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Behavior Trees (BTs) were invented as a tool to enable modular AI in computer games, but have received an increasing amount of attention in the robotics community in the last decade. With rising demands on agent AI complexity, game…

Robotics · Computer Science 2020-05-14 Matteo Iovino , Edvards Scukins , Jonathan Styrud , Petter Ögren , Christian Smith

Behavior Trees constitute a widespread AI tool which has been successfully spun out in robotics. Their advantages include simplicity, modularity, and reusability of code. However, Behavior Trees remain a high-level decision making engine;…

Robotics · Computer Science 2020-09-01 Pilar de la Cruz , Justus Piater , Matteo Saveriano

A Behavior Tree (BT) is a way to structure the switching between different tasks in an autonomous agent, such as a robot or a virtual entity in a computer game. BTs are a very efficient way of creating complex systems that are both modular…

Robotics · Computer Science 2022-10-26 Michele Colledanchise , Petter Ögren

Behavior Trees (BTs) provide a structured and reactive framework for decision-making, commonly used to switch between sub-controllers based on environmental conditions. Reinforcement Learning (RL), on the other hand, can learn near-optimal…

Artificial Intelligence · Computer Science 2026-02-12 Finn Rietz , Mart Kartašev , Petter Ögren , Johannes A. Stork

As complex autonomous robotic systems become more widespread, the need for transparent and reusable Artificial Intelligence (AI) designs becomes more apparent. In this paper we analyse how the principles behind Behavior Trees (BTs), an…

Artificial Intelligence · Computer Science 2021-05-26 Oliver Biggar , Mohammad Zamani , Iman Shames

Behavior Trees (BTs) have become a popular framework for designing controllers of autonomous agents in the computer game and in the robotics industry. One of the key advantages of BTs lies in their modularity, where independent modules can…

Robotics · Computer Science 2021-08-25 Michele Colledanchise , Lorenzo Natale

Behavior trees represent a hierarchical and modular way of combining several low-level control policies into a high-level task-switching policy. Hybrid dynamical systems can also be seen in terms of task switching between different…

Systems and Control · Electrical Eng. & Systems 2021-11-11 Christopher Iliffe Sprague , Petter Ögren

This paper addresses the concurrency issues affecting Behavior Trees (BTs), a popular tool to model the behaviors of autonomous agents in the video game and the robotics industry. BT designers can easily build complex behaviors composing…

Robotics · Computer Science 2022-03-22 Michele Colledanchise , Lorenzo Natale

Behavior Trees (BTs) are becoming a popular tool to model the behaviors of autonomous agents in the computer game and the robotics industry. One of the key advantages of BTs lies in their composability, where complex behaviors can be built…

Robotics · Computer Science 2020-07-16 Michele Colledanchise , Lorenzo Natale

In this paper, we propose Belief Behavior Trees (BBTs), an extension to Behavior Trees (BTs) that allows to automatically create a policy that controls a robot in partially observable environments. We extend the semantic of BTs to account…

Robotics · Computer Science 2020-08-24 Evgenii Safronov , Michele Colledanchise , Lorenzo Natale

Behavior Trees (BTs) have found a widespread adoption in robotics due to appealing features, their ease of use as a conceptual model of control policies and the availability of software tooling for BT-based design of control software.…

Robotics · Computer Science 2025-04-11 Enrico Ghiorzi , Christian Henkel , Matteo Palmas , Michaela Klauck , Armando Tacchella

Behavior Trees (BT) are becoming increasingly popular in the robotics community. The BT tool is well suited for decision-making applications allowing a robot to perform complex behavior while being explainable to humans as well. Verifying…

Robotics · Computer Science 2022-09-29 Matteo Tadiello , Elena Troubitsyna

There is a growing interest in Behavior Trees (BTs) as a tool to describe and implement robot behaviors. BTs were devised in the video game industry and their adoption in robotics resulted in the development of ad-hoc libraries to design…

Robotics · Computer Science 2022-06-29 Michele Colledanchise , Lorenzo Natale

In this paper we will give a control theoretic perspective on the research area of behavior trees in robotics. The key idea underlying behavior trees is to make use of modularity, hierarchies and feedback, in order to handle the complexity…

Robotics · Computer Science 2022-03-25 Petter Ögren , Christopher I. Sprague

Behavior Trees are a task switching policy representation that can grant reactiveness and fault tolerance. Moreover, because of their structure and modularity, a variety of methods can be used to generate them automatically. In this short…

Robotics · Computer Science 2023-01-18 Matteo Iovino , Christian Smith

Objective: Effective collaboration between machines and clinicians requires flexible data structures to represent medical processes and clinical practice guidelines. Such a data structure could enable effective turn-taking between human and…

Human-Computer Interaction · Computer Science 2018-08-29 Blake Hannaford , Randall Bly , Ian Humphreys , Mark Whipple

In this paper, we show how a planning algorithm can be used to automatically create and update a Behavior Tree (BT), controlling a robot in a dynamic environment. The planning part of the algorithm is based on the idea of back chaining.…

Robotics · Computer Science 2020-07-16 Michele Colledanchise , Diogo Almeida , Petter Ögren

In this letter we show how to improve the performance of backward chained behavior trees (BTs) that use reinforcement learning (RL). BTs represent a hierarchical and modular way of combining control policies into higher level control…

Systems and Control · Electrical Eng. & Systems 2022-02-03 Mart Kartašev , Justin Saler , Petter Ögren

Behavior Trees (BTs) were first conceived in the computer games industry as a tool to model agent behavior, but they received interest also in the robotics community as an alternative policy design to Finite State Machines (FSMs). The…

Robotics · Computer Science 2024-05-28 Matteo Iovino , Julian Förster , Pietro Falco , Jen Jen Chung , Roland Siegwart , Christian Smith

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. BTs have several properties which are attractive for modeling medical procedures including human-readability,…

Robotics · Computer Science 2018-01-25 Blake Hannaford
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