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Prior panorama stitching approaches heavily rely on pairwise feature correspondences and are unable to leverage geometric consistency across multiple views. This leads to severe distortion and misalignment, especially in challenging scenes…
Videos captured by consumer cameras often exhibit temporal variations in color and tone that are caused by camera auto-adjustments like white-balance and exposure. When such videos are sub-sampled to play fast-forward, as in the…
We propose a novel approach to compute high-resolution (2048x1024 and higher) depths for panoramas that is significantly faster and qualitatively and qualitatively more accurate than the current state-of-the-art method (360MonoDepth). As…
Video inpainting aims to fill spatio-temporal holes with plausible content in a video. Despite tremendous progress of deep neural networks for image inpainting, it is challenging to extend these methods to the video domain due to the…
Using image models naively for solving inverse video problems often suffers from flickering, texture-sticking, and temporal inconsistency in generated videos. To tackle these problems, in this paper, we view frames as continuous functions…
Image stitching aims to construct a wide field of view with high spatial resolution, which cannot be achieved in a single exposure. Typically, conventional image stitching techniques, other than deep learning, require complex computation…
The conversion of traditional film into stereo 3D has become an important problem in the past decade. One of the main bottlenecks is a disocclusion step, which in commercial 3D conversion is usually done by teams of artists armed with a…
Greyscale image colorization for applications in image restoration has seen significant improvements in recent years. Many of these techniques that use learning-based methods struggle to effectively colorize sparse inputs. With the…
In this work, we present the recursive camera-painting approach to obtain painterly smudging in real-time rendering applications. We have implemented recursive camera painting as both a GPU-based ray-tracing and in a Virtual Reality game…
Maintaining consistent 3D scene representations over time is a significant challenge in computer vision. Updating 3D scenes from sparse-view observations is crucial for various real-world applications, including urban planning, disaster…
When applied sequentially to video, frame-based networks often exhibit temporal inconsistency - for example, outputs that flicker between frames. This problem is amplified when the network inputs contain time-varying corruptions. In this…
Multi-spectral image stitching leverages the complementarity between infrared and visible images to generate a robust and reliable wide field-of-view (FOV) scene. The primary challenge of this task is to explore the relations between…
In recent years, single-frame image super-resolution (SR) has become more realistic by considering the zooming effect and using real-world short- and long-focus image pairs. In this paper, we further investigate the feasibility of applying…
Large parallax between images is an intractable issue in image stitching. Various warping-based methods are proposed to address it, yet the results are unsatisfactory. In this paper, we propose a novel image stitching method using…
We introduce a robust, real-time, high-resolution human video matting method that achieves new state-of-the-art performance. Our method is much lighter than previous approaches and can process 4K at 76 FPS and HD at 104 FPS on an Nvidia GTX…
In this paper, we derive a new differential homography that can account for the scanline-varying camera poses in Rolling Shutter (RS) cameras, and demonstrate its application to carry out RS-aware image stitching and rectification at one…
This paper presents a method for capturing high-speed video using an asynchronous camera array. Our method sequentially fires each sensor in a camera array with a small time offset and assembles captured frames into a high-speed video…
Multi-view video reconstruction plays a vital role in computer vision, enabling applications in film production, virtual reality, and motion analysis. While recent advances such as 4D Gaussian Splatting (4DGS) have demonstrated impressive…
High-quality 3D streaming from multiple cameras is crucial for immersive experiences in many AR/VR applications. The limited number of views - often due to real-time constraints - leads to missing information and incomplete surfaces in the…
Autoregressive video diffusion models are capable of long rollouts that are stable and consistent with history, but they are unable to guide the current generation with conditioning from the future. In camera-guided video generation with a…