Related papers: Can Language Models Learn to Listen?
We propose spoken sentence embeddings which capture both acoustic and linguistic content. While existing works operate at the character, phoneme, or word level, our method learns long-term dependencies by modeling speech at the sentence…
It is increasingly considered that human speech perception and production both rely on articulatory representations. In this paper, we investigate whether this type of representation could improve the performances of a deep generative model…
In this paper, we propose a multi-speaker face-to-speech waveform generation model that also works for unseen speaker conditions. Using a generative adversarial network (GAN) with linguistic and speaker characteristic features as auxiliary…
When we speak, write or listen, we continuously make predictions based on our knowledge of a language's grammar. Remarkably, children acquire this grammatical knowledge within just a few years, enabling them to understand and generalise to…
Effective human behavior modeling is critical for successful human-robot interaction. Current state-of-the-art approaches for predicting listening head behavior during dyadic conversations employ continuous-to-discrete representations,…
We introduce a video framework for modeling the association between verbal and non-verbal communication during dyadic conversation. Given the input speech of a speaker, our approach retrieves a video of a listener, who has facial…
This paper introduces the concept of Language-Guided World Models (LWMs) -- probabilistic models that can simulate environments by reading texts. Agents equipped with these models provide humans with more extensive and efficient control,…
Large-scale language models achieved state-of-the-art performance over a number of language tasks. However, they fail on adversarial language examples, which are sentences optimized to fool the language models but with similar semantic…
In this work, we present LLM Gesticulator, an LLM-based audio-driven co-speech gesture generation framework that synthesizes full-body animations that are rhythmically aligned with the input audio while exhibiting natural movements and…
Cross-lingual transfer in language models is difficult to study in natural corpora because lexical overlap, morphology, data imbalance, and tokenization are entangled. We introduce an in-vitro framework with two procedurally generated…
The generation of realistic and contextually relevant co-speech gestures is a challenging yet increasingly important task in the creation of multimodal artificial agents. Prior methods focused on learning a direct correspondence between…
The success of large language models in text processing has inspired their adaptation to speech modeling. However, since speech is continuous and complex, it is often discretized for autoregressive modeling. Speech tokens derived from…
Synthetic users are cost-effective proxies for real users in the evaluation of conversational recommender systems. Large language models show promise in simulating human-like behavior, raising the question of their ability to represent a…
We propose a way to use a transformer-based language model in conversational speech recognition. Specifically, we focus on decoding efficiently in a weighted finite-state transducer framework. We showcase an approach to lattice re-scoring…
Recent advances in interactive technologies have highlighted the prominence of audio signals for semantic encoding. This paper explores a new task, where audio signals are used as conditioning inputs to generate motions that align with the…
Transformer language models have received widespread public attention, yet their generated text is often surprising even to NLP researchers. In this survey, we discuss over 250 recent studies of English language model behavior before…
Gesture behavior is a natural part of human conversation. Much work has focused on removing the need for tedious hand-animation to create embodied conversational agents by designing speech-driven gesture generators. However, these…
In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be…
Dialogue models falter in noisy, multi-speaker environments, often producing irrelevant responses and awkward turn-taking. We present AV-Dialog, the first multimodal dialog framework that uses both audio and visual cues to track the target…
Grammar induction has made significant progress in recent years. However, it is not clear how the application of induced grammar could enhance practical performance in downstream tasks. In this work, we introduce an unsupervised grammar…