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Text animation serves as an expressive medium, transforming static communication into dynamic experiences by infusing words with motion to evoke emotions, emphasize meanings, and construct compelling narratives. Crafting animations that are…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Zichen Liu , Yihao Meng , Hao Ouyang , Yue Yu , Bolin Zhao , Daniel Cohen-Or , Huamin Qu

Over the past few years, the automatic generation of facial animation for virtual characters has garnered interest among the animation research and industry communities. Recent research contributions leverage machine-learning approaches to…

Graphics · Computer Science 2020-07-21 Eloïse Berson , Catherine Soladié , Vincent Barrielle , Nicolas Stoiber

Generating immersive 3D scenes from texts is a core task in computer vision, crucial for applications in virtual reality and game development. Despite the promise of leveraging 2D diffusion priors, existing methods suffer from spatial…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Jisheng Chu , Wenrui Li , Rui Zhao , Wangmeng Zuo , Shifeng Chen , Xiaopeng Fan

A widespread adoption of Virtual, Augmented, and Mixed Reality (VR/AR/MR), collectively referred to as Extended Reality (XR), has become a tangible possibility to revolutionize educational and training scenarios by offering immersive,…

Human-Computer Interaction · Computer Science 2024-07-10 Rama Krishnan Gopal Ramasamy Thandapani , Benjamin Capel , Antoine Lasnier , Ioannis Chatzigiannakis

We present SENS, a novel method for generating and editing 3D models from hand-drawn sketches, including those of abstract nature. Our method allows users to quickly and easily sketch a shape, and then maps the sketch into the latent space…

Graphics · Computer Science 2024-02-22 Alexandre Binninger , Amir Hertz , Olga Sorkine-Hornung , Daniel Cohen-Or , Raja Giryes

This paper presents a novel approach for exploring diverse and expressive motions that are physically correct and interactive. The approach combining user participation in with the animation development process using crowdsourcing to remove…

Human-Computer Interaction · Computer Science 2022-07-01 Benjamin Kenwright

Imagining a colored realistic image from an arbitrarily drawn sketch is one of the human capabilities that we eager machines to mimic. Unlike previous methods that either requires the sketch-image pairs or utilize low-quantity detected…

Computer Vision and Pattern Recognition · Computer Science 2020-12-24 Bingchen Liu , Yizhe Zhu , Kunpeng Song , Ahmed Elgammal

3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity…

Graphics · Computer Science 2025-03-12 Zhiyang Guo , Jinxu Xiang , Kai Ma , Wengang Zhou , Houqiang Li , Ran Zhang

Real-time synthesis of physically plausible human interactions remains a critical challenge for immersive VR/AR systems and humanoid robotics. While existing methods demonstrate progress in kinematic motion generation, they often fail to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Kaiyang Ji , Ye Shi , Zichen Jin , Kangyi Chen , Lan Xu , Yuexin Ma , Jingyi Yu , Jingya Wang

In the early stages of designing graphical user interfaces (GUIs), the look (appearance) can be easily presented by sketching, but the feel (interactive behaviors) cannot, and often requires an accompanying description of how it works…

Human-Computer Interaction · Computer Science 2016-09-07 Sang Won Lee , Yi Wei Yang , Shiyan Yan , Yujin Zhang , Isabelle Wong , Zhengxi Tan , Miles McGruder , Christopher Homan , Walter Lasecki

Articulation modeling aims to infer movable parts and their motion parameters for a 3D object, enabling interactive animation, simulation, and shape editing. In this paper, we present Sketch2Arti, the first sketch-based articulation…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Yi Yang , Hao Pan , Yijing Cui , Alla Sheffer , Changjian Li

Augmented Reality (AR) systems, while enhancing task performance through real-time guidance, pose risks of inducing cognitive tunneling-a hyperfocus on virtual content that compromises situational awareness (SA) in safety-critical…

Machine Learning · Computer Science 2025-09-03 Zhehan Qu , Tianyi Hu , Christian Fronk , Maria Gorlatova

Freehand sketching is a dynamic process where points are sequentially sampled and grouped as strokes for sketch acquisition on electronic devices. To recognize a sketched object, most existing methods discard such important temporal…

Computer Vision and Pattern Recognition · Computer Science 2018-11-21 Lei Li , Changqing Zou , Youyi Zheng , Qingkun Su , Hongbo Fu , Chiew-Lan Tai

We introduce the concept of a subjective camera to reconstruct meaningful moments that physical cameras fail to capture. We propose Subjective Camera 1.0, a framework for reconstructing real-world scenes from readily accessible subjective…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Haoyang Chen , Dongfang Sun , Caoyuan Ma , Shiqin Wang , Kewei Zhang , Zheng Wang , Zhixiang Wang

Acupuncture is a technique in which practitioners stimulate specific points on the body. Those points, called acupuncture points (or acupoints), anatomically define areas on the skin relative to specific landmarks on the body. However,…

Graphics · Computer Science 2022-03-30 Menghe Zhang , Jurgen Schulze , Dong Zhang

Haptic technology enhances interactive experiences by providing force and tactile feedback, improving user performance and immersion. However, despite advancements, creating tactile experiences still remains challenging due to device…

Human-Computer Interaction · Computer Science 2025-08-28 Tom Roy , Yann Glemarec , Gurvan Lecuyer , Quentin Galvane , Philippe Guillotel , Ferran Argelaguet

Participating media are a pervasive and intriguing visual effect in virtual environments. Unfortunately, rendering such phenomena in real-time is notoriously difficult due to the computational expense of estimating the volume rendering…

Graphics · Computer Science 2026-04-07 Wei Li , Hanxiao Sun , Tao Huang , Haoxiang Wang , Tongtong Wang , Zherong Pan , Kui Wu

Virtual character animation control is a problem for which Reinforcement Learning (RL) is a viable approach. While current work have applied RL effectively to portray physics-based skills, social behaviours are challenging to design reward…

Machine Learning · Computer Science 2021-04-14 Vihanga Gamage , Cathy Ennis , Robert Ross

Augmented reality (AR) has gained increasingly attention from both research and industry communities. By overlaying digital information and content onto the physical world, AR enables users to experience the world in a more informative and…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Rui Huang , Chuan Fang , Kejie Qiu , Le Cui , Zilong Dong , Siyu Zhu , Ping Tan

In this paper, we explore the task of generating photo-realistic face images from hand-drawn sketches. Existing image-to-image translation methods require a large-scale dataset of paired sketches and images for supervision. They typically…

Computer Vision and Pattern Recognition · Computer Science 2020-09-01 Yuhang Li , Xuejin Chen , Binxin Yang , Zihan Chen , Zhihua Cheng , Zheng-Jun Zha
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