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Related papers: Texture Generation on 3D Meshes with Point-UV Diff…

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Seams, distortions, wasted UV space, vertex-duplication, and varying resolution over the surface are the most prominent issues of the standard UV-based texturing of meshes. These issues are particularly acute when automatic UV-unwrapping…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Simone Foti , Stefanos Zafeiriou , Tolga Birdal

Given a 3D mesh with a UV parameterization, we introduce a novel approach to generating textures from text prompts. While prior work uses optimization from Text-to-Image Diffusion models to generate textures and geometry, this is slow and…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Julian Knodt , Xifeng Gao

This paper addresses the problem of generating textures for 3D mesh assets. Existing approaches often rely on image diffusion models to generate multi-view image observations, which are then transformed onto the mesh surface to produce a…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Xuyang Wang , Ziang Cheng , Zhenyu Li , Jiayu Yang , Haorui Ji , Pan Ji , Mehrtash Harandi , Richard Hartley , Hongdong Li

This paper presents Paint3D, a novel coarse-to-fine generative framework that is capable of producing high-resolution, lighting-less, and diverse 2K UV texture maps for untextured 3D meshes conditioned on text or image inputs. The key…

Computer Vision and Pattern Recognition · Computer Science 2023-12-25 Xianfang Zeng , Xin Chen , Zhongqi Qi , Wen Liu , Zibo Zhao , Zhibin Wang , Bin Fu , Yong Liu , Gang Yu

We introduce MD-ProjTex, a method for fast and consistent text-guided texture generation for 3D shapes using pretrained text-to-image diffusion models. At the core of our approach is a multi-view consistency mechanism in UV space, which…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Ahmet Burak Yildirim , Mustafa Utku Aydogdu , Duygu Ceylan , Aysegul Dundar

We present TexFusion (Texture Diffusion), a new method to synthesize textures for given 3D geometries, using large-scale text-guided image diffusion models. In contrast to recent works that leverage 2D text-to-image diffusion models to…

Computer Vision and Pattern Recognition · Computer Science 2023-10-24 Tianshi Cao , Karsten Kreis , Sanja Fidler , Nicholas Sharp , Kangxue Yin

While high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets. In this work, we depart from the conventional approach of…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Xin Yu , Ze Yuan , Yuan-Chen Guo , Ying-Tian Liu , JianHui Liu , Yangguang Li , Yan-Pei Cao , Ding Liang , Xiaojuan Qi

With the advent of depth-to-image diffusion models, text-guided generation, editing, and transfer of realistic textures are no longer difficult. However, due to the limitations of pre-trained diffusion models, they can only create…

Computer Vision and Pattern Recognition · Computer Science 2023-05-11 Zhibin Tang , Tiantong He

Current texture synthesis methods, which generate textures from fixed viewpoints, suffer from inconsistencies due to the lack of global context and geometric understanding. Meanwhile, recent advancements in video generation models have…

Graphics · Computer Science 2025-06-27 Donggoo Kang , Jangyeong Kim , Dasol Jeong , Junyoung Choi , Jeonga Wi , Hyunmin Lee , Joonho Gwon , Joonki Paik

We present Text2Tex, a novel method for generating high-quality textures for 3D meshes from the given text prompts. Our method incorporates inpainting into a pre-trained depth-aware image diffusion model to progressively synthesize high…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Dave Zhenyu Chen , Yawar Siddiqui , Hsin-Ying Lee , Sergey Tulyakov , Matthias Nießner

We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are…

Graphics · Computer Science 2023-04-18 Zhen Liu , Yao Feng , Michael J. Black , Derek Nowrouzezahrai , Liam Paull , Weiyang Liu

High-quality 3D texture generation remains a fundamental challenge due to the view-inconsistency inherent in current mainstream multi-view diffusion pipelines. Existing representations either rely on UV maps, which suffer from distortion…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Ziteng Lu , Yushuang Wu , Chongjie Ye , Yuda Qiu , Jing Shao , Xiaoyang Guo , Jiaqing Zhou , Tianlei Hu , Kun Zhou , Xiaoguang Han

Recently, significant advances have been made in 3D object generation. Building upon the generated geometry, current pipelines typically employ image diffusion models to generate multi-view RGB images, followed by UV texture reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Mingqi Shao , Feng Xiong , Zhaoxu Sun , Mu Xu

3D meshes are widely used in computer vision and graphics for their efficiency in animation and minimal memory use, playing a crucial role in movies, games, AR, and VR. However, creating temporally consistent and realistic textures for mesh…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Jingzhi Bao , Xueting Li , Ming-Hsuan Yang

Generating high-fidelity, 3D-consistent garment textures remains a challenging problem due to the inherent complexities of garment structures and the stringent requirement for detailed, globally consistent texture synthesis. Existing…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Jinbo Wu , Xiaobo Gao , Xing Liu , Chen Zhao , Jialun Liu

This paper presents a novel method to generate textures for 3D models given text prompts and 3D meshes. Additional depth information is taken into account to perform the Score Distillation Sampling (SDS) process with depth conditional…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Cindy Le , Congrui Hetang , Chendi Lin , Ang Cao , Yihui He

Text-to-texture generation has recently attracted increasing attention, but existing methods often suffer from the problems of view inconsistencies, apparent seams, and misalignment between textures and the underlying mesh. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Jangyeong Kim , Donggoo Kang , Junyoung Choi , Jeonga Wi , Junho Gwon , Jiun Bae , Dumim Yoon , Junghyun Han

The recent success of pre-trained diffusion models unlocks the possibility of the automatic generation of textures for arbitrary 3D meshes in the wild. However, these models are trained in the screen space, while converting them to a…

Computer Vision and Pattern Recognition · Computer Science 2024-06-28 Hongkun Zhang , Zherong Pan , Congyi Zhang , Lifeng Zhu , Xifeng Gao

Latent diffusion models for image generation have crossed a quality threshold which enabled them to achieve mass adoption. Recently, a series of works have made advancements towards replicating this success in the 3D domain, introducing…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Anchit Gupta , Wenhan Xiong , Yixin Nie , Ian Jones , Barlas Oğuz

Generating high-quality textures for 3D assets is a challenging task. Existing multiview texture generation methods suffer from the multiview inconsistency and missing textures on unseen parts, while UV inpainting texture methods do not…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Zheng Zhang , Qinchuan Zhang , Yuteng Ye , Zhi Chen , Penglei Ji , Mengfei Li , Wenxiao Zhang , Yuan Liu
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