Related papers: Hoodwinked: Deception and Cooperation in a Text-Ba…
Prior studies on deception in language-based AI agents typically assess whether the agent produces a false statement about a topic, or makes a binary choice prompted by a goal, rather than allowing open-ended deceptive behavior to emerge in…
As large language models are deployed as autonomous agents, their capacity for strategic deception raises core questions for coordination, reliability, and safety in multi-goal, multi-agent systems. We study deception and communication in…
Text-based misinformation permeates online discourses, yet evidence of people's ability to discern truth from such deceptive textual content is scarce. We analyze a novel TV game show data where conversations in a high-stake environment…
Large Language Model (LLM) agents are increasingly used in many applications, raising concerns about their safety. While previous work has shown that LLMs can deceive in controlled tasks, less is known about their ability to deceive using…
Strategic social deduction games serve as valuable testbeds for evaluating the understanding and inference skills of language models, offering crucial insights into social science, artificial intelligence, and strategic gaming. This paper…
We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several…
As large language models (LLMs) are increasingly deployed as interactive agents, open-ended human-AI interactions can involve deceptive behaviors with serious real-world consequences, yet existing evaluations remain largely…
As AI systems increasingly assume roles where trust and alignment with human values are essential, understanding when and why they engage in deception has become a critical research priority. We introduce The Traitors, a multi-agent…
As Large Language Models (LLMs) transition into autonomous agentic roles, the risk of deception-defined behaviorally as the systematic provision of false information to satisfy external incentives-poses a significant challenge to AI safety.…
Text based games are simulations in which an agent interacts with the world purely through natural language. They typically consist of a number of puzzles interspersed with interactions with common everyday objects and locations. Deep…
The Werewolf game is a social deduction game based on free natural language communication, in which players try to deceive others in order to survive. An important feature of this game is that a large portion of the conversations are false…
Multi-agent systems utilizing large language models (LLMs) have shown great promise in achieving natural dialogue. However, smooth dialogue control and autonomous decision making among agents still remain challenges. In this study, we focus…
Quantifying the deceptive potential of Large Language Models (LLMs) is critical for AI safety, yet difficult to achieve in uncontrolled environments. This work investigates the reasoning, persuasion, and deceptive capabilities of LLMs…
This study introduces "Haunted House" a novel text-based game designed to compare the performance of humans and large language models (LLMs) in model-based reasoning. Players must escape from a house containing nine rooms in a 3x3 grid…
The proliferation of large language models (LLMs) and autonomous AI agents has raised concerns about their potential for automated persuasion and social influence. While existing research has explored isolated instances of LLM-based…
Large Language Models (LLMs) exhibit impressive general-purpose capabilities but also introduce serious safety risks, particularly the potential for deception as models acquire increased agency and human oversight diminishes. In this work,…
While neural networks demonstrate a remarkable ability to model linguistic content, capturing contextual information related to a speaker's conversational role is an open area of research. In this work, we analyze the effect of speaker role…
Deceptive agents are a challenge for the safety, trustworthiness, and cooperation of AI systems. We focus on the problem that agents might deceive in order to achieve their goals (for instance, in our experiments with language models, the…
We introduce a large scale crowdsourced text adventure game as a research platform for studying grounded dialogue. In it, agents can perceive, emote, and act whilst conducting dialogue with other agents. Models and humans can both act as…
This paper introduces the concept of Language-Guided World Models (LWMs) -- probabilistic models that can simulate environments by reading texts. Agents equipped with these models provide humans with more extensive and efficient control,…