Related papers: TASEP: A Collaborative Social Engineering Tabletop…
Traditional game-theoretic research for security applications primarily focuses on the allocation of external protection resources to defend targets. This work puts forward the study of a new class of games centered around strategically…
Long-horizon tabletop games pose a distinct systems challenge for robotics: small perceptual or execution errors can invalidate accumulated task state, propagate across decision-making modules, and ultimately derail interaction. This paper…
Participatory sensing (PS) is a novel and promising sensing network paradigm for achieving a flexible and scalable sensing coverage with a low deploying cost, by encouraging mobile users to participate and contribute their smartphones as…
Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…
Traditional cybersecurity tabletop exercises (TTXs) provide valuable training but are often scripted, resource-intensive, and difficult to scale. We introduce AgentBnB, a browser-based re-imagining of the Backdoors & Breaches game that…
For undergraduate students of computing, learning to solve complex practical problems in a team is an essential skill for their future careers. This skill is needed in various fields, such as in cybersecurity and IT governance. Tabletop…
Tabletop exercises are used to train personnel in the efficient mitigation and resolution of incidents. They are applied in practice to support the preparedness of organizations and to highlight inefficient processes. Since tabletop…
Our systematisation of knowledge on Social Engineering Attacks (SEAs), identifies the human, organisational, and adversarial dimensions of cyber threats. It addresses the growing risks posed by SEAs, highly relevant in the context physical…
Organizations rely on phishing interventions to enhance employees' vigilance and safe responses to phishing emails that bypass technical solutions. While various resources are available to counteract phishing, studies emphasize the need for…
Teaching software testing and debugging is a critical yet challenging task in computer science education, often hindered by low student engagement and the perceived monotony of these activities. Sojourner under Sabotage, a browser-based…
This paper presents a game based on storytelling, in which the players are faced with ethical dilemmas related to software engineering specific issues. The players' choices have consequences on how the story unfolds and could lead to…
The most valuable asset of any cloud-based organization is data, which is increasingly exposed to sophisticated cyberattacks. Until recently, the implementation of security measures in DevOps environments was often considered optional by…
Many of our critical infrastructure systems and personal computing systems have a distributed computing systems structure. The incentives to attack them have been growing rapidly as has their attack surface due to increasing levels of…
Social engineering (SE) attacks remain a significant threat to both individuals and organizations. The advancement of Artificial Intelligence (AI), including diffusion models and large language models (LLMs), has potentially intensified…
Significant progress has been made in scene understanding which seeks to build 3D, metric and object-oriented representations of the world. Concurrently, reinforcement learning has made impressive strides largely enabled by advances in…
As cyber threats grow in complexity and scale, many security incidents remain poorly managed due to the lack of proper training among C-level executives. Thus, there is a need for targeted cybersecurity education to enhance executive…
As data becomes increasingly vital, a company would be very cautious about releasing data, because the competitors could use it to train high-performance models, thereby posing a tremendous threat to the company's commercial competence. To…
Self-adaptive systems (SAS) can reconfigure at run time in response to changing situations to express acceptable behaviors in the face of uncertainty. With respect to game design, such situations may include user input, emergent behaviors,…
In federated learning, benign participants aim to optimize a global model collaboratively. However, the risk of \textit{privacy leakage} cannot be ignored in the presence of \textit{semi-honest} adversaries. Existing research has focused…
This paper explores the threat detection for general Social Engineering (SE) attack using Machine Learning (ML) techniques, rather than focusing on or limited to a specific SE attack type, e.g. email phishing. Firstly, this paper processes…