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This paper addresses the problem of interpolating visual textures. We formulate this problem by requiring (1) by-example controllability and (2) realistic and smooth interpolation among an arbitrary number of texture samples. To solve it we…

Computer Vision and Pattern Recognition · Computer Science 2019-04-17 Ning Yu , Connelly Barnes , Eli Shechtman , Sohrab Amirghodsi , Michal Lukac

Visual surface inspection is a challenging task owing to the highly diverse appearance of target surfaces and defective regions. Previous attempts heavily rely on vast quantities of training examples with manual annotation. However, in some…

Computer Vision and Pattern Recognition · Computer Science 2021-06-15 Lingyun Gu , Lin Zhang , Zhaokui Wang

Haptic technology enhances interactive experiences by providing force and tactile feedback, improving user performance and immersion. However, despite advancements, creating tactile experiences still remains challenging due to device…

Human-Computer Interaction · Computer Science 2025-08-28 Tom Roy , Yann Glemarec , Gurvan Lecuyer , Quentin Galvane , Philippe Guillotel , Ferran Argelaguet

Representation learning is the foundation for the recent success of neural network models. However, the distributed representations generated by neural networks are far from ideal. Due to their highly entangled nature, they are di cult to…

Machine Learning · Computer Science 2016-02-09 William Whitney

Very recently neural implicit rendering techniques have been rapidly evolved and shown great advantages in novel view synthesis and 3D scene reconstruction. However, existing neural rendering methods for editing purposes offer limited…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Bangbang Yang , Chong Bao , Junyi Zeng , Hujun Bao , Yinda Zhang , Zhaopeng Cui , Guofeng Zhang

In this paper, we explore how to computationally characterize subsurface geological structures presented in seismic volumes using texture attributes. For this purpose, we conduct a comparative study of typical texture attributes presented…

Computer Vision and Pattern Recognition · Computer Science 2018-12-21 Zhiling Long , Yazeed Alaudah , Muhammad Ali Qureshi , Yuting Hu , Zhen Wang , Motaz Alfarraj , Ghassan AlRegib , Asjad Amin , Mohamed Deriche , Suhail Al-Dharrab , Haibin Di

Hasse diagrams provide a principled means for visualizing the structure of statistical designs constructed by crossing and nesting of experimental factors. They have long been applied for automated construction of linear models and their…

Applications · Statistics 2019-12-19 Hans-Michael Kaltenbach

In this work, we propose an interactive system to design diverse high-quality garment images from fashion sketches and the texture information. The major challenge behind this system is to generate high-quality and detailed texture…

Computer Vision and Pattern Recognition · Computer Science 2020-10-12 Yao Li , Xianggang Yu , Xiaoguang Han , Nianjuan Jiang , Kui Jia , Jiangbo Lu

The texture is defined as spatial structure of the intensities of the pixels in an image that is repeated periodically in the whole image or regions, and makes the concept of the image. Texture, color and shape are three main components…

Image and Video Processing · Electrical Eng. & Systems 2022-08-04 Faeze Kiani

The humanities, like many other areas of society, are currently undergoing major changes in the wake of digital transformation. However, in order to make collection of digitised material in this area easily accessible, we often still lack…

Information Retrieval · Computer Science 2021-03-23 Vuong M. Ngo , Sven Helmer , Nhien-An Le-Khac , M-Tahar Kechadi

Existing guidelines for categorical color selection are heuristic, often grounded in intuition rather than empirical studies of readers' abilities. While design conventions recommend palettes maximize hue differences, more recent…

Human-Computer Interaction · Computer Science 2024-05-24 Chin Tseng , Arran Zeyu Wang , Ghulam Jilani Quadri , Danielle Albers Szafir

Despite remarkable progress in computer vision, modern recognition systems remain fundamentally limited by their dependence on rich, redundant visual inputs. In contrast, humans can effortlessly understand sparse, minimal representations…

Computer Vision and Pattern Recognition · Computer Science 2025-11-13 Tianqin Li , George Liu , Tai Sing Lee

Currently, Markov-Gibbs random field (MGRF) image models which include high-order interactions are almost always built by modelling responses of a stack of local linear filters. Actual interaction structure is specified implicitly by the…

Computer Vision and Pattern Recognition · Computer Science 2015-12-01 Ralph Versteegen , Georgy Gimel'farb , Patricia Riddle

The purpose of this paper is to outline a generalised model for representing hybrids of relational-categorical, symbolic, perceptual-sensory and perceptual-latent data, so as to embody, in the same architectural data layer, representations…

Machine Learning · Computer Science 2020-04-29 Bogdan Bocse , Ioan Radu Jinga

Humans perceive the seemingly chaotic world in a structured and compositional way with the prerequisite of being able to segregate conceptual entities from the complex visual scenes. The mechanism of grouping basic visual elements of scenes…

Machine Learning · Computer Science 2019-04-30 Jinyang Yuan , Bin Li , Xiangyang Xue

The modern computer graphics pipeline can synthesize images at remarkable visual quality; however, it requires well-defined, high-quality 3D content as input. In this work, we explore the use of imperfect 3D content, for instance, obtained…

Computer Vision and Pattern Recognition · Computer Science 2019-04-30 Justus Thies , Michael Zollhöfer , Matthias Nießner

Modeling of textures in natural images is an important task to make a microscopic model of natural images. Portilla and Simoncelli proposed a generative texture model, which is based on the mechanism of visual systems in brains, with a set…

Computer Vision and Pattern Recognition · Computer Science 2018-10-17 Aiga Suzuki , Hayaru Shouno

Embedding spaces contain interpretable dimensions indicating gender, formality in style, or even object properties. This has been observed multiple times. Such interpretable dimensions are becoming valuable tools in different areas of…

Computation and Language · Computer Science 2024-04-04 Katrin Erk , Marianna Apidianaki

We introduce Multi-Object Generative Perception (MultiGP), a generative inverse rendering method for stochastic sampling of all radiometric constituents -- reflectance, texture, and illumination -- underlying object appearance from a single…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Nobuo Yoshii , Xinran Nicole Han , Ryo Kawahara , Todd Zickler , Ko Nishino

Previous literature suggests that perceptual similarity is an emergent property shared across deep visual representations. Experiments conducted on a dataset of human-judged image distortions have proven that deep features outperform…

Computer Vision and Pattern Recognition · Computer Science 2023-09-01 Simone Bianco , Luigi Celona , Paolo Napoletano
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