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IMUs are regularly used to sense human motion, recognize activities, and estimate full-body pose. Users are typically required to place sensors in predefined locations that are often dictated by common wearable form factors and the machine…

Human-Computer Interaction · Computer Science 2025-08-05 Haozhe Zhou , Riku Arakawa , Yuvraj Agarwal , Mayank Goel

Camera captured human pose is an outcome of several sources of variation. Performance of supervised 3D pose estimation approaches comes at the cost of dispensing with variations, such as shape and appearance, that may be useful for solving…

Computer Vision and Pattern Recognition · Computer Science 2020-04-10 Jogendra Nath Kundu , Siddharth Seth , Varun Jampani , Mugalodi Rakesh , R. Venkatesh Babu , Anirban Chakraborty

A deep generative model that describes human motions can benefit a wide range of fundamental computer vision and graphics tasks, such as providing robustness to video-based human pose estimation, predicting complete body movements for…

Computer Vision and Pattern Recognition · Computer Science 2021-06-09 Jiaman Li , Ruben Villegas , Duygu Ceylan , Jimei Yang , Zhengfei Kuang , Hao Li , Yajie Zhao

Data-driven modeling of human motions is ubiquitous in computer graphics and computer vision applications, such as synthesizing realistic motions or recognizing actions. Recent research has shown that such problems can be approached by…

Graphics · Computer Science 2019-08-21 He Wang , Edmond S. L. Ho , Hubert P. H. Shum , Zhanxing Zhu

The emergence of neural networks has revolutionized the field of motion synthesis. Yet, learning to unconditionally synthesize motions from a given distribution remains challenging, especially when the motions are highly diverse. In this…

Graphics · Computer Science 2022-12-20 Sigal Raab , Inbal Leibovitch , Peizhuo Li , Kfir Aberman , Olga Sorkine-Hornung , Daniel Cohen-Or

Upsampling videos of human activity is an interesting yet challenging task with many potential applications ranging from gaming to entertainment and sports broadcasting. The main difficulty in synthesizing video frames in this setting stems…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Hsuan-I Ho , Xu Chen , Jie Song , Otmar Hilliges

Generating realistic human motion is essential for many computer vision and graphics applications. The wide variety of human body shapes and sizes greatly impacts how people move. However, most existing motion models ignore these…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Shashank Tripathi , Omid Taheri , Christoph Lassner , Michael J. Black , Daniel Holden , Carsten Stoll

Predicting multiple plausible future trajectories of the nearby vehicles is crucial for the safety of autonomous driving. Recent motion prediction approaches attempt to achieve such multimodal motion prediction by implicitly regularizing…

Computer Vision and Pattern Recognition · Computer Science 2021-03-25 Yicheng Liu , Jinghuai Zhang , Liangji Fang , Qinhong Jiang , Bolei Zhou

Motion planning for autonomous driving must handle multiple plausible futures while remaining computationally efficient. Recent end-to-end systems and world-model-based planners predict rich multi-modal trajectories, but typically rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Bin Hu , Zijian Lu , Haicheng Liao , Chengran Yuan , Bin Rao , Yongkang Li , Guofa Li , Zhiyong Cui , Cheng-zhong Xu , Zhenning Li

Large language models (LLMs) have unified diverse linguistic tasks within a single framework, yet such unification remains unexplored in human motion generation. Existing methods are confined to isolated tasks, limiting flexibility for…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Wendong Bu , Kaihang Pan , Yuze Lin , Jiacheng Li , Kai Shen , Wenqiao Zhang , Juncheng Li , Jun Xiao , Siliang Tang

The multi-modality and stochastic characteristics of human behavior make motion prediction a highly challenging task, which is critical for autonomous driving. While deep learning approaches have demonstrated their great potential in this…

Computer Vision and Pattern Recognition · Computer Science 2024-03-04 Xiaqiang Tang , Weigao Sun , Siyuan Hu , Yiyang Sun , Yafeng Guo

Synthesizing controllable motion for a character using deep learning has been a promising approach due to its potential to learn a compact model without laborious feature engineering. To produce dynamic motion from weak control signals such…

Computer Vision and Pattern Recognition · Computer Science 2023-03-06 Lintao Wang , Kun Hu , Lei Bai , Yu Ding , Wanli Ouyang , Zhiyong Wang

Parametric models of humans, faces, hands and animals have been widely used for a range of tasks such as image-based reconstruction, shape correspondence estimation, and animation. Their key strength is the ability to factor surface…

Computer Vision and Pattern Recognition · Computer Science 2020-07-23 Keyang Zhou , Bharat Lal Bhatnagar , Gerard Pons-Moll

Synthesizing realistic human-object interaction motions is a critical problem in VR/AR and human animation. Unlike the commonly studied scenarios involving a single human or hand interacting with one object, we address a more generic…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Wenkun He , Yun Liu , Ruitao Liu , Li Yi

The objective of the multi-condition human motion synthesis task is to incorporate diverse conditional inputs, encompassing various forms like text, music, speech, and more. This endows the task with the capability to adapt across multiple…

Computer Vision and Pattern Recognition · Computer Science 2024-04-18 Zeyu Ling , Bo Han , Yongkang Wong , Mohan Kangkanhalli , Weidong Geng

We present GenMM, a generative model that "mines" as many diverse motions as possible from a single or few example sequences. In stark contrast to existing data-driven methods, which typically require long offline training time, are prone…

Graphics · Computer Science 2023-06-02 Weiyu Li , Xuelin Chen , Peizhuo Li , Olga Sorkine-Hornung , Baoquan Chen

Multi-person interactive motion generation, a critical yet under-explored domain in computer character animation, poses significant challenges such as intricate modeling of inter-human interactions beyond individual motions and generating…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Boyuan Li , Xihua Wang , Ruihua Song , Wenbing Huang

We have been developing a paradigm, which we refer to as Learning-from-observation, for a robot to automatically acquire what-to-do through observation of human performance. Since a simple mimicking method to repeat exact joint angles does…

Robotics · Computer Science 2016-09-20 Katsushi Ikeuchi , Zengqiang Yan , Zhaoyuan Ma , Yoshihiro Sato , Minako Nakamura , Shunsuke Kudoh

Text-based 3D human motion editing is a critical yet challenging task in computer vision and graphics. While training-free approaches have been explored, the recent release of the MotionFix dataset, which includes source-text-motion…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Zhengyuan Li , Kai Cheng , Anindita Ghosh , Uttaran Bhattacharya , Liangyan Gui , Aniket Bera

Unified models (UMs) hold promise for their ability to understand and generate content across heterogeneous modalities. Compared to merely generating visual content, the use of UMs for interleaved cross-modal reasoning is more promising and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Jiachun Jin , Zetong Zhou , Xiao Yang , Hao Zhang , Pengfei Liu , Jun Zhu , Zhijie Deng