Related papers: Differentiable Shadow Mapping for Efficient Invers…
In this work, we propose an inverse rendering model that estimates 3D shape, spatially-varying reflectance, homogeneous subsurface scattering parameters, and an environment illumination jointly from only a pair of captured images of a…
Generating realistic cast shadows for inserted foreground objects is a crucial yet challenging problem in image composition, where maintaining geometric consistency of shadow and object in complex scenes remains difficult due to the…
This paper presents a novel approach for the differentiable rendering of convex polyhedra, addressing the limitations of recent methods that rely on implicit field supervision. Our technique introduces a strategy that combines…
Many machine learning problems involve regressing variables on a non-Euclidean manifold -- e.g. a discrete probability distribution, or the 6D pose of an object. One way to tackle these problems through gradient-based learning is to use a…
2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-quality imagery. We show that applying the texture filter…
In general, intrinsic image decomposition algorithms interpret shading as one unified component including all photometric effects. As shading transitions are generally smoother than reflectance (albedo) changes, these methods may fail in…
Unsigned Distance Fields (UDFs) can be used to represent non-watertight surfaces. However, current approaches to converting them into explicit meshes tend to either be expensive or to degrade the accuracy. Here, we extend the marching cube…
Realistic shadow generation is crucial for achieving seamless image compositing, yet existing methods primarily focus on single-object insertion and often fail to generalize when multiple foreground objects are composited into a background…
Highly expressive models such as deep neural networks (DNNs) have been widely applied to various applications. However, recent studies show that DNNs are vulnerable to adversarial examples, which are carefully crafted inputs aiming to…
This paper presents a novel method of foreground segmentation that distinguishes moving objects from their moving cast shadows in monocular image sequences. The models of background, edge information, and shadow are set up and adaptively…
Undoing the image formation process and therefore decomposing appearance into its intrinsic properties is a challenging task due to the under-constraint nature of this inverse problem. While significant progress has been made on inferring…
Inverse rendering seeks to reconstruct both geometry and spatially varying BRDFs (SVBRDFs) from captured images. To address the inherent ill-posedness of inverse rendering, basis BRDF representations are commonly used, modeling SVBRDFs as…
This project aims to adopt preprocessing operations to get less distortions for shadow image enlargement. The preprocessing operations consists of three main steps: first enlarge the original shadow image by using any kind of interpolation…
Radiance field reconstruction aims to recover high-quality 3D representations from multi-view RGB images. Recent advances, such as 3D Gaussian splatting, enable real-time rendering with high visual fidelity on sufficiently powerful graphics…
We introduce Contrastive Gaussian Clustering, a novel approach capable of provide segmentation masks from any viewpoint and of enabling 3D segmentation of the scene. Recent works in novel-view synthesis have shown how to model the…
In the realm of image composition, generating realistic shadow for the inserted foreground remains a formidable challenge. Previous works have developed image-to-image translation models which are trained on paired training data. However,…
Illumination effects in images, specifically cast shadows and shading, have been shown to decrease the performance of deep neural networks on a large number of vision-based detection, recognition and segmentation tasks in urban driving…
Modern computer vision algorithms have brought significant advancement to 3D geometry reconstruction. However, illumination and material reconstruction remain less studied, with current approaches assuming very simplified models for…
Shadows are frequently encountered natural phenomena that significantly hinder the performance of computer vision perception systems in practical settings, e.g., autonomous driving. A solution to this would be to eliminate shadow regions…
Shadows are common aspect of images and when left undetected can hinder scene understanding and visual processing. We propose a simple yet effective approach based on reflectance to detect shadows from single image. An image is first…