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"Foley" refers to sound effects that are added to multimedia during post-production to enhance its perceived acoustic properties, e.g., by simulating the sounds of footsteps, ambient environmental sounds, or visible objects on the screen.…

Sound · Computer Science 2022-07-25 Keunwoo Choi , Sangshin Oh , Minsung Kang , Brian McFee

Existing video-to-audio (V2A) generation methods predominantly rely on text prompts alongside visual information to synthesize audio. However, two critical bottlenecks persist: semantic granularity gaps in training data, such as conflating…

Sound · Computer Science 2026-03-23 Pengjun Fang , Yingqing He , Yazhou Xing , Qifeng Chen , Ser-Nam Lim , Harry Yang

We focus on the task of generating sound from natural videos, and the sound should be both temporally and content-wise aligned with visual signals. This task is extremely challenging because some sounds generated \emph{outside} a camera can…

Computer Vision and Pattern Recognition · Computer Science 2023-07-19 Peihao Chen , Yang Zhang , Mingkui Tan , Hongdong Xiao , Deng Huang , Chuang Gan

Existing multimodal audio generation models often lack precise user control, which limits their applicability in professional Foley workflows. In particular, these models focus on the entire video and do not provide precise methods for…

Computer Vision and Pattern Recognition · Computer Science 2025-10-01 Ilpo Viertola , Vladimir Iashin , Esa Rahtu

Modeling sounds emitted from physical object interactions is critical for immersive perceptual experiences in real and virtual worlds. Traditional methods of impact sound synthesis use physics simulation to obtain a set of physics…

Computer Vision and Pattern Recognition · Computer Science 2023-07-11 Kun Su , Kaizhi Qian , Eli Shlizerman , Antonio Torralba , Chuang Gan

The recent success in StyleGAN demonstrates that pre-trained StyleGAN latent space is useful for realistic video generation. However, the generated motion in the video is usually not semantically meaningful due to the difficulty of…

Computer Vision and Pattern Recognition · Computer Science 2022-10-24 Seung Hyun Lee , Gyeongrok Oh , Wonmin Byeon , Chanyoung Kim , Won Jeong Ryoo , Sang Ho Yoon , Hyunjun Cho , Jihyun Bae , Jinkyu Kim , Sangpil Kim

Foley sound synthesis is crucial for multimedia production, enhancing user experience by synchronizing audio and video both temporally and semantically. Recent studies on automating this labor-intensive process through video-to-sound…

Sound · Computer Science 2025-09-18 Junwon Lee , Jaekwon Im , Dabin Kim , Juhan Nam

This short paper introduces a workflow for generating realistic soundscapes for visual media. In contrast to prior work, which primarily focus on matching sounds for on-screen visuals, our approach extends to suggesting sounds that may not…

Sound · Computer Science 2023-11-10 David Chuan-En Lin , Nikolas Martelaro

Foley sound generation aims to synthesise the background sound for multimedia content. Previous models usually employ a large development set with labels as input (e.g., single numbers or one-hot vector). In this work, we propose a…

Sound · Computer Science 2023-09-19 Yi Yuan , Haohe Liu , Xubo Liu , Xiyuan Kang , Peipei Wu , Mark D. Plumbley , Wenwu Wang

How does audio describe the world around us? In this paper, we propose a method for generating an image of a scene from sound. Our method addresses the challenges of dealing with the large gaps that often exist between sight and sound. We…

Computer Vision and Pattern Recognition · Computer Science 2023-03-31 Kim Sung-Bin , Arda Senocak , Hyunwoo Ha , Andrew Owens , Tae-Hyun Oh

Coordinated audio generation based on video inputs typically requires a strict audio-visual (AV) alignment, where both semantics and rhythmics of the generated audio segments shall correspond to those in the video frames. Previous studies…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Shentong Mo , Yibing Song

All previous methods for audio-driven talking head generation assume the input audio to be clean with a neutral tone. As we show empirically, one can easily break these systems by simply adding certain background noise to the utterance or…

Computer Vision and Pattern Recognition · Computer Science 2019-10-03 Gaurav Mittal , Baoyuan Wang

Video-to-audio generation (V2A) is of increasing importance in domains such as film post-production, AR/VR, and sound design, particularly for the creation of Foley sound effects synchronized with on-screen actions. Foley requires…

Sound · Computer Science 2025-11-25 Satvik Dixit , Koichi Saito , Zhi Zhong , Yuki Mitsufuji , Chris Donahue

This paper proposes a novel way of doing audio synthesis at the waveform level using Transformer architectures. We propose a deep neural network for generating waveforms, similar to wavenet. This is fully probabilistic, auto-regressive, and…

Sound · Computer Science 2021-07-09 Prateek Verma , Chris Chafe

Recent years have seen a significant increase in video content creation and consumption. Crafting engaging content requires the careful curation of both visual and audio elements. While visual cue curation, through techniques like optimal…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Chao Huang , Ruohan Gao , J. M. F. Tsang , Jan Kurcius , Cagdas Bilen , Chenliang Xu , Anurag Kumar , Sanjeel Parekh

Recent advances in video generation have achieved remarkable improvements in visual content fidelity. However, the absence of synchronized audio severely undermines immersive experience and restricts practical applications of these…

Sound · Computer Science 2025-12-09 Fu Li , Weichao Zhao , You Li , Zhichao Zhou , Dongliang He

The rise of deep learning algorithms has led many researchers to withdraw from using classic signal processing methods for sound generation. Deep learning models have achieved expressive voice synthesis, realistic sound textures, and…

Sound · Computer Science 2022-01-10 Anastasia Natsiou , Sean O'Leary

How does audio describe the world around us? In this work, we propose a method for generating images of visual scenes from diverse in-the-wild sounds. This cross-modal generation task is challenging due to the significant information gap…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Kim Sung-Bin , Arda Senocak , Hyunwoo Ha , Tae-Hyun Oh

We present READ Avatars, a 3D-based approach for generating 2D avatars that are driven by audio input with direct and granular control over the emotion. Previous methods are unable to achieve realistic animation due to the many-to-many…

Computer Vision and Pattern Recognition · Computer Science 2023-03-02 Jack Saunders , Vinay Namboodiri

Training audio-to-image generative models requires an abundance of diverse audio-visual pairs that are semantically aligned. Such data is almost always curated from in-the-wild videos, given the cross-modal semantic correspondence that is…

Sound · Computer Science 2025-01-10 Darius Petermann , Mahdi M. Kalayeh