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This paper tackles the problem of physics-aware human motion synthesis in a dynamic scene. Unlike existing works which mainly tend to generate physically unrealistic motions due to limited contact modeling, typically restricted to hands, in…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Chaoyue Xing , Wei Mao , Miaomiao Liu

The ability of robots to interpret human instructions and execute manipulation tasks necessitates the availability of task-relevant tabletop scenes for training. However, traditional methods for creating these scenes rely on time-consuming…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Jinkun Hao , Naifu Liang , Zhen Luo , Xudong Xu , Weipeng Zhong , Ran Yi , Yichen Jin , Zhaoyang Lyu , Feng Zheng , Lizhuang Ma , Jiangmiao Pang

Humans are well-versed in reasoning about the behaviors of physical objects and choosing actions accordingly to accomplish tasks, while it remains a major challenge for AI. To facilitate research addressing this problem, we propose a new…

Artificial Intelligence · Computer Science 2023-01-30 Cheng Xue , Vimukthini Pinto , Chathura Gamage , Ekaterina Nikonova , Peng Zhang , Jochen Renz

Quality assurance for large-scale cyber-physical systems relies on sophisticated test activities using complex test environments investigated with the help of numerous types of simulators. As these systems grow, extensive resources are…

Software Engineering · Computer Science 2025-12-08 Masoud Sadrnezhaad , José Antonio Hernández López , Torvald Mårtensson , Daniel Varro

A plant growth simulation can be characterized as a reconstructed visual representation of a plant or plant system. The phenotypic characteristics and plant structures are controlled by the scene environment and other contextual attributes.…

Computer Vision and Pattern Recognition · Computer Science 2024-09-23 Mohamed Debbagh , Yixue Liu , Zhouzhou Zheng , Xintong Jiang , Shangpeng Sun , Mark Lefsrud

We consider the problem of synthetically generating data that can closely resemble human decisions made in the context of an interactive human-AI system like a computer game. We propose a novel algorithm that can generate synthetic,…

Machine Learning · Computer Science 2023-04-17 Bryan Brandt , Prithviraj Dasgupta

We propose a novel cognitively-inspired method to improve and interpret physical simulation in vision-language models. Our ``Chain of Time" method involves generating a series of intermediate images during a simulation, and it is motivated…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 YingQiao Wang , Eric Bigelow , Boyi Li , Tomer Ullman

Reinforcement learning algorithms use correlations between policies and rewards to improve agent performance. But in dynamic or sparsely rewarding environments these correlations are often too small, or rewarding events are too infrequent…

Machine Learning · Computer Science 2020-01-23 Sebastien Racaniere , Andrew K. Lampinen , Adam Santoro , David P. Reichert , Vlad Firoiu , Timothy P. Lillicrap

Assisted by neural networks, reinforcement learning agents have been able to solve increasingly complex tasks over the last years. The simulation environment in which the agents interact is an essential component in any reinforcement…

Machine Learning · Computer Science 2018-09-03 Aqeel Labash , Ardi Tampuu , Tambet Matiisen , Jaan Aru , Raul Vicente

Several reports in education have called for transforming physics learning environments by promoting sensemaking of real-world scenarios in light of curricular ideas. Recent advancements in Generative-Artificial Intelligence has garnered…

We introduce Adaptive Procedural Task Generation (APT-Gen), an approach to progressively generate a sequence of tasks as curricula to facilitate reinforcement learning in hard-exploration problems. At the heart of our approach, a task…

Machine Learning · Computer Science 2021-03-19 Kuan Fang , Yuke Zhu , Silvio Savarese , Li Fei-Fei

We introduce a method to generate videos of dynamic virtual objects plausibly interacting via collisions with a still image's environment. Given a starting trajectory, physically simulated with the estimated geometry of a single, static…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Carlo Innamorati , Bryan Russell , Danny M. Kaufman , and Niloy J. Mitra

Causal inference, a cornerstone in disciplines such as economics, genomics, and medicine, is increasingly being recognized as fundamental to advancing the field of robotics. In particular, the ability to reason about cause and effect from…

Robotics · Computer Science 2024-03-05 Minh Q. Tram , Nolan B. Gutierrez , William J. Beksi

Visual question answering is concerned with answering free-form questions about an image. Since it requires a deep linguistic understanding of the question and the ability to associate it with various objects that are present in the image,…

Machine Learning · Computer Science 2020-07-03 Marcel Hildebrandt , Hang Li , Rajat Koner , Volker Tresp , Stephan Günnemann

3D generative AI enables rapid and accessible creation of 3D models from text or image inputs. However, translating these outputs into physical objects remains a challenge due to the constraints in the physical world. Recent studies have…

Robotics · Computer Science 2025-09-03 Alexander Htet Kyaw , Se Hwan Jeon , Miana Smith , Neil Gershenfeld

Physical adversarial attacks in driving scenarios can expose critical vulnerabilities in visual perception models. However, developing such attacks remains challenging due to diverse real-world environments and the requirement for…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Yun Xing , Nhat Chung , Jie Zhang , Yue Cao , Ivor Tsang , Yang Liu , Lei Ma , Qing Guo

Existing video generation models excel at producing photo-realistic videos from text or images, but often lack physical plausibility and 3D controllability. To overcome these limitations, we introduce PhysCtrl, a novel framework for…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Chen Wang , Chuhao Chen , Yiming Huang , Zhiyang Dou , Yuan Liu , Jiatao Gu , Lingjie Liu

Exploiting robots for activities in human-shared environments, whether warehouses, shopping centres or hospitals, calls for such robots to understand the underlying physical interactions between nearby agents and objects. In particular,…

Robotics · Computer Science 2023-02-21 Luca Castri , Sariah Mghames , Marc Hanheide , Nicola Bellotto

As general intelligent agents are poised for widespread deployment in diverse households, evaluation tailored to each unique unseen 3D environment has become a critical prerequisite. However, existing benchmarks suffer from severe data…

Artificial Intelligence · Computer Science 2026-02-06 Xinyi He , Ying Yang , Chuanjian Fu , Sihan Guo , Songchun Zhu , Lifeng Fan , Zhenliang Zhang , Yujia Peng

Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be difficult to compute for rendering algorithms. This paper…

Graphics · Computer Science 2020-09-01 Elias Brugger , Christian Freude , Michael Wimmer