Related papers: A Graph-Theoretic Model for a Generic Three-Jug Pu…
Jigsaw puzzle solving, the problem of constructing a coherent whole from a set of non-overlapping unordered visual fragments, is fundamental to numerous applications, and yet most of the literature of the last two decades has focused thus…
The egg-drop experiment introduced by Konhauser, Velleman, and Wagon, later generalized by Boardman, is further generalized to two additional types. The three separate types of egg-drop experiment under consideration are examined in the…
We study the complexity of the Graph Isomorphism problem on graph classes that are characterized by a finite number of forbidden induced subgraphs, focusing mostly on the case of two forbidden subgraphs. We show hardness results and develop…
A graph $G=(V,E)$ is total weight $(k,k')$-choosable if the following holds: For any list assignment $L$ which assigns to each vertex $v$ a set $L(v)$ of $k$ real numbers, and assigns to each edge $e$ a set $L(e)$ of $k'$ real numbers,…
The $3$-admissibility of a graph is a promising measure to identify real-world networks that have an algorithmically favourable structure. We design an algorithm that decides whether the $3$-admissibility of an input graph~$G$ is at…
The hat guessing number $HG(G)$ of a graph $G$ on $n$ vertices is defined in terms of the following game: $n$ players are placed on the $n$ vertices of $G$, each wearing a hat whose color is arbitrarily chosen from a set of $q$ possible…
We introduce a generalized cake-cutting problem in which we seek to divide multiple cakes so that two players may get their most-preferred piece selections: a choice of one piece from each cake, allowing for the possibility of linked…
This paper explores the distribution of indistinguishable balls into distinct urns with varying capacity constraints, a foundational issue in combinatorial mathematics with applications across various disciplines. We present a comprehensive…
Graph $G$ is $F$-saturated if $G$ contains no copy of graph $F$ but any edge added to $G$ produces at least one copy of $F$. One common variant of saturation is to remove the former restriction: $G$ is $F$-semi-saturated if any edge added…
We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without edge intersections and a move consists of swapping the locations of two vertices connected by an edge. We analyze this puzzle game using…
The language of graph theory, or network science, has proven to be an exceptional tool for addressing myriad problems in neuroscience. Yet, the use of networks is predicated on a critical simplifying assumption: that the quintessential unit…
We explore the complexity of computing the optimal pebbling number and pebbling number of a graph. We show that deciding whether the optimal pebbling number of G is at most k is NP-complete and deciding whether the pebbling number of G is…
Answering complex questions often requires reasoning over knowledge graphs (KGs). State-of-the-art methods often utilize entities in questions to retrieve local subgraphs, which are then fed into KG encoder, e.g. graph neural networks…
Cake cutting is a classic fair division problem, with the cake serving as a metaphor for a heterogeneous divisible resource. Recently, it was shown that for any number of players with arbitrary preferences over a cake, it is possible to…
Triangular distributions are a well-known class of distributions that are often used as an elementary example of a probability model. Maximum likelihood estimation of the mode parameter of the triangular distribution over the unit interval…
A $3$-dimensional nowhere-zero flow on a graph $G$ is a flow where each edge is assigned a $3$-dimensional vector with unit norm (which corresponds to the points of a $2$-dimensional unit sphere $S^2$). K. Jain posed two conjectures related…
Graph problems are troublesome when it comes to MapReduce. Typically, to be able to design algorithms that make use of the advantages of MapReduce, assumptions beyond what the model imposes, such as the density of the input graph, are…
We generalize Ebert's Hat Problem for three persons and three colors. All players guess simultaneously the color of their own hat observing only the hat colors of the other players. It is also allowed for each player to pass: no color is…
The partition of graphs into "nice" subgraphs is a central algorithmic problem with strong ties to matching theory. We study the partitioning of undirected graphs into same-size stars, a problem known to be NP-complete even for the case of…
In recent years, machine learning and deep learning approaches such as artificial neural networks have gained in popularity for the resolution of automatic puzzle resolution problems. Indeed, these methods are able to extract high-level…