Related papers: Improving Scene Graph Generation with Superpixel-B…
Recent advances in conditional generative image models have enabled impressive results. On the one hand, text-based conditional models have achieved remarkable generation quality, by leveraging large-scale datasets of image-text pairs. To…
The current studies of Scene Graph Generation (SGG) focus on solving the long-tailed problem for generating unbiased scene graphs. However, most de-biasing methods overemphasize the tail predicates and underestimate head ones throughout…
Despite some exciting progress on high-quality image generation from structured(scene graphs) or free-form(sentences) descriptions, most of them only guarantee the image-level semantical consistency, i.e. the generated image matching the…
Graph retrieval based on subgraph isomorphism has several real-world applications such as scene graph retrieval, molecular fingerprint detection and circuit design. Roy et al. [35] proposed IsoNet, a late interaction model for subgraph…
This paper adresses the problem of interactive multiclass segmentation. We propose a fast and efficient new interactive segmentation method called Superpixel Classification-based Interactive Segmentation (SCIS). From a few strokes drawn by…
Class-incremental learning (CIL) has been widely studied under the setting of starting from a small number of classes (base classes). Instead, we explore an understudied real-world setting of CIL that starts with a strong model pre-trained…
Existing work in language grounding typically study single environments. How do we build unified models that apply across multiple environments? We propose the multi-environment Symbolic Interactive Language Grounding benchmark (SILG),…
Self-supervised heterogeneous graph learning (SHGL) has shown promising potential in diverse scenarios. However, while existing SHGL methods share a similar essential with clustering approaches, they encounter two significant limitations:…
In this paper, we propose an instance similarity learning (ISL) method for unsupervised feature representation. Conventional methods assign close instance pairs in the feature space with high similarity, which usually leads to wrong…
Visual knowledge bases such as Visual Genome power numerous applications in computer vision, including visual question answering and captioning, but suffer from sparse, incomplete relationships. All scene graph models to date are limited to…
Self-supervised Learning (SSL) has emerged as a powerful technique in pre-training deep learning models without relying on expensive annotated labels, instead leveraging embedded signals in unlabeled data. While SSL has shown remarkable…
Scene Graph Generation (SGG) encodes visual relationships between objects in images as graph structures. Thanks to the advances of Vision-Language Models (VLMs), the task of Open-Vocabulary SGG has been recently proposed where models are…
Scene Graph Generation (SGG) remains a challenging visual understanding task due to its compositional property. Most previous works adopt a bottom-up two-stage or a point-based one-stage approach, which often suffers from high time…
In this paper, we present a graph-based semi-supervised framework for hyperspectral image classification. We first introduce a novel superpixel algorithm based on the spectral covariance matrix representation of pixels to provide a better…
Recent works on SLAM extend their pose graphs with higher-level semantic concepts like Rooms exploiting relationships between them, to provide, not only a richer representation of the situation/environment but also to improve the accuracy…
Achieving controllable character animation that meets studio-grade standards remains challenging despite recent progress. Existing approaches can transfer motion from a driving video to a reference image, but often fail to preserve…
Scene graph generation aims to interpret an input image by explicitly modelling the potential objects and their relationships, which is predominantly solved by the message passing neural network models in previous methods. Currently, such…
Humans can naturally understand an image in depth with the aid of rich knowledge accumulated from daily lives or professions. For example, to achieve fine-grained image recognition (e.g., categorizing hundreds of subordinate categories of…
The field of self-supervised 3D representation learning has emerged as a promising solution to alleviate the challenge presented by the scarcity of extensive, well-annotated datasets. However, it continues to be hindered by the lack of…
Estimating the geometry level of human-scene contact aims to ground specific contact surface points at 3D human geometries, which provides a spatial prior and bridges the interaction between human and scene, supporting applications such as…