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Unified multimodal understanding and generation models enable richer human-AI interaction. Yet jointly customizing a character's persona, dialogue style, and visual identity while maintaining output consistency across modalities remains…

Machine Learning · Computer Science 2026-05-12 Chao Tang , Jianzong Wu , Qingyu Shi , Ye Tian , Aixi Zhang , Hao Jiang , Jiangning Zhang , Yunhai Tong

Traditional multi-agent reinforcement learning algorithms are not scalable to environments with more than a few agents, since these algorithms are exponential in the number of agents. Recent research has introduced successful methods to…

Multiagent Systems · Computer Science 2021-01-26 Sriram Ganapathi Subramanian , Matthew E. Taylor , Mark Crowley , Pascal Poupart

Open-ended worlds are those in which there are no pre-specified goals or environmental reward signal. As a consequence, an agent must know how to perform a multitude of tasks. However, when a new task is presented to an agent, we expect it…

Computation and Language · Computer Science 2024-05-13 Christopher Z. Cui , Xiangyu Peng , Mark O. Riedl

Complex systems show how surprising and beautiful phenomena can emerge from structures or agents following simple rules. With the recent success of deep reinforcement learning (RL), a natural path forward would be to use the capabilities of…

Multiagent Systems · Computer Science 2021-11-30 Ted Fujimoto

Nowadays, model-free reinforcement learning algorithms have achieved remarkable performance on many decision making and control tasks, but high sample complexity and low sample efficiency still hinder the wide use of model-free…

Artificial Intelligence · Computer Science 2020-10-27 Jingbin Liu , Xinyang Gu , Shuai Liu

The recent adoption of machine learning as a tool in real world decision making has spurred interest in understanding how these decisions are being made. Counterfactual Explanations are a popular interpretable machine learning technique…

Machine Learning · Computer Science 2021-10-05 Andrew O'Brien , Edward Kim

In this paper, we consider the task of learning control policies for text-based games. In these games, all interactions in the virtual world are through text and the underlying state is not observed. The resulting language barrier makes…

Computation and Language · Computer Science 2015-09-15 Karthik Narasimhan , Tejas Kulkarni , Regina Barzilay

LLM-based Interactive Drama is a novel AI-based dialogue scenario, where the user (i.e. the player) plays the role of a character in the story, has conversations with characters played by LLM agents, and experiences an unfolding story. This…

Computation and Language · Computer Science 2025-06-04 Hongqiu Wu , Weiqi Wu , Tianyang Xu , Jiameng Zhang , Hai Zhao

Inspired by recent work in attention models for image captioning and question answering, we present a soft attention model for the reinforcement learning domain. This model uses a soft, top-down attention mechanism to create a bottleneck in…

Machine Learning · Computer Science 2019-06-07 Alex Mott , Daniel Zoran , Mike Chrzanowski , Daan Wierstra , Danilo J. Rezende

In the last decade, deep learning has achieved great success in machine learning tasks where the input data is represented with different levels of abstractions. Driven by the recent research in reinforcement learning using deep neural…

Machine Learning · Computer Science 2022-05-18 Dejan Markovikj

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

Artificial Intelligence · Computer Science 2025-11-05 Sihao Hu , Tiansheng Huang , Gaowen Liu , Ramana Rao Kompella , Fatih Ilhan , Selim Furkan Tekin , Yichang Xu , Zachary Yahn , Ling Liu

Learning how to adapt to complex and dynamic environments is one of the most important factors that contribute to our intelligence. Endowing artificial agents with this ability is not a simple task, particularly in competitive scenarios. In…

Artificial Intelligence · Computer Science 2020-04-09 Pablo Barros , Ana Tanevska , Alessandra Sciutti

Fairness is desirable yet challenging to achieve within multi-agent systems, especially when agents differ in latent traits that affect their abilities. This hidden heterogeneity often leads to unequal distributions of wealth, even when…

Computer Science and Game Theory · Computer Science 2025-06-23 Jakub Tłuczek , Victor Villin , Christos Dimitrakakis

The key challenge in multiagent learning is learning a best response to the behaviour of other agents, which may be non-stationary: if the other agents adapt their strategy as well, the learning target moves. Disparate streams of research…

Multiagent Systems · Computer Science 2019-03-13 Pablo Hernandez-Leal , Michael Kaisers , Tim Baarslag , Enrique Munoz de Cote

A fundamental challenge in multiagent reinforcement learning is to learn beneficial behaviors in a shared environment with other simultaneously learning agents. In particular, each agent perceives the environment as effectively…

Recently, empowered with the powerful capabilities of neural networks, reinforcement learning (RL) has successfully tackled numerous challenging tasks. However, while these models demonstrate enhanced decision-making abilities, they are…

Machine Learning · Computer Science 2025-10-09 Zhengpeng Xie , Yulong Zhang

We explore deep reinforcement learning methods for multi-agent domains. We begin by analyzing the difficulty of traditional algorithms in the multi-agent case: Q-learning is challenged by an inherent non-stationarity of the environment,…

Machine Learning · Computer Science 2020-03-17 Ryan Lowe , Yi Wu , Aviv Tamar , Jean Harb , Pieter Abbeel , Igor Mordatch

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

Reinforcement learning has been widely successful in producing agents capable of playing games at a human level. However, this requires complex reward engineering, and the agent's resulting policy is often unpredictable. Going beyond…

Machine Learning · Computer Science 2023-08-16 William Ahlberg , Alessandro Sestini , Konrad Tollmar , Linus Gisslén

This paper describes a systems architecture for a hybrid Centralised/Swarm based multi-agent system. The issue of local goal assignment for agents is investigated through the use of a global agent which teaches the agents responses to given…

Neural and Evolutionary Computing · Computer Science 2007-05-23 Bradley van Aardt , Tshilidzi Marwala