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Hand motion capture data is now relatively easy to obtain, even for complicated grasps; however this data is of limited use without the ability to retarget it onto the hands of a specific character or robot. The target hand may differ…

Graphics · Computer Science 2024-02-08 Arjun S. Lakshmipathy , Jessica K. Hodgins , Nancy S. Pollard

Reconstructing 3D clothed human involves creating a detailed geometry of individuals in clothing, with applications ranging from virtual try-on, movies, to games. To enable practical and widespread applications, recent advances propose to…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Yifan Yang , Dong Liu , Shuhai Zhang , Zeshuai Deng , Zixiong Huang , Mingkui Tan

We present a novel deep learning-based approach to the 3D reconstruction of clothed humans using weak supervision via 2D normal maps. Given a single RGB image or multiview images, our network infers a signed distance function (SDF)…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Jane Wu , Diego Thomas , Ronald Fedkiw

Recent works in hand-object reconstruction mainly focus on the single-view and dense multi-view settings. On the one hand, single-view methods can leverage learned shape priors to generalise to unseen objects but are prone to inaccuracies…

Computer Vision and Pattern Recognition · Computer Science 2024-05-03 Yik Lung Pang , Changjae Oh , Andrea Cavallaro

We propose an algorithm to reconstruct explicit polygonal meshes from discretely sampled Signed Distance Function (SDF) data, which is especially effective at recovering sharp features. Building on the traditional Dual Contouring of Hermite…

Graphics · Computer Science 2026-04-02 Xiana Carrera , Ningna Wang , Christopher Batty , Oded Stein , Silvia Sellán

We address the problem of generating a high-resolution surface reconstruction from a single image. Our approach is to learn a Higher Order Function (HOF) which takes an image of an object as input and generates a mapping function. The…

Computer Vision and Pattern Recognition · Computer Science 2019-12-20 Ziyun Wang , Volkan Isler , Daniel D. Lee

We present a novel framework for motion planning in dynamic environments that accounts for the predicted trajectories of moving objects in the scene. We explore the use of composite signed-distance fields in motion planning and detail how…

Robotics · Computer Science 2022-02-08 Mark Nicholas Finean , Wolfgang Merkt , Ioannis Havoutis

Recently, 3D hand reconstruction has gained more attention in human-computer cooperation, especially for hand-object interaction scenario. However, it still remains huge challenge due to severe hand-occlusion caused by interaction, which…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Feng Shuang , Wenbo He , Shaodong Li

Unsigned distance fields (UDFs) are widely used in 3D deep learning due to their ability to represent shapes with arbitrary topology. While prior work has largely focused on learning UDFs from point clouds or multi-view images, extracting…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Xuhui Chen , Fei Hou , Wencheng Wang , Hong Qin , Ying He

Radiance of real-world scenes typically spans a much wider dynamic range than what standard cameras can capture. While conventional HDR methods merge alternating-exposure frames, these approaches are inherently constrained to 2D pixel-level…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Shin Dong-Yeon , Kim Jun-Seong , Kwon Byung-Ki , Tae-Hyun Oh

Existing methods for reconstructing objects and humans from a monocular image suffer from severe mesh collisions and performance limitations for interacting occluding objects. This paper introduces a method to obtain a globally consistent…

Computer Vision and Pattern Recognition · Computer Science 2024-08-16 Sarthak Batra , Partha P. Chakrabarti , Simon Hadfield , Armin Mustafa

Physical contact provides additional constraints for hand-object state reconstruction as well as a basis for further understanding of interaction affordances. Estimating these severely occluded regions from monocular images presents a…

Computer Vision and Pattern Recognition · Computer Science 2022-05-03 Zimeng Zhao , Binghui Zuo , Wei Xie , Yangang Wang

Accurate and dense mapping in large-scale environments is essential for various robot applications. Recently, implicit neural signed distance fields (SDFs) have shown promising advances in this task. However, most existing approaches employ…

Robotics · Computer Science 2024-04-30 Shuangfu Song , Junqiao Zhao , Kai Huang , Jiaye Lin , Chen Ye , Tiantian Feng

We introduce a new implicit shape representation called Primary Ray-based Implicit Function (PRIF). In contrast to most existing approaches based on the signed distance function (SDF) which handles spatial locations, our representation…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Brandon Yushan Feng , Yinda Zhang , Danhang Tang , Ruofei Du , Amitabh Varshney

This work proposes an optimization-based manipulation planning framework where the objectives are learned functionals of signed-distance fields that represent objects in the scene. Most manipulation planning approaches rely on analytical…

Robotics · Computer Science 2021-10-05 Danny Driess , Jung-Su Ha , Marc Toussaint , Russ Tedrake

We propose a novel Deformed Implicit Field (DIF) representation for modeling 3D shapes of a category and generating dense correspondences among shapes. With DIF, a 3D shape is represented by a template implicit field shared across the…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Yu Deng , Jiaolong Yang , Xin Tong

The increasing demand for high-quality 3D content creation has motivated the development of automated methods for creating 3D object models from a single image and/or from a text prompt. However, the reconstructed 3D objects using…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Hoigi Seo , Hayeon Kim , Gwanghyun Kim , Se Young Chun

Most 3D object generators prioritize aesthetic quality, often neglecting the physical constraints necessary for practical applications. One such constraint is that a 3D object should be self-supporting, i.e., remain balanced under gravity.…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Ruining Li , Chuanxia Zheng , Christian Rupprecht , Andrea Vedaldi

Capturing the 3D geometry of transparent objects is a challenging task, ill-suited for general-purpose scanning and reconstruction techniques, since these cannot handle specular light transport phenomena. Existing state-of-the-art methods,…

Graphics · Computer Science 2020-09-22 Jiahui Lyu , Bojian Wu , Dani Lischinski , Daniel Cohen-Or , Hui Huang

Our objective is to leverage a differentiable radiance field \eg NeRF to reconstruct detailed 3D surfaces in addition to producing the standard novel view renderings. There have been related methods that perform such tasks, usually by…

Computer Vision and Pattern Recognition · Computer Science 2024-06-17 Yida Wang , David Joseph Tan , Nassir Navab , Federico Tombari