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Serious scientific games are games whose purpose is not only fun. In the field of science, the serious goals include crucial activities for scientists: outreach, teaching and research. The number of serious games is increasing rapidly, in…

Computers and Society · Computer Science 2018-03-12 Marc Baaden , Olivier Delalande , Nicolas Ferey , Samuela Pasquali , Jérôme Waldispühl , Antoine Taly

Designing and developing quality based computer game is always a challenging task for developers. In this paper I briefly discuss aero fighting war game based on simple 2D gaming concepts and developed in C & C++ programming languages,…

Other Computer Science · Computer Science 2010-09-13 Zeeshan Ahmed

Sim-to-real transfer is a powerful paradigm for robotic reinforcement learning. The ability to train policies in simulation enables safe exploration and large-scale data collection quickly at low cost. However, prior works in sim-to-real…

Efficient code retrieval is critical for developer productivity, yet existing benchmarks largely focus on Python and rarely stress-test robustness beyond superficial lexical cues. To address the gap, we introduce an automated pipeline for…

Software Engineering · Computer Science 2026-03-06 Kaicheng Wang , Liyan Huang , Weike Fang , Weihang Wang

This report presents the design of the Scope infrastructure for extensible and portable benchmarking. Improvements in high- performance computing systems rely on coordination across different levels of system abstraction. Developing and…

Performance · Computer Science 2018-09-25 Carl Pearson , Abdul Dakkak , Cheng Li , Sarah Hashash , Jinjun Xiong , Wen-mei Hwu

Humans possess a large reachable space in the 3D world, enabling interaction with objects at varying heights and distances. However, realizing such large-space reaching on humanoids is a complex whole-body control problem and requires the…

Robotics · Computer Science 2025-12-19 Zhikai Zhang , Chao Chen , Han Xue , Jilong Wang , Sikai Liang , Yun Liu , Zongzhang Zhang , He Wang , Li Yi

Soccer is a sparse rewarding game: any smart or careless action in critical situations can change the result of the match. Therefore players, coaches, and scouts are all curious about the best action to be performed in critical situations,…

Machine Learning · Computer Science 2021-09-15 Pegah Rahimian , Afshin Oroojlooy , Laszlo Toka

Achieving spatial intelligence requires moving beyond visual plausibility to build world simulators grounded in physical laws. While coding LLMs have advanced static 3D scene generation, extending this paradigm to 4D dynamics remains a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Yi Zhang , Yunshuang Wang , Zeyu Zhang , Hao Tang

Field detection in team sports is an essential task in sports video analysis. However, collecting large-scale and diverse real-world datasets for training detection models is often cost and time-consuming. Synthetic datasets, which allow…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 HaoBin Qin , Jiale Fang , Keisuke Fujii

Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…

Cryptography and Security · Computer Science 2021-07-12 Alice Jaffray , Conor Finn , Jason R. C. Nurse

An interactive binary star system simulation was developed to be showcased on an educational platform. The main purpose of the project is to provide insight into the orbital mechanics of such star systems with the help of a three-body…

Physics Education · Physics 2022-10-27 Ayse Pelin Dedeler , Canberk Soytekin

Decentralized team problems where players have asymmetric information about the state of the underlying stochastic system have been actively studied, but \emph{games} between such teams are less understood. We consider a general model of…

Multiagent Systems · Computer Science 2021-09-29 Dhruva Kartik , Ashutosh Nayyar , Urbashi Mitra

Soccer analytics rely on two data sources: the player positions on the pitch and the sequences of events they perform. With around 2000 ball events per game, their precise and exhaustive annotation based on a monocular video stream remains…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Jeremie Ochin , Guillaume Devineau , Bogdan Stanciulescu , Sotiris Manitsaris

SMISS is a novel web server for protein function prediction. Three different predictors can be selected for different usage. It integrates different sources to improve the protein function prediction accuracy, including the query protein…

Genomics · Quantitative Biology 2016-07-06 Renzhi Cao , Zhaolong Zhong , Jianlin Cheng

The increase of existing computational capabilities has made simulation emerge as a third discipline of Science, lying midway between experimental and purely theoretical branches [1, 2]. Simulation enables the evaluation of quantities which…

Computational Physics · Physics 2015-06-05 Pablo García-Risueño , Pablo E. Ibáñez

The main goal in many fields in the empirical sciences is to discover causal relationships among a set of variables from observational data. PC algorithm is one of the promising solutions to learn underlying causal structure by performing a…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-01-22 Behrooz Zarebavani , Foad Jafarinejad , Matin Hashemi , Saber Salehkaleybar

Scientific computing can in some sense be distilled to the execution of an application - or rather sets of applications which are combined into complex workflows. Due to the complexity and number both of scientific packages as well as…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-08-01 Bruce Becker , Sean Murray

Controlling soccer robots involves multi-time-scale decision-making, which requires balancing long-term tactical planning and short-term motion execution. Traditional end-to-end reinforcement learning (RL) methods face challenges in complex…

Robotics · Computer Science 2026-03-03 Yizhi Chen , Zheng Zhang , Zhanxiang Cao , Yihe Chen , Shengcheng Fu , Liyun Yan , Yang Zhang , Jiali Liu , Haoyang Li , Yue Gao

We present a system that transforms a monocular video of a soccer game into a moving 3D reconstruction, in which the players and field can be rendered interactively with a 3D viewer or through an Augmented Reality device. At the heart of…

Computer Vision and Pattern Recognition · Computer Science 2018-06-05 Konstantinos Rematas , Ira Kemelmacher-Shlizerman , Brian Curless , Steve Seitz
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