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Related papers: A Controllable Co-Creative Agent for Game System D…

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Recent advances in large pre-trained language models have demonstrated strong results in generating natural languages and significantly improved performances for many natural language generation (NLG) applications such as machine…

Computation and Language · Computer Science 2022-09-27 Nanyun Peng

Designing and evaluating personalized and proactive assistant agents remains challenging due to the time, cost, and ethical concerns associated with human-in-the-loop experimentation. Existing Human-Computer Interaction (HCI) methods often…

Human-Computer Interaction · Computer Science 2025-11-25 Ziyi Xuan , Yiwen Wu , Xuhai Xu , Vinod Namboodiri , Mooi Choo Chuah , Yu Yang

Research concerning organization and coordination within multi-agent systems continues to draw from a variety of architectures and methodologies. The work presented in this paper combines techniques from game theory and multi-agent systems…

Artificial Intelligence · Computer Science 2007-05-23 Derek Messie , Jae C. Oh

This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

Artificial Intelligence · Computer Science 2021-05-10 Kostas Karpouzis , George Tsatiris

Computer-Aided Design (CAD) is widely used for conceptual design and parametric 3D modeling, but typically requires a high level of expertise from designers. To lower the entry barrier and facilitate early-stage CAD modeling, we present…

Artificial Intelligence · Computer Science 2026-05-20 Fengxiao Fan , Jingzhe Ni , Xiaolong Yin , Sirui Wang , Xingyu Lu , Qiang Zou , Ruofeng Tong , Min Tang , Peng Du

To regulate a social system comprised of self-interested agents, economic incentives are often required to induce a desirable outcome. This incentive design problem naturally possesses a bilevel structure, in which a designer modifies the…

Computer Science and Game Theory · Computer Science 2022-10-14 Boyi Liu , Jiayang Li , Zhuoran Yang , Hoi-To Wai , Mingyi Hong , Yu Marco Nie , Zhaoran Wang

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

Artificial Intelligence · Computer Science 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

This paper describes the AI Drawing Partner, which is a co-creative drawing agent that also serves as a research platform to model co-creation. The AI Drawing Partner is an early example of a quantified co-creative AI system that…

Human-Computer Interaction · Computer Science 2025-01-14 Nicholas Davis , Janet Rafner

This paper seeks to combine differential game theory with the actor-critic-identifier architecture to determine forward-in-time, approximate optimal controllers for formation tracking in multi-agent systems, where the agents have uncertain…

Systems and Control · Computer Science 2017-07-25 Rushikesh Kamalapurkar , Justin R. Klotz , Patrick Walters , Warren E. Dixon

This study addresses the challenge that generative models struggle to balance flexibility, stability, and controllability in complex interactive scenarios. It proposes a controllable generation framework for dynamic interactive content…

Human-Computer Interaction · Computer Science 2026-02-27 Rui Liu

This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…

Artificial Intelligence · Computer Science 2018-02-21 Christoffer Holmgård , Michael Cerny Green , Antonios Liapis , Julian Togelius

Machine learning advances have afforded an increase in algorithms capable of creating art, music, stories, games, and more. However, it is not yet well-understood how machine learning algorithms might best collaborate with people to support…

Human-Computer Interaction · Computer Science 2019-01-23 Matthew Guzdial , Nicholas Liao , Jonathan Chen , Shao-Yu Chen , Shukan Shah , Vishwa Shah , Joshua Reno , Gillian Smith , Mark Riedl

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

Artificial Intelligence · Computer Science 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

Human-Computer Interaction · Computer Science 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai

We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…

Artificial Intelligence · Computer Science 2016-03-10 Matthew Guzdial , Mark Riedl

Conversations with non-player characters (NPCs) in games are typically confined to dialogue between a human player and a virtual agent, where the conversation is initiated and controlled by the player. To create richer, more believable…

Computation and Language · Computer Science 2017-06-22 Hannah Morrison , Chris Martens

Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…

Human-Computer Interaction · Computer Science 2014-07-04 Michael Meder , Brijnesh-Johannes Jain

Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with…

Artificial Intelligence · Computer Science 2024-02-02 Lana Bertoldo Rossato , Leonardo Boaventura Bombardelli , Anderson Rocha Tavares

There currently exists a wide range of techniques to model and evolve artificial players for games. Existing techniques range from black box neural networks to entirely hand-designed solutions. In this paper, we demonstrate the feasibility…

Artificial Intelligence · Computer Science 2018-03-06 Swen E. Gaudl

Human-like Agents with diverse and dynamic personalities could serve as an essential design probe in the process of user-centered design, thereby enabling designers to enhance the user experience of interactive applications. In this…

Human-Computer Interaction · Computer Science 2024-06-18 Jiale Li , Jiayang Li , Jiahao Chen , Yifan Li , Shijie Wang , Hugo Zhou , Minjun Ye , Yunsheng Su
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