Related papers: Perceptually Uniform Construction of Illustrative …
This paper addresses the problem of interpolating visual textures. We formulate this problem by requiring (1) by-example controllability and (2) realistic and smooth interpolation among an arbitrary number of texture samples. To solve it we…
Visual surface inspection is a challenging task owing to the highly diverse appearance of target surfaces and defective regions. Previous attempts heavily rely on vast quantities of training examples with manual annotation. However, in some…
Haptic technology enhances interactive experiences by providing force and tactile feedback, improving user performance and immersion. However, despite advancements, creating tactile experiences still remains challenging due to device…
Representation learning is the foundation for the recent success of neural network models. However, the distributed representations generated by neural networks are far from ideal. Due to their highly entangled nature, they are di cult to…
Very recently neural implicit rendering techniques have been rapidly evolved and shown great advantages in novel view synthesis and 3D scene reconstruction. However, existing neural rendering methods for editing purposes offer limited…
In this paper, we explore how to computationally characterize subsurface geological structures presented in seismic volumes using texture attributes. For this purpose, we conduct a comparative study of typical texture attributes presented…
Hasse diagrams provide a principled means for visualizing the structure of statistical designs constructed by crossing and nesting of experimental factors. They have long been applied for automated construction of linear models and their…
In this work, we propose an interactive system to design diverse high-quality garment images from fashion sketches and the texture information. The major challenge behind this system is to generate high-quality and detailed texture…
The texture is defined as spatial structure of the intensities of the pixels in an image that is repeated periodically in the whole image or regions, and makes the concept of the image. Texture, color and shape are three main components…
The humanities, like many other areas of society, are currently undergoing major changes in the wake of digital transformation. However, in order to make collection of digitised material in this area easily accessible, we often still lack…
Existing guidelines for categorical color selection are heuristic, often grounded in intuition rather than empirical studies of readers' abilities. While design conventions recommend palettes maximize hue differences, more recent…
Despite remarkable progress in computer vision, modern recognition systems remain fundamentally limited by their dependence on rich, redundant visual inputs. In contrast, humans can effortlessly understand sparse, minimal representations…
Currently, Markov-Gibbs random field (MGRF) image models which include high-order interactions are almost always built by modelling responses of a stack of local linear filters. Actual interaction structure is specified implicitly by the…
The purpose of this paper is to outline a generalised model for representing hybrids of relational-categorical, symbolic, perceptual-sensory and perceptual-latent data, so as to embody, in the same architectural data layer, representations…
Humans perceive the seemingly chaotic world in a structured and compositional way with the prerequisite of being able to segregate conceptual entities from the complex visual scenes. The mechanism of grouping basic visual elements of scenes…
The modern computer graphics pipeline can synthesize images at remarkable visual quality; however, it requires well-defined, high-quality 3D content as input. In this work, we explore the use of imperfect 3D content, for instance, obtained…
Modeling of textures in natural images is an important task to make a microscopic model of natural images. Portilla and Simoncelli proposed a generative texture model, which is based on the mechanism of visual systems in brains, with a set…
Embedding spaces contain interpretable dimensions indicating gender, formality in style, or even object properties. This has been observed multiple times. Such interpretable dimensions are becoming valuable tools in different areas of…
We introduce Multi-Object Generative Perception (MultiGP), a generative inverse rendering method for stochastic sampling of all radiometric constituents -- reflectance, texture, and illumination -- underlying object appearance from a single…
Previous literature suggests that perceptual similarity is an emergent property shared across deep visual representations. Experiments conducted on a dataset of human-judged image distortions have proven that deep features outperform…