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Self-supervised learning has transformed 2D computer vision by enabling models trained on large, unannotated datasets to provide versatile off-the-shelf features that perform similarly to models trained with labels. However, in 3D scene…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Pedro Hermosilla , Christian Stippel , Leon Sick

In the world of technology and AI, digital models play an important role in our lives and are an essential part of the digital twins of real-world objects. They can be created by designers, artists, or game developers using spline curves…

Graphics · Computer Science 2025-05-20 Rushan Ziatdinov , Rifkat Nabiyev

A recent research trend has emerged to identify developers' emotions, by applying sentiment analysis to the content of communication traces left in collaborative development environments. Trying to overcome the limitations posed by using…

Software Engineering · Computer Science 2018-03-20 Nicole Novielli , Daniela Girardi , Filippo Lanubile

Data-driven approaches to tactile sensing aim to overcome the complexity of accurately modeling contact with soft materials. However, their widespread adoption is impaired by concerns about data efficiency and the capability to generalize…

Robotics · Computer Science 2020-03-06 Carmelo Sferrazza , Thomas Bi , Raffaello D'Andrea

Stereoscopic video technologies have been introduced to the consumer market in the past few years. A key factor in designing a 3D system is to understand how different visual cues and distortions affect the perceptual quality of…

Image and Video Processing · Electrical Eng. & Systems 2018-03-14 Amin Banitalebi-Dehkordi , Mahsa T. Pourazad , Panos Nasiopoulos

In contrast to objectively measurable aspects (such as accuracy, reading speed, or memorability), the subjective experience of visualizations has only recently gained importance, and we have less experience how to measure it. We explore how…

Human-Computer Interaction · Computer Science 2023-10-24 Laura Koesten , Drew Dimmery , Michael Gleicher , Torsten Möller

We present DreamBooth3D, an approach to personalize text-to-3D generative models from as few as 3-6 casually captured images of a subject. Our approach combines recent advances in personalizing text-to-image models (DreamBooth) with…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Amit Raj , Srinivas Kaza , Ben Poole , Michael Niemeyer , Nataniel Ruiz , Ben Mildenhall , Shiran Zada , Kfir Aberman , Michael Rubinstein , Jonathan Barron , Yuanzhen Li , Varun Jampani

Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D…

In this paper, we investigate three forms of virtual reality content production and consumption. Namely, 360 stereoscopic video, the combination of a 3D environment with a video billboard for dynamic elements, and a full 3D rendered scene.…

Emerging immersive display technologies efficiently utilize resources with perceptual graphics methods such as foveated rendering and denoising. Running multiple perceptual graphics methods challenges devices with limited power and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Doğa Yılmaz , He Wang , Towaki Takikawa , Duygu Ceylan , Kaan Akşit

AI code generation tools have expanded software creation beyond professional developers, giving rise to vibe coding, a practice in which users generate software via natural-language prompts, evaluate outputs primarily by execution. Prior…

Software Engineering · Computer Science 2026-05-26 Ahmed Fawzy , Amjed Tahir , Kelly Blincoe

Scientific optical 3D modeling requires the possibility to implement highly flexible and customizable mathematical models as well as high computing power. However, established ray tracing software for optical design and modeling purposes…

Computational Engineering, Finance, and Science · Computer Science 2023-08-15 Andrej Keksel , Samuel Schmidt , Dietrich Beck , Jörg Seewig

This paper presents a tertiary review of software quality measurement research. To conduct this review, we examined an initial dataset of 7,811 articles and found 75 relevant and high-quality secondary analyses of software quality research.…

Software Engineering · Computer Science 2021-07-30 Kaylea Champion , Sejal Khatri , Benjamin Mako Hill

While free-hand sketching has long served as an efficient representation to convey characteristics of an object, they are often subjective, deviating significantly from realistic representations. Moreover, sketches are not consistent for…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Changwoon Choi , Jaeah Lee , Jaesik Park , Young Min Kim

With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30…

Human-Computer Interaction · Computer Science 2023-01-24 Anthony Steed , Tuukka M. Takala , Daniel Archer , Wallace Lages , Robert W. Lindeman

While the problem of image aesthetics has been well explored, the study of 3D shape aesthetics has focused on specific manually defined features. In this paper, we learn an aesthetics measure for 3D shapes autonomously from raw voxel data…

Graphics · Computer Science 2016-08-18 Kapil Dev , Manfred Lau , Ligang Liu

In this work, we build a modular-designed codebase, formulate strong training recipes, design an error diagnosis toolbox, and discuss current methods for image-based 3D object detection. In particular, different from other highly mature…

Computer Vision and Pattern Recognition · Computer Science 2023-10-12 Xinzhu Ma , Yongtao Wang , Yinmin Zhang , Zhiyi Xia , Yuan Meng , Zhihui Wang , Haojie Li , Wanli Ouyang

The multi-dimensional nature of user experience warrants rigorous assessment of the interactive experience in systems. User experience assessments are based on product evaluations and subsequent analysis of the collected data using…

Computers and Society · Computer Science 2016-06-14 Sisira Adikari , Craig McDonald , John Campbell

Human perception of graph drawings is influenced by a variety of impact factors for which quality measures are used as a proxy indicator. The investigation of those impact factors and their effects is important to evaluate and improve…

Graphics · Computer Science 2025-08-05 Ying Zhang , Niklas Groene , Karsten Klein , Giuseppe Liotta , Falk Schreiber

Selecting third-party software packages in open-source ecosystems like Python is challenging due to the large number of alternatives and limited transparent evidence for comparison. Generative AI tools are increasingly used in development…

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