Related papers: Rethinking Voice-Face Correlation: A Geometry View
In this paper, we investigate the use of 3D surface geometry for face recognition and compare it to one based on color map information. The 3D surface and color map data are from the CAESAR anthropometric database. We find that the…
3D face reconstruction from a single image is a challenging problem, especially under partial occlusions and extreme poses. This is because the uncertainty of the estimated 2D landmarks will affect the quality of face reconstruction. In…
In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and…
Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representations approach photorealism but are hard to animate and do not…
We describe a minimally-supervised method for computing a statistical shape space model of the palate surface. The model is created from a corpus of volumetric magnetic resonance imaging (MRI) scans collected from 12 speakers. We extract a…
Reflective and textureless surfaces such as windows, mirrors, and walls can be a challenge for object and scene reconstruction. These surfaces are often poorly reconstructed and filled with depth discontinuities and holes, making it…
The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…
Multi-view depth estimation plays a critical role in reconstructing and understanding the 3D world. Recent learning-based methods have made significant progress in it. However, multi-view depth estimation is fundamentally a…
Traditional methods for image-based 3D face reconstruction and facial motion retargeting fit a 3D morphable model (3DMM) to the face, which has limited modeling capacity and fail to generalize well to in-the-wild data. Use of deformation…
In recent years, there has been significant progress in 2D generative face models fueled by applications such as animation, synthetic data generation, and digital avatars. However, due to the absence of 3D information, these 2D models often…
In this paper, we present a system that associates faces with voices in a video by fusing information from the audio and visual signals. The thesis underlying our work is that an extremely simple approach to generating (weak) speech…
In the past several decades, many attempts have been made to model synthetic realistic geometric data. The goal of such models is to generate plausible 3D geometries and textures. Perhaps the best known of its kind is the linear 3D…
While considerable progress has been made in achieving accurate lip synchronization for 3D speech-driven talking face generation, the task of incorporating expressive facial detail synthesis aligned with the speaker's speaking status…
High-quality reconstruction of controllable 3D head avatars from 2D videos is highly desirable for virtual human applications in movies, games, and telepresence. Neural implicit fields provide a powerful representation to model 3D head…
"Frontalization" is the process of synthesizing frontal facing views of faces appearing in single unconstrained photos. Recent reports have suggested that this process may substantially boost the performance of face recognition systems.…
With the mushrooming use of computed tomography (CT) images in clinical decision making, management of CT data becomes increasingly difficult. From the patient identification perspective, using the standard DICOM tag to track patient…
It has been recently shown that neural networks can recover the geometric structure of a face from a single given image. A common denominator of most existing face geometry reconstruction methods is the restriction of the solution space to…
Generative spoken language models produce speech in a wide range of voices, prosody, and recording conditions, seemingly approaching the diversity of natural speech. However, the extent to which generated speech is acoustically diverse…
Most existing methods for training-free open-vocabulary semantic segmentation are based on CLIP. While these approaches have made progress, they often face challenges in precise localization or require complex pipelines to combine separate…
Person-generic audio-driven face generation is a challenging task in computer vision. Previous methods have achieved remarkable progress in audio-visual synchronization, but there is still a significant gap between current results and…