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Conversational agents are increasingly expected to adapt across contexts and evolve their personalities through interactions, yet most remain static once configured. We present an exploratory study of how user expectations form and evolve…
Today's recommender systems are criticized for recommending items that are too obvious to arouse users' interest. That's why the recommender systems research community has advocated some "beyond accuracy" evaluation metrics such as novelty,…
In this study, a novel method to obtain user-dependent human activity recognition models unobtrusively by exploiting the sensors of a smartphone is presented. The recognition consists of two models: sensor fusion-based user-independent…
Facial expressions have been considered a metric reflecting a person's engagement with a task. While the evolution of expression detection methods is consequential, the foundation remains mostly on image processing techniques that suffer…
Understanding and respecting personal space preferences is essential for socially assistive robots designed for older adult users. This work introduces and evaluates a novel personalized context-aware method for modeling users' proxemics…
As generative AI becomes more prevalent, it is important to study how human users interact with such models. In this work, we investigate how people use text-to-image models to generate desired target images. To study this interaction, we…
Promoting healthy lifestyle behaviors remains a major public health concern, particularly due to their crucial role in preventing chronic conditions such as cancer, heart disease, and type 2 diabetes. Mobile health applications present a…
We reflect on two museum visiting experiences that adopted the strategy of interpersonalization in which one visitor creates an experience for another. In the Gift app, visitors create personal mini-tours for specific others. In Never let…
Mobile phones contain a wealth of private information, so we try to keep them secure. We provide large-scale evidence that the psychological profiles of individuals and their relations with their peers can be predicted from seemingly…
Personality is a psychological factor that reflects people's preferences, which in turn influences their decision-making. We hypothesize that accurate modeling of users' personalities improves recommendation systems' performance. However,…
The mobility behavior of human beings is predictable to a varying degree e.g. depending on the traits of their personality such as the trait extraversion - introversion: the mobility of introvert users may be more dominated by routines and…
Although there are privacy-enhancing tools designed to protect users' online privacy, it is surprising to see a lack of user-centric solutions allowing privacy control based on the joint assessment of privacy risks and benefits, due to data…
Cognition has been found to constrain several aspects of human behaviour, such as the number of friends and the number of favourite places a person keeps stable over time. This limitation has been empirically defined in the physical and…
This study designed a personality-based gamification model for E-learning systems. It also implemented the model and evaluated the performance of the gamification model implemented. These were with a view to developing a model for gamifying…
In this paper, we consider the detection of a decrease of engagement by users spontaneously interacting with a socially assistive robot in a public space. We first describe the UE-HRI dataset that collects spontaneous Human-Robot…
When two people pay attention to each other and are interested in what the other has to say or write, they almost instantly adapt their writing/speaking style to match the other. For a successful interaction with a user, chatbots and…
Many children experience challenges in emotional regulation and social interaction, which can limit their participation in everyday activities and therapeutic programs. For socially assistive robots to be effective in this context, it is…
The behavior change process is a dynamic journey with different informational and motivational needs across its different stages; yet current technologies for behavior change are static. In our recent deployment of Habito, an activity…
Personality affect the way someone feels or acts. This paper examines the effect of personality traits, as operationalized by the Big-five questionnaire, on the number, type, and severity of the identified usability issues, physiological…
Human-Object Interaction Recognition (HOIR) and user identification play a crucial role in advancing augmented reality (AR)-based personalized assistive technologies. These systems are increasingly being deployed in high-stakes,…