and sensing devices has brought about novel interaction scenarios such as mixed reality and IoT (e.g., smart home), which pose new demands for the next generation of natural user interfaces (NUI).…