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Related papers: Novel-view Synthesis and Pose Estimation for Hand-…

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We present a novel approach for the task of human pose transfer, which aims at synthesizing a new image of a person from an input image of that person and a target pose. We address the issues of limited correspondences identified between…

Computer Vision and Pattern Recognition · Computer Science 2019-03-28 Yining Li , Chen Huang , Chen Change Loy

Neural radiance fields (NeRFs) are promising 3D representations for scenes, objects, and humans. However, most existing methods require multi-view inputs and per-scene training, which limits their real-life applications. Moreover, current…

Computer Vision and Pattern Recognition · Computer Science 2024-01-03 Xuan Huang , Hanhui Li , Zejun Yang , Zhisheng Wang , Xiaodan Liang

Robots are increasingly envisioned to interact in real-world scenarios, where they must continuously adapt to new situations. To detect and grasp novel objects, zero-shot pose estimators determine poses without prior knowledge. Recently,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Tessa Pulli , Stefan Thalhammer , Simon Schwaiger , Markus Vincze

Despite the photorealistic novel view synthesis (NVS) performance achieved by the original 3D Gaussian splatting (3DGS), its rendering quality significantly degrades with sparse input views. This performance drop is mainly caused by the…

Computer Vision and Pattern Recognition · Computer Science 2024-08-02 Zhenyu Bao , Guibiao Liao , Kaichen Zhou , Kanglin Liu , Qing Li , Guoping Qiu

Novel view synthesis aims to synthesize new images from different viewpoints of given images. Most of previous works focus on generating novel views of certain objects with a fixed background. However, for some applications, such as virtual…

Computer Vision and Pattern Recognition · Computer Science 2018-02-21 Xiaochuan Yin , Henglai Wei , Penghong lin , Xiangwei Wang , Qijun Chen

We introduce MegaPose, a method to estimate the 6D pose of novel objects, that is, objects unseen during training. At inference time, the method only assumes knowledge of (i) a region of interest displaying the object in the image and (ii)…

Computer Vision and Pattern Recognition · Computer Science 2022-12-15 Yann Labbé , Lucas Manuelli , Arsalan Mousavian , Stephen Tyree , Stan Birchfield , Jonathan Tremblay , Justin Carpentier , Mathieu Aubry , Dieter Fox , Josef Sivic

We present a methodology to model articulated objects using a sparse set of images with unknown poses. Current methods require dense multi-view observations and ground-truth camera poses. Our approach operates with as few as four views per…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Jianning Deng , Kartic Subr , Hakan Bilen

We propose Neural Actor (NA), a new method for high-quality synthesis of humans from arbitrary viewpoints and under arbitrary controllable poses. Our method is built upon recent neural scene representation and rendering works which learn…

Computer Vision and Pattern Recognition · Computer Science 2022-01-05 Lingjie Liu , Marc Habermann , Viktor Rudnev , Kripasindhu Sarkar , Jiatao Gu , Christian Theobalt

In this paper the argument is made that for true novel view synthesis of objects, where the object can be synthesized from any viewpoint, an explicit 3D shape representation isdesired. Our method estimates point clouds to capture the…

Computer Vision and Pattern Recognition · Computer Science 2020-09-21 Hoang-An Le , Thomas Mensink , Partha Das , Theo Gevers

Repurposing pre-trained diffusion models has been proven to be effective for NVS. However, these methods are mostly limited to a single object; directly applying such methods to compositional multi-object scenarios yields inferior results,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Ruijie Lu , Yixin Chen , Junfeng Ni , Baoxiong Jia , Yu Liu , Diwen Wan , Gang Zeng , Siyuan Huang

Generating realistic hand-object interactions (HOI) videos is a significant challenge due to the difficulty of modeling physical constraints (e.g., contact and occlusion between hands and manipulated objects). Current methods utilize HOI…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Haodong Yan , Hang Yu , Zhide Zhong , Weilin Yuan , Xin Gong , Zehang Luo , Chengxi Heyu , Junfeng Li , Wenxuan Song , Shunbo Zhou , Haoang Li

In computer vision, human pose synthesis and transfer deal with probabilistic image generation of a person in a previously unseen pose from an already available observation of that person. Though researchers have recently proposed several…

Computer Vision and Pattern Recognition · Computer Science 2025-02-19 Prasun Roy , Subhankar Ghosh , Saumik Bhattacharya , Umapada Pal , Michael Blumenstein

We address the problem of generating realistic 3D motions of humans interacting with objects in a scene. Our key idea is to create a neural interaction field attached to a specific object, which outputs the distance to the valid interaction…

Computer Vision and Pattern Recognition · Computer Science 2023-07-17 Nilesh Kulkarni , Davis Rempe , Kyle Genova , Abhijit Kundu , Justin Johnson , David Fouhey , Leonidas Guibas

Synthesizing a novel view from a single input image is a challenging task. Traditionally, this task was approached by estimating scene depth, warping, and inpainting, with machine learning models enabling parts of the pipeline. More…

Computer Vision and Pattern Recognition · Computer Science 2024-11-13 Noam Elata , Bahjat Kawar , Yaron Ostrovsky-Berman , Miriam Farber , Ron Sokolovsky

The goal of this paper is to estimate the viewpoint for a novel object. Standard viewpoint estimation approaches generally fail on this task due to their reliance on a 3D model for alignment or large amounts of class-specific training data…

Computer Vision and Pattern Recognition · Computer Science 2020-06-08 Mohamed El Banani , Jason J. Corso , David F. Fouhey

Recent hand-object interaction datasets show limited real object variability and rely on fitting the MANO parametric model to obtain groundtruth hand shapes. To go beyond these limitations and spur further research, we introduce the SHOWMe…

Computer Vision and Pattern Recognition · Computer Science 2023-09-20 Anilkumar Swamy , Vincent Leroy , Philippe Weinzaepfel , Fabien Baradel , Salma Galaaoui , Romain Bregier , Matthieu Armando , Jean-Sebastien Franco , Gregory Rogez

This paper presents a new dataset for Novel View Synthesis, generated from a high-quality, animated film with stunning realism and intricate detail. Our dataset captures a variety of dynamic scenes, complete with detailed textures,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Michal Nazarczuk , Thomas Tanay , Arthur Moreau , Zhensong Zhang , Eduardo Pérez-Pellitero

Understanding and synthesizing realistic 3D hand-object interactions (HOI) is critical for applications ranging from immersive AR/VR to dexterous robotics. Existing methods struggle with generalization, performing well on closed-set objects…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Zhenhao Zhang , Ye Shi , Lingxiao Yang , Suting Ni , Qi Ye , Jingya Wang

Pairwise camera pose estimation from sparsely overlapping image pairs remains a critical and unsolved challenge in 3D vision. Most existing methods struggle with image pairs that have small or no overlap. Recent approaches attempt to…

Computer Vision and Pattern Recognition · Computer Science 2025-10-23 Qing Mao , Tianxin Huang , Yu Zhu , Jinqiu Sun , Yanning Zhang , Gim Hee Lee

The creation of lifelike human avatars capable of realistic pose variation and viewpoint flexibility remains a fundamental challenge in computer vision and graphics. Current approaches typically yield either geometrically inconsistent…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Chia-Hern Lai , I-Hsuan Lo , Yen-Ku Yeh , Thanh-Nguyen Truong , Ching-Chun Huang