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We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…

Computer Vision and Pattern Recognition · Computer Science 2016-11-17 Xinzhong Lu , Ju Shen , Saverio Perugini , Jianjun Yang

There is growing industry interest in creating unobtrusive designs for electrooculography (EOG) sensing of eye gestures on glasses (e.g. JINS MEME and Apple eyewear). We present VergeIO, the first EOG-based glasses that enables depth-aware…

Human-Computer Interaction · Computer Science 2026-02-10 Xiyuxing Zhang , Duc Vu , Chengyi Shen , Yuntao Wang , Yuanchun Shi , Justin Chan

Designing effective user interfaces (UIs) for virtual reality (VR) is essential to enhance user immersion, usability, comfort, and accessibility in virtual environments. Despite the growing adoption of VR across domains, there is a…

Human-Computer Interaction · Computer Science 2026-04-22 Esin Mehmedova , Santiago Berrezueta-Guzman , Stefan Wagner

Virtual Reality (VR) interfaces are increasingly used as remote visualization media in telerobotics. Remote environments captured through RGB-D cameras and visualized using VR interfaces can enhance operators' situational awareness and…

Human-Computer Interaction · Computer Science 2022-10-12 Y. T. Tefera , D. Mazzanti , S. Anastasi , D. G. Caldwell , P. Fiorini , N. Deshpande

Panoramic video generation has attracted growing attention due to its applications in virtual reality and immersive media. However, existing methods lack explicit motion control and struggle to generate scenes with large and complex…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Cheng Zhang , Hanwen Liang , Donny Y. Chen , Qianyi Wu , Konstantinos N. Plataniotis , Camilo Cruz Gambardella , Jianfei Cai

Depth in the real world is rarely singular. Transmissive materials create layered ambiguities that confound conventional perception systems. Existing models remain passive; conventional approaches typically estimate static depth maps…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Junhong Min , Jimin Kim , Minwook Kim , Cheol-Hui Min , Youngpil Jeon , Minyong Choi

Introduction: In the realm of human-computer interaction and behavioral research, accurate real-time gaze estimation is critical. Traditional methods often rely on expensive equipment or large datasets, which are impractical in many…

Computer Vision and Pattern Recognition · Computer Science 2024-01-02 Esther Enhui Ye , John Enzhou Ye , Joseph Ye , Jacob Ye , Runzhou Ye

Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual reality applications. Previous research has shown that manipulating the eye height in egocentric virtual environments can significantly affect…

Computer Vision and Pattern Recognition · Computer Science 2023-08-28 Qi Feng , Hubert P. H. Shum , Shigeo Morishima

We present FlowSeek, a novel framework for optical flow requiring minimal hardware resources for training. FlowSeek marries the latest advances on the design space of optical flow networks with cutting-edge single-image depth foundation…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Matteo Poggi , Fabio Tosi

This study comprehensively evaluates tuning methods for autofocal glasses using virtual reality (VR), addressing the challenge of presbyopia. With aging, presbyopia diminishes the eye's ability to focus on nearby objects, impacting the…

Human-Computer Interaction · Computer Science 2023-12-04 Benedikt W. Hosp , Yannick Sauer , Björn Severitt , Rajat Agarwala , Siegfried Wahl

As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for content creation, editing, and…

Human-Computer Interaction · Computer Science 2024-05-07 Ying Jiang , Chang Yu , Tianyi Xie , Xuan Li , Yutao Feng , Huamin Wang , Minchen Li , Henry Lau , Feng Gao , Yin Yang , Chenfanfu Jiang

Immersive reality technologies, such as Virtual and Augmented Reality, have ushered a new era of user-centric systems, in which every aspect of the coding--delivery--rendering chain is tailored to the interaction of the users. Understanding…

Human-Computer Interaction · Computer Science 2023-06-21 Silvia Rossi , Irene Viola , Laura Toni , Pablo Cesar

Face Emotion Recognition (FER) is essential for social interactions and understanding others' mental states. Utilizing eye tracking to investigate FER has yielded insights into cognitive processes. In this study, we utilized an…

Human-Computer Interaction · Computer Science 2025-03-21 Meisam J. Seikavandi , Maria J. Barrett , Paolo Burelli

Optical flow estimation is a basic task in self-driving and robotics systems, which enables to temporally interpret traffic scenes. Autonomous vehicles clearly benefit from the ultra-wide Field of View (FoV) offered by 360{\deg} panoramic…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Hao Shi , Yifan Zhou , Kailun Yang , Xiaoting Yin , Ze Wang , Yaozu Ye , Zhe Yin , Shi Meng , Peng Li , Kaiwei Wang

As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. More often than not the design of these…

Human-Computer Interaction · Computer Science 2020-01-23 Bijan Fakhri , Troy McDaniel , Heni Ben Amor , Hemanth Venkateswara , Abhik Chowdhury , Sethuraman Panchanathan

Recently, multi-modal large language models have made significant progress. However, visual information lacking of guidance from the user's intention may lead to redundant computation and involve unnecessary visual noise, especially in…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Zheng Cheng , Rendong Wang , Zhicheng Wang

Inspired by human visual attention, deep neural networks have widely adopted attention mechanisms to learn locally discriminative attributes for challenging visual classification tasks. However, existing approaches primarily emphasize the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Jiahang Li , Shibo Xue , Yong Su

Smart glasses enhance interactions with the environment by using head-mounted cameras to observe the user's viewpoint, but lack the visual feedback used for common interactions. We introduce Gazeify then Voiceify, a multimodal approach…

Human-Computer Interaction · Computer Science 2026-01-28 Zheng Zhang , Mengjie Yu , Tianyi Wang , Kashyap Todi , Ajoy Savio Fernandes , Yue Liu , Haijun Xia , Tovi Grossman , Tanya Jonker

Efficient text entry remains a primary bottleneck preventing Virtual Reality (VR) from evolving into a viable productivity platform. To address this, we conducted an empirical comparison of six physical input systems across three…

Vision-Language Models (VLMs) deliver impressive performance in understanding visual content with language instructions. However, redundancy in vision tokens results in the degenerated inference efficiency of VLMs, which hinders real-time…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Qinyu Chen , Jiawen Qi
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