Related papers: Rethinking Voice-Face Correlation: A Geometry View
Animating human face images aims to synthesize a desired source identity in a natural-looking way mimicking a driving video's facial movements. In this context, Generative Adversarial Networks have demonstrated remarkable potential in…
We present an algorithm that automatically establishes dense correspondences between a large number of 3D faces. Starting from automatically detected sparse correspondences on the outer boundary of 3D faces, the algorithm triangulates…
Reconstructing the 3D pose of a person in metric scale from a single view image is a geometrically ill-posed problem. For example, we can not measure the exact distance of a person to the camera from a single view image without additional…
Accurate reconstruction and tracking of dynamic human faces from image sequences is challenging because non-rigid deformations, expression changes, and viewpoint variations occur simultaneously, creating significant ambiguity in geometry…
As a classic statistical model of 3D facial shape and texture, 3D Morphable Model (3DMM) is widely used in facial analysis, e.g., model fitting, image synthesis. Conventional 3DMM is learned from a set of well-controlled 2D face images with…
Face recognition is a widely accepted biometric verification tool, as the face contains a lot of information about the identity of a person. In this study, a 2-step neural-based pipeline is presented for matching 3D facial shape to multiple…
This paper proposes the use of an end-to-end Convolutional Neural Network for direct reconstruction of the 3D geometry of humans via volumetric regression. The proposed method does not require the fitting of a shape model and can be trained…
3D generation and reconstruction techniques have been widely used in computer games, film, and other content creation areas. As the application grows, there is a growing demand for 3D shapes that look truly realistic. Traditional evaluation…
Even though 3D face reconstruction has achieved impressive progress, most orthogonal projection-based face reconstruction methods can not achieve accurate and consistent reconstruction results when the face is very close to the camera due…
This paper presents a face recognition method based on a sequence of images. Face shape is reconstructed from images using a combination of structure-from-motion and multi-view stereo methods. The reconstructed 3D face model is compared…
In cognitive science and AI, a longstanding question is whether machines learn representations that align with those of the human mind. While current models show promise, it remains an open question whether this alignment is superficial or…
A state-of-the-art 1D acoustic synthesizer has been previously developed, and coupled to speaker-specific biomechanical models of oropharynx in ArtiSynth. As expected, the formant frequencies of the synthesized vowel sounds were shown to be…
Speech-driven 3D facial animation aims to generate realistic facial movements synchronized with audio. Traditional methods primarily minimize reconstruction loss by aligning each frame with ground-truth. However, this frame-wise approach…
Recent studies have shown remarkable advances in 3D human pose estimation from monocular images, with the help of large-scale in-door 3D datasets and sophisticated network architectures. However, the generalizability to different…
Fast and robust three-dimensional reconstruction of facial geometric structure from a single image is a challenging task with numerous applications. Here, we introduce a learning-based approach for reconstructing a three-dimensional face…
Despite progress in human motion capture, existing multi-view methods often face challenges in estimating the 3D pose and shape of multiple closely interacting people. This difficulty arises from reliance on accurate 2D joint estimations,…
Geometry and texture estimation from a single face image is an ill-posed problem since there is very little information to work with. The problem further escalates when the face is rotated at a different angle. This paper tries to tackle…
Speech-driven 3D facial animation with accurate lip synchronization has been widely studied. However, synthesizing realistic motions for the entire face during speech has rarely been explored. In this work, we present a joint audio-text…
The evaluation of 3D face reconstruction results typically relies on a rigid shape alignment between the estimated 3D model and the ground-truth scan. We observe that aligning two shapes with different reference points can largely affect…
Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…