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Dynamic 3D point cloud sequences serve as one of the most common and practical representation modalities of dynamic real-world environments. However, their unstructured nature in both spatial and temporal domains poses significant…
4D head capture aims to generate dynamic topological meshes and corresponding texture maps from videos, which is widely utilized in movies and games for its ability to simulate facial muscle movements and recover dynamic textures in…
Data augmentation is an effective regularization strategy for mitigating overfitting in deep neural networks, and it plays a crucial role in 3D vision tasks, where the point cloud data is relatively limited. While mixing-based augmentation…
Object reconstruction from 3D point clouds has been a long-standing research problem in computer vision and computer graphics, and achieved impressive progress. However, reconstruction from time-varying point clouds (a.k.a. 4D point clouds)…
Point cloud segmentation is a fundamental task in 3D scene understanding. Its progress is constrained by the high cost and time required for dense 3D annotations, making labeled samples difficult to obtain. Beyond annotation scarcity,…
Human video instance segmentation plays an important role in computer understanding of human activities and is widely used in video processing, video surveillance, and human modeling in virtual reality. Most current VIS methods are based on…
Nowadays, the videos on the Internet are prevailing. The precise and in-depth understanding of the videos is a difficult but valuable problem for both platforms and researchers. The existing video understand models do well in object…
Videos are more informative than images because they capture the dynamics of the scene. By representing motion in videos, we can capture dynamic activities. In this work, we introduce GPT-4 generated motion descriptions that capture…
AI-based motion capture is an emerging technology that offers a cost-effective alternative to traditional motion capture systems. However, current AI motion capture methods rely entirely on observed video sequences, similar to conventional…
State-of-the-art temporal action detectors inefficiently search the entire video for specific actions. Despite the encouraging progress these methods achieve, it is crucial to design automated approaches that only explore parts of the video…
DUSt3R has recently shown that one can reduce many tasks in multi-view geometry, including estimating camera intrinsics and extrinsics, reconstructing the scene in 3D, and establishing image correspondences, to the prediction of a pair of…
Recent advances in egocentric video understanding models are promising, but their heavy computational expense is a barrier for many real-world applications. To address this challenge, we propose EgoDistill, a distillation-based approach…
Point tracking aims to localize corresponding points across video frames, serving as a fundamental task for 4D reconstruction, robotics, and video editing. Existing methods commonly rely on shallow convolutional backbones such as ResNet…
In this paper, we propose an end-to-end 3D CNN for action detection and segmentation in videos. The proposed architecture is a unified deep network that is able to recognize and localize action based on 3D convolution features. A video is…
We present an algorithm to estimate depth in dynamic video scenes. We propose to learn and infer depth in videos from appearance, motion, occlusion boundaries, and geometric context of the scene. Using our method, depth can be estimated…
We pose video object segmentation as spectral graph clustering in space and time, with one graph node for each pixel and edges forming local space-time neighborhoods. We claim that the strongest cluster in this video graph represents the…
We propose a novel method for temporally pooling frames in a video for the task of human action recognition. The method is motivated by the observation that there are only a small number of frames which, together, contain sufficient…
Point cloud analysis (such as 3D segmentation and detection) is a challenging task, because of not only the irregular geometries of many millions of unordered points, but also the great variations caused by depth, viewpoint, occlusion, etc.…
We introduce the task of spotting temporally precise, fine-grained events in video (detecting the precise moment in time events occur). Precise spotting requires models to reason globally about the full-time scale of actions and locally to…
Video object segmentation can be considered as one of the most challenging computer vision problems. Indeed, so far, no existing solution is able to effectively deal with the peculiarities of real-world videos, especially in cases of…