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This thesis focuses on video understanding for human action and interaction recognition. We start by identifying the main challenges related to action recognition from videos and review how they have been addressed by current methods. Based…
From the frame/clip-level feature learning to the video-level representation building, deep learning methods in action recognition have developed rapidly in recent years. However, current methods suffer from the confusion caused by partial…
The recent advances in Deep Convolutional Neural Networks (DCNNs) have shown extremely good results for video human action classification, however, action detection is still a challenging problem. The current action detection approaches…
We present a novel embedding approach for video instance segmentation. Our method learns a spatio-temporal embedding integrating cues from appearance, motion, and geometry; a 3D causal convolutional network models motion, and a monocular…
This paper targets high-fidelity and real-time view synthesis of dynamic 3D scenes at 4K resolution. Recently, some methods on dynamic view synthesis have shown impressive rendering quality. However, their speed is still limited when…
We present HaPTIC, an approach that infers coherent 4D hand trajectories from monocular videos. Current video-based hand pose reconstruction methods primarily focus on improving frame-wise 3D pose using adjacent frames rather than studying…
Reliable 3D segmentation is critical for understanding complex scenes with dense layouts and multi-scale objects, as commonly seen in industrial environments. In such scenarios, heavy occlusion weakens geometric boundaries between objects,…
We introduce Knowledge Fusion Transformers for video action classification. We present a self-attention based feature enhancer to fuse action knowledge in 3D inception based spatio-temporal context of the video clip intended to be…
How to extract significant point cloud features and estimate the pose between them remains a challenging question, due to the inherent lack of structure and ambiguous order permutation of point clouds. Despite significant improvements in…
Hand-Object Interaction (HOI) generation plays a critical role in advancing applications across animation and robotics. Current video-based methods are predominantly single-view, which impedes comprehensive 3D geometry perception and often…
In this report, our approach to tackling the task of ActivityNet 2018 Kinetics-600 challenge is described in detail. Though spatial-temporal modelling methods, which adopt either such end-to-end framework as I3D \cite{i3d} or two-stage…
Recent progress in diffusion models has significantly advanced the field of human image animation. While existing methods can generate temporally consistent results for short or regular motions, significant challenges remain, particularly…
Despite remarkable advancements in video depth estimation, existing methods exhibit inherent limitations in achieving geometric fidelity through the affine-invariant predictions, limiting their applicability in reconstruction and other…
Spatio-temporal action recognition has been a challenging task that involves detecting where and when actions occur. Current state-of-the-art action detectors are mostly anchor-based, requiring sensitive anchor designs and huge computations…
Recent advances in 3D foundation models have led to growing interest in reconstructing humans and their surrounding environments. However, most existing approaches focus on monocular inputs, and extending them to multi-view settings…
Video understanding tasks take many forms, from action detection to visual query localization and spatio-temporal grounding of sentences. These tasks differ in the type of inputs (only video, or video-query pair where query is an image…
Despite many advances in deep-learning based semantic segmentation, performance drop due to distribution mismatch is often encountered in the real world. Recently, a few domain adaptation and active learning approaches have been proposed to…
Action anticipation, which aims to recognize the action with a partial observation, becomes increasingly popular due to a wide range of applications. In this paper, we investigate the problem of 3D action anticipation from streaming videos…
Recognizing human actions based on videos has became one of the most popular areas of research in computer vision in recent years. This area has many applications such as surveillance, robotics, health care, video search and human-computer…
Recent breakthroughs in video generation, powered by large-scale datasets and diffusion techniques, have shown that video diffusion models can function as implicit 4D novel view synthesizers. Nevertheless, current methods primarily…