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Educational games enhance learning experiences by integrating touchscreens, making interactions more engaging and intuitive for learners. However, the cognitive impacts of educational gameplay input modalities, such as the hand and stylus…

Human-Computer Interaction · Computer Science 2025-10-29 Shayla Sharmin , Elham Bakhshipour , Behdokht Kiafar , Md Fahim Abrar , Pinar Kullu , Nancy Getchell , Roghayeh Leila Barmaki

This study estimates cognitive effort based on functional near-infrared spectroscopy data and performance scores using a hybrid DeepNet model. The estimation of cognitive effort enables educators to modify material to enhance learning…

Human-Computer Interaction · Computer Science 2025-10-29 Shayla Sharmin , Roghayeh Leila Barmaki

Functional Near-Infrared Spectroscopy (fNIRS) has emerged as a valuable tool to investigate cognitive and emotional processes during learning. We focus specifically on game-integrated learning systems as the context for fNIRS-based brain…

Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…

Human-Computer Interaction · Computer Science 2024-05-10 Minghao Cai , Carrie Demmans Epp

Robotics education fosters computational thinking, creativity, and problem-solving, but remains challenging due to technical complexity. Game-based learning (GBL) and gamification offer engagement benefits, yet their comparative impact…

Brain-Computer Interfaces enable direct communication between the brain and external systems, with functional Near-Infrared Spectroscopy emerging as a portable and non-invasive method for capturing cerebral hemodynamics. This study…

Neurons and Cognition · Quantitative Biology 2025-05-16 Mohammad Ghalavand , Javad Hatami , Seyed Kamaledin Setarehdan , Hananeh Ghalavand

In digital learning systems, gaming the system refers to occasions when students attempt to succeed in an educational task by systematically taking advantage of system features rather than engaging meaningfully with the content. Often…

Computers and Society · Computer Science 2026-01-09 Jiayi Zhang , Conrad Borchers , Canwen Wang , Vishal Kumar , Leah Teffera , Bruce M. McLaren , Ryan S. Baker

$\textit{BrainForm}$ is a gamified Brain-Computer Interface (BCI) training system designed for scalable data collection using consumer hardware and a minimal setup. We investigated (1) how users develop BCI control skills across repeated…

Human-Computer Interaction · Computer Science 2025-10-15 Michele Romani , Devis Zanoni , Elisabetta Farella , Luca Turchet

Continual learning (CL) is the research field that aims to build machine learning models that can accumulate knowledge continuously over different tasks without retraining from scratch. Previous studies have shown that pre-training graph…

Computer Vision and Pattern Recognition · Computer Science 2024-06-17 Wei Wei , Tom De Schepper , Kevin Mets

Cognitive effort, defined as the relationship between cognitive load and task performance, provides insight into how individuals allocate mental resources during demanding tasks. This construct is particularly important in high-stakes…

Human-Computer Interaction · Computer Science 2026-04-13 Shayla Sharmin , Mohammad Fahim Abrar , Gael Lucero-Palacios , Aditya Raikwar , Roghayeh Leila Barmaki

Functional near-infrared spectroscopy (fNIRS) is employed as a non-invasive method to monitor functional brain activation by capturing changes in the concentrations of oxygenated haemoglobin (HbO) and deoxygenated haemo-globin (HbR).…

Can we make undergraduate engineering education easier and more fun? This research aims to see if we can answer the ambitious question! The digital game-based learning (DGBL) has been found to increase the efficacy of learning when applied…

Computers and Society · Computer Science 2021-06-29 Seungmo Kim

The gameplay of strategic board games such as chess, Go and Hex is often characterized by combinatorial, relational structures -- capturing distinct interactions and non-local patterns -- and not just images. Nonetheless, most common…

Machine Learning · Computer Science 2023-11-23 Yannik Keller , Jannis Blüml , Gopika Sudhakaran , Kristian Kersting

Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…

Computers and Society · Computer Science 2024-07-11 Daniel López-Fernández , Aldo Gordillo , Jennifer Pérez , Edmundo Tovar

Graph data in real-world scenarios undergo rapid and frequent changes, making it challenging for existing graph models to effectively handle the continuous influx of new data and accommodate data withdrawal requests. The approach to…

Machine Learning · Computer Science 2025-08-26 Jiaxing Miao , Liang Hu , Qi Zhang , Longbing Cao

Real-world heterogeneous graphs are inherently noisy and usually not in the optimal graph structures for downstream tasks, which often adversely affects the performance of GRL models in downstream tasks. Although Graph Structure Learning…

Machine Learning · Computer Science 2026-04-08 He Zhao , Zhiwei Zeng , Yongwei Wang , Chunyan Miao

To improve the performance of Graph Neural Networks (GNNs), Graph Structure Learning (GSL) has been extensively applied to reconstruct or refine original graph structures, effectively addressing issues like heterophily, over-squashing, and…

Machine Learning · Computer Science 2024-11-13 Yilun Zheng , Zhuofan Zhang , Ziming Wang , Xiang Li , Sitao Luan , Xiaojiang Peng , Lihui Chen

Graph Neural Networks (GNNs) have shown promising results on a broad spectrum of applications. Most empirical studies of GNNs directly take the observed graph as input, assuming the observed structure perfectly depicts the accurate and…

Machine Learning · Computer Science 2021-12-17 Qingyun Sun , Jianxin Li , Hao Peng , Jia Wu , Xingcheng Fu , Cheng Ji , Philip S. Yu

Advance in technology offer the potential for future adoption of a combination of virtual reality (VR) and real-time adaptivity to enhance training and education. Providing a valid neuro-ergonomic measure of cognitive load can enable an…

Graph neural networks (GNNs) are widely applied in graph data modeling. However, existing GNNs are often trained in a task-driven manner that fails to fully capture the intrinsic nature of the graph structure, resulting in sub-optimal node…

Machine Learning · Computer Science 2024-07-17 Zhenhua Huang , Kunhao Li , Shaojie Wang , Zhaohong Jia , Wentao Zhu , Sharad Mehrotra
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