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We test the hypothesis whether transforming a data matrix into a 3D shaded surface or even a volumetric display can be more appealing to humans than a scatterplot since it makes direct use of the innate 3D scene understanding capabilities…

Human-Computer Interaction · Computer Science 2019-11-19 Bing Wang , Klaus Mueller

Current AI frameworks for brain decoding and encoding, typically train and test models within the same datasets. This limits their utility for brain computer interfaces (BCI) or neurofeedback, for which it would be useful to pool…

Due to the instrument's non-trivial resolution function, measurements on triple-axis spectrometers require extra care from the experimenter in order to obtain optimal results and to avoid unwanted spurious artefacts. We present a free and…

Instrumentation and Detectors · Physics 2021-02-17 T. Weber , R. Georgii , P. Böni

For decades now, it has been claimed that a way to improve software developers' productivity is to focus on people. Indeed, while human factors have been recognized in Software Engineering research, few empirical investigations have…

Software Engineering · Computer Science 2013-06-10 Daniel Graziotin , Xiaofeng Wang , Pekka Abrahamsson

Sentiment analysis methods have become popular for investigating human communication, including discussions related to software projects. Since general-purpose sentiment analysis tools do not fit well with the information exchanged by…

Software Engineering · Computer Science 2021-04-22 Nicole Novielli , Fabio Calefato , Filippo Lanubile , Alexander Serebrenik

The generation of high-quality 3D environments is crucial for industries such as gaming, virtual reality, and cinema, yet remains resource-intensive due to the reliance on manual processes. This study performs a systematic review of…

Graphics · Computer Science 2025-06-09 Miguel Silva , Alexandre Valle de Carvalho

As the computer vision matures into a systems science and engineering discipline, there is a trend in leveraging latest advances in computer graphics simulations for performance evaluation, learning, and inference. However, there is an open…

Computer Vision and Pattern Recognition · Computer Science 2015-12-04 V S R Veeravasarapu , Rudra Narayan Hota , Constantin Rothkopf , Ramesh Visvanathan

As Artificial Intelligence Generated Content (AIGC) advances, a variety of methods have been developed to generate text, images, videos, and 3D objects from single or multimodal inputs, contributing efforts to emulate human-like cognitive…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Yiying Yang , Fukun Yin , Jiayuan Fan , Xin Chen , Wanzhang Li , Gang Yu

Traditional 3D modeling requires technical expertise, specialized software, and time-intensive processes, making it inaccessible for many users. Our research aims to lower these barriers by combining generative AI and augmented reality (AR)…

Graphics · Computer Science 2025-05-01 Majid Behravan , Maryam Haghani , Denis Gracanin

In recent years, autonomous driving has significantly in creased the demand for high-quality data to train 2D and 3D perception models for safety-critical scenarios. Real world datasets struggle to meet this demand as require ments…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Arka Bhowmick , Enes Ozeren , Ahmed Abdullah , Oliver Wasenmuller

Constructing compact and informative 3D scene representations is essential for effective embodied exploration and reasoning, especially in complex environments over extended periods. Existing representations, such as object-centric 3D scene…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Yuncong Yang , Han Yang , Jiachen Zhou , Peihao Chen , Hongxin Zhang , Yilun Du , Chuang Gan

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

While recent 3D generative models can produce high-quality texture images, they often fail to capture human preferences or meet task-specific requirements. Moreover, a core challenge in the 3D texture generation domain is that most existing…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 AmirHossein Zamani , Tianhao Xie , Amir G. Aghdam , Tiberiu Popa , Eugene Belilovsky

Artificial Intelligence (AI)-driven material design has been attracting great attentions as a groundbreaking technology across a wide spectrum of industries. Molecular design is particularly important owing to its broad application domains…

Humans interpret complex visual stimuli using abstract concepts that facilitate decision-making tasks such as food selection and risk avoidance. Similarity judgment tasks are effective for exploring these concepts. However, methods for…

Neurons and Cognition · Quantitative Biology 2024-07-23 Chen Wei , Jiachen Zou , Dietmar Heinke , Quanying Liu

For more than 30 years, it has been claimed that a way to improve software developers' productivity and software quality is to focus on people and to provide incentives to make developers satisfied and happy. This claim has rarely been…

Software Engineering · Computer Science 2015-05-06 Daniel Graziotin , Xiaofeng Wang , Pekka Abrahamsson

Recognizing pain in video is crucial for improving patient-computer interaction systems, yet traditional data collection in this domain raises significant ethical and logistical challenges. This study introduces a novel approach that…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Jonas Nasimzada , Jens Kleesiek , Ken Herrmann , Alina Roitberg , Constantin Seibold

Virtual Reality (VR) has rapidly become a mainstream platform for gaming and interactive experiences, yet ensuring the quality, safety, and appropriateness of VR content remains a pressing challenge. Traditional human-based quality…

Machine Learning · Computer Science 2025-11-04 Yurun Wu , Yousong Sun , Burkhard Wunsche , Jia Wang , Elliott Wen

Existing single-image 3D indoor scene generators often produce results that look visually plausible but fail to obey real-world physics, limiting their reliability in robotics, embodied AI, and design. To examine this gap, we introduce a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Dongli Wu , Jingyu Hu , Ka-Hei Hui , Xiaobao Wei , Chengwen Luo , Jianqiang Li , Zhengzhe Liu

Visually-guided image editing, where edits are conditioned on both visual cues and textual prompts, has emerged as a powerful paradigm for fine-grained, controllable content generation. Although recent generative models have shown…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Sara Ghazanfari , Wei-An Lin , Haitong Tian , Ersin Yumer