English
Related papers

Related papers: ToonTalker: Cross-Domain Face Reenactment

200 papers

Despite the remarkable advancements in head reenactment, the existing methods face challenges in cross-domain head reenactment, which aims to transfer human motions to domains outside the human, including cartoon characters. It is still…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Taewoong Kang , Jeongsik Oh , Jaeseong Lee , Sunghyun Park , Jaegul Choo

Cartoon domain has recently gained increasing popularity. Previous studies have attempted quality portrait stylization into the cartoon domain; however, this poses a great challenge since they have not properly addressed the critical…

Computer Vision and Pattern Recognition · Computer Science 2022-05-26 Seungkwon Kim , Chaeheon Gwak , Dohyun Kim , Kwangho Lee , Jihye Back , Namhyuk Ahn , Daesik Kim

Cross-domain face retargeting requires disentangled control over identity, expressions, and domain-specific stylistic attributes. Existing methods, typically trained on real-world faces, either fail to generalize across domains, need…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Avirup Dey , Vinay Namboodiri

The task of face reenactment is to transfer the head motion and facial expressions from a driving video to the appearance of a source image, which may be of a different person (cross-reenactment). Most existing methods are CNN-based and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Andre Rochow , Max Schwarz , Sven Behnke

Facial expression retargeting from humans to virtual characters is a useful technique in computer graphics and animation. Traditional methods use markers or blendshapes to construct a mapping between the human and avatar faces. However,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-13 Juyong Zhang , Keyu Chen , Jianmin Zheng

Face re-aging is a prominent field in computer vision and graphics, with significant applications in photorealistic domains such as movies, advertising, and live streaming. Recently, the need to apply face re-aging to non-photorealistic…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Bumsoo Kim , Abdul Muqeet , Kyuchul Lee , Sanghyun Seo

In recent years, audio-driven 3D facial animation has gained significant attention, particularly in applications such as virtual reality, gaming, and video conferencing. However, accurately modeling the intricate and subtle dynamics of…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Guinan Su , Yanwu Yang , Zhifeng Li

Given a single image x from domain A and a set of images from domain B, our task is to generate the analogous of x in B. We argue that this task could be a key AI capability that underlines the ability of cognitive agents to act in the…

Computer Vision and Pattern Recognition · Computer Science 2018-10-24 Sagie Benaim , Lior Wolf

We present a novel learning-based framework for face reenactment. The proposed method, known as ReenactGAN, is capable of transferring facial movements and expressions from monocular video input of an arbitrary person to a target person.…

Computer Vision and Pattern Recognition · Computer Science 2018-07-31 Wayne Wu , Yunxuan Zhang , Cheng Li , Chen Qian , Chen Change Loy

We introduce ToonCrafter, a novel approach that transcends traditional correspondence-based cartoon video interpolation, paving the way for generative interpolation. Traditional methods, that implicitly assume linear motion and the absence…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Jinbo Xing , Hanyuan Liu , Menghan Xia , Yong Zhang , Xintao Wang , Ying Shan , Tien-Tsin Wong

Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Mengchao Wang , Qiang Wang , Fan Jiang , Yaqi Fan , Yunpeng Zhang , Yonggang Qi , Kun Zhao , Mu Xu

The paper introduces AniTalker, an innovative framework designed to generate lifelike talking faces from a single portrait. Unlike existing models that primarily focus on verbal cues such as lip synchronization and fail to capture the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Tao Liu , Feilong Chen , Shuai Fan , Chenpeng Du , Qi Chen , Xie Chen , Kai Yu

Existing facial reenactment methods struggle with a trade-off between expressiveness and fine-grained controllability. Holistic facial reenactment models often sacrifice granular control for expressiveness, while methods designed for…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Chaonan Ji , Jinwei Qi , Sheng Xu , Peng Zhang , Bang Zhang

To enable realistic shape (e.g. pose and expression) transfer, existing face reenactment methods rely on a set of target faces for learning subject-specific traits. However, in real-world scenario end-users often only have one target face…

Computer Vision and Pattern Recognition · Computer Science 2019-08-12 Yunxuan Zhang , Siwei Zhang , Yue He , Cheng Li , Chen Change Loy , Ziwei Liu

Controllability, generalizability and efficiency are the major objectives of constructing face avatars represented by neural implicit field. However, existing methods have not managed to accommodate the three requirements simultaneously.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Zhiyuan Ma , Xiangyu Zhu , Guojun Qi , Zhen Lei , Lei Zhang

Many modern online 3D applications and video games rely on parametric models of human faces for creating believable avatars. However, manually reproducing someone's facial likeness with a parametric model is difficult and time-consuming.…

Computer Vision and Pattern Recognition · Computer Science 2022-09-07 Igor Borovikov , Karine Levonyan , Jon Rein , Pawel Wrotek , Nitish Victor

This early-stage research work aims to improve online human-robot imitation by translating sequences of joint positions from the domain of human motions to a domain of motions achievable by a given robot, thus constrained by its embodiment.…

Robotics · Computer Science 2024-02-09 Louis Annabi , Ziqi Ma , Sao Mai Nguyen

Direct image-to-graph transformation is a challenging task that involves solving object detection and relationship prediction in a single model. Due to this task's complexity, large training datasets are rare in many domains, making the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Alexander H. Berger , Laurin Lux , Suprosanna Shit , Ivan Ezhov , Georgios Kaissis , Martin J. Menten , Daniel Rueckert , Johannes C. Paetzold

In this paper, we present DRANet, a network architecture that disentangles image representations and transfers the visual attributes in a latent space for unsupervised cross-domain adaptation. Unlike the existing domain adaptation methods…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Seunghun Lee , Sunghyun Cho , Sunghoon Im

Traditional cartoon and anime production involves keyframing, inbetweening, and colorization stages, which require intensive manual effort. Despite recent advances in AI, existing methods often handle these stages separately, leading to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-15 Lingen Li , Guangzhi Wang , Zhaoyang Zhang , Yaowei Li , Xiaoyu Li , Qi Dou , Jinwei Gu , Tianfan Xue , Ying Shan
‹ Prev 1 2 3 10 Next ›