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The knowledge about the true nature of the traffic in computer networking is a key requirement in the design of such networks. The phenomenon of self-similarity is a characteristic of the traffic of current client/server packet networks in…

Networking and Internet Architecture · Computer Science 2020-05-22 Ernande F. Melo , H. M. de Oliveira

We consider a Multi-Agent Path Finding (MAPF) setting where agents have been assigned a plan, but during its execution some agents are delayed. Instead of replanning from scratch when such a delay occurs, we propose delay introduction,…

Robotics · Computer Science 2024-04-23 Justin Kottinger , Tzvika Geft , Shaull Almagor , Oren Salzman , Morteza Lahijanian

In the Binary Networked Public Goods game, every player needs to decide if she participates in a public project whose utility is shared equally by the community. We study the problem of deciding if there exists a pure strategy Nash…

Computer Science and Game Theory · Computer Science 2021-12-21 Arnab Maiti , Palash Dey

In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal…

Discrete Mathematics · Computer Science 2023-10-04 Kanae Yoshiwatari , Hironori Kiya , Koki Suetsugu , Tesshu Hanaka , Hirotaka Ono

We study a two-player model of conflict with multiple battlefields -- the novel element is that each of the players has their own network of spillovers so that resources allocated to one battle can be utilized in winning neighboring…

Theoretical Economics · Economics 2025-10-14 Marcin Dziubiński , Sanjeev Goyal , Junjie Zhou

Two mobile agents, starting from different nodes of an unknown network, have to meet at the same node. Agents move in synchronous rounds using a deterministic algorithm. Each agent has a different label, which it can use in the execution of…

Data Structures and Algorithms · Computer Science 2018-12-10 Jérémie Chalopin , Yoann Dieudonné , Arnaud Labourel , Andrzej Pelc

We study the problem of computing all Pareto-optimal journeys in a public transit network regarding the two criteria of arrival time and number of transfers taken. In recent years, great advances have been made in making public transit…

Data Structures and Algorithms · Computer Science 2021-09-30 Sascha Witt

During the pandemic of COVID-19, the demand of the transportation systems are drastically changed both qualitatively and quantitatively and the network has become obsolete. In this article, we study the problem of finding an optimal…

Discrete Mathematics · Computer Science 2021-05-07 Matthieu Guillot , El-Houssaine Aghezzaf , Nour-Eddin El Faouzi , Angelo Furno

We study {\em routing} and {\em scheduling} in packet-switched networks. We assume an adversary that controls the injection time, source, and destination for each packet injected. A set of paths for these packets is {\em admissible} if no…

Networking and Internet Architecture · Computer Science 2007-05-23 Matthew Andrews , Antonio Fernandez , Ashish Goel , Lisa Zhang

Can deception exist in differential games? We provide a case study for a Turret-Attacker differential game, where two Attackers seek to score points by reaching a target region while a Turret tries to minimize the score by aligning itself…

Computer Science and Game Theory · Computer Science 2024-05-14 Daigo Shishika , Alexander Von Moll , Dipankar Maity , Michael Dorothy

This paper discusses two main themes. First, it investigates the formation of a spatiotemporal cognitive map (mental image) of a road network in travelers memory, which entails the travelers global conceptual understanding of congestion or…

Physics and Society · Physics 2020-02-25 Navid Khademi , Ramin Saedi

Delayed interactions are a common property of coupled natural systems and therefore arise in a variety of different applications. For instance, signals in neural or laser networks propagate at finite speed giving rise to delayed…

Dynamical Systems · Mathematics 2015-06-12 Leonhard Lücken , Jan Philipp Pade , Kolja Knauer , Serhiy Yanchuk

In many applications, we want to influence the decisions of independent agents by designing incentives for their actions. We revisit a fundamental problem in this area, called GAME IMPLEMENTATION: Given a game in standard form and a set of…

Computer Science and Game Theory · Computer Science 2022-12-02 Jiehua Chen , Sebastian Vincent Haydn , Negar Layegh Khavidaki , Sofia Simola , Manuel Sorge

Engineering projects are notoriously hard to complete on-time, with project delays often theorised to propagate across interdependent activities. Here, we use a novel dataset consisting of activity networks from 14 diverse, large-scale…

Social and Information Networks · Computer Science 2021-07-16 Marc Santolini , Christos Ellinas , Christos Nicolaides

Suppose that a train is running along a railway network, starting from a designated origin, with the goal of reaching a designated destination. The network, however, is of a special nature: every time the train traverses a switch, the…

Computational Complexity · Computer Science 2017-06-26 Jérôme Dohrau , Bernd Gärtner , Manuel Kohler , Jiří Matoušek , Emo Welzl

Ride-sourcing services are now reshaping the way people travel by effectively connecting drivers and passengers through mobile internets. Online matching between idle drivers and waiting passengers is one of the most key components in a…

Multiagent Systems · Computer Science 2019-02-19 Jintao Ke , Feng Xiao , Hai Yang , Jieping Ye

The back-pressure algorithm is a well-known throughput-optimal algorithm. However, its delay performance may be quite poor even when the traffic load is not close to network capacity due to the following two reasons. First, each node has to…

Networking and Internet Architecture · Computer Science 2010-05-31 Loc Bui , R. Srikant , Alexander Stolyar

In this work, we study a class of deception planning problems in which an agent aims to alter a security monitoring system's sensor readings so as to disguise its adversarial itinerary as an allowed itinerary in the environment. The…

Robotics · Computer Science 2024-12-04 Hazhar Rahmani , Arash Ahadi , Jie Fu

The time needed to exchange information in the physical world induces a delay term when the respective system is modeled by differential equations. Time delays are hence ubiquitous, being furthermore likely to induce instabilities and with…

Chaotic Dynamics · Physics 2019-10-31 Hendrik Wernecke , Bulcsú Sándor , Claudius Gros

We study games in which every action requires planning and preparation. Moreover, before players act, they can revise their plans based on partially revealing information that they receive on their adversary's preparations. In turn, we…

General Economics · Economics 2024-08-20 Wolfgang Kuhle