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Related papers: Hoodwinked: Deception and Cooperation in a Text-Ba…

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This paper argues that a range of current AI systems have learned how to deceive humans. We define deception as the systematic inducement of false beliefs in the pursuit of some outcome other than the truth. We first survey empirical…

Computers and Society · Computer Science 2023-08-29 Peter S. Park , Simon Goldstein , Aidan O'Gara , Michael Chen , Dan Hendrycks

We present a novel data set, WhoDunIt, to assess the deductive reasoning capabilities of large language models (LLM) within narrative contexts. Constructed from open domain mystery novels and short stories, the dataset challenges LLMs to…

Computation and Language · Computer Science 2025-02-12 Kshitij Gupta

As ongoing research explores the ability of AI agents to be insider threats and act against company interests, we showcase the abilities of such agents to act against human well being in service of corporate authority. Building on Agentic…

Artificial Intelligence · Computer Science 2026-04-10 Thomas Rivasseau

Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human…

Machine Learning · Computer Science 2022-12-19 Bolin Lai , Hongxin Zhang , Miao Liu , Aryan Pariani , Fiona Ryan , Wenqi Jia , Shirley Anugrah Hayati , James M. Rehg , Diyi Yang

Defensive deception is a promising approach for cyber defense. Via defensive deception, the defender can anticipate attacker actions; it can mislead or lure attacker, or hide real resources. Although defensive deception is increasingly…

Cryptography and Security · Computer Science 2021-05-11 Mu Zhu , Ahmed H. Anwar , Zelin Wan , Jin-Hee Cho , Charles Kamhoua , Munindar P. Singh

When learning to play an imperfect information game, it is often easier to first start with the basic mechanics of the game rules. For example, one can play several example rounds with private cards revealed to all players to better…

Computer Science and Game Theory · Computer Science 2025-05-27 Benjamin Heymann , Marc Lanctot

We study reinforcement learning (RL) for text-based games, which are interactive simulations in the context of natural language. While different methods have been developed to represent the environment information and language actions,…

Machine Learning · Computer Science 2020-12-29 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Joey Tianyi Zhou , Chengqi Zhang

Large language model (LLM) agents have shown remarkable progress in social deduction games (SDGs). However, existing approaches primarily focus on information processing and strategy selection, overlooking the significance of persuasive…

Artificial Intelligence · Computer Science 2026-04-15 Zhang Zheng , Deheng Ye , Peilin Zhao , Hao Wang

Large Language Models (LLMs) have emerged as formidable instruments capable of comprehending and producing human-like text. This paper explores the potential of LLMs, to shape user perspectives and subsequently influence their decisions on…

Artificial Intelligence · Computer Science 2024-09-04 Ganesh Prasath Ramani , Shirish Karande , Santhosh V , Yash Bhatia

We demonstrate a situation in which Large Language Models, trained to be helpful, harmless, and honest, can display misaligned behavior and strategically deceive their users about this behavior without being instructed to do so. Concretely,…

Computation and Language · Computer Science 2024-07-16 Jérémy Scheurer , Mikita Balesni , Marius Hobbhahn

Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to…

Computation and Language · Computer Science 2022-04-22 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Joey Tianyi Zhou , Chengqi Zhang

This paper describes our research on AI agents embodied in visual, virtual or physical forms, enabling them to interact with both users and their environments. These agents, which include virtual avatars, wearable devices, and robots, are…

From the earliest years of our lives, humans use language to express our beliefs and desires. Being able to talk to artificial agents about our preferences would thus fulfill a central goal of value alignment. Yet today, we lack…

Artificial Intelligence · Computer Science 2022-10-12 Theodore R Sumers , Robert D Hawkins , Mark K Ho , Thomas L Griffiths , Dylan Hadfield-Menell

The final frontier for simulation is the accurate representation of complex, real-world social systems. While agent-based modeling (ABM) seeks to study the behavior and interactions of agents within a larger system, it is unable to…

Artificial Intelligence · Computer Science 2023-08-16 Edward Junprung

We demonstrate how AI agents can coordinate to deceive oversight systems using automated interpretability of neural networks. Using sparse autoencoders (SAEs) as our experimental framework, we show that language models (Llama, DeepSeek R1,…

Artificial Intelligence · Computer Science 2025-04-11 Simon Lermen , Mateusz Dziemian , Natalia Pérez-Campanero Antolín

Embodied AI Agents are quickly becoming important and common tools in society. These embodied agents should be able to learn about and accomplish a wide range of user goals and preferences efficiently and robustly. Large Language Models…

Artificial Intelligence · Computer Science 2026-02-20 Rachel Ma , Jingyi Qu , Andreea Bobu , Dylan Hadfield-Menell

This report documents the development, test, and application of Large Language Models (LLMs) for automated text analysis, with a specific focus on gambling-like elements in digital games, such as lootboxes. The project aimed not only to…

General Economics · Economics 2024-12-13 Thomas Krause , Steffen Otterbach , Johannes Singer

Current language models are considered to have sub-human capabilities at natural language tasks like question-answering or writing code. However, language models are not trained to perform well at these tasks, they are trained to accurately…

Computation and Language · Computer Science 2024-07-16 Buck Shlegeris , Fabien Roger , Lawrence Chan , Euan McLean

Large language models (LLMs) have achieved striking successes on many benchmarks, yet recent studies continue to expose fundamental weaknesses. In this paper, we introduce Concept, a simple word-guessing board game, as a benchmark for…

Computation and Language · Computer Science 2026-01-07 Ine Gevers , Walter Daelemans

While the situation has improved for text-only models, it again seems to be the case currently that multimodal (text and image) models develop faster than ways to evaluate them. In this paper, we bring a recently developed evaluation…

Computation and Language · Computer Science 2024-12-12 Sherzod Hakimov , Yerkezhan Abdullayeva , Kushal Koshti , Antonia Schmidt , Yan Weiser , Anne Beyer , David Schlangen