Related papers: Dyn-E: Local Appearance Editing of Dynamic Neural …
Current 3D stylization techniques primarily focus on static scenes, while our world is inherently dynamic, filled with moving objects and changing environments. Existing style transfer methods primarily target appearance -- such as color…
Neural Radiance Field(NeRF) is an novel implicit method to achieve the 3D reconstruction and representation with a high resolution. After the first research of NeRF is proposed, NeRF has gained a robust developing power and is booming in…
We introduce Neural Radiance and Gaze Fields (NeRGs), a novel approach for representing visual attention in complex environments. Much like how Neural Radiance Fields (NeRFs) perform novel view synthesis, NeRGs reconstruct gaze patterns…
Recent neural view synthesis methods have achieved impressive quality and realism, surpassing classical pipelines which rely on multi-view reconstruction. State-of-the-Art methods, such as NeRF, are designed to learn a single scene with a…
The emergence of Neural Radiance Fields (NeRF) for novel view synthesis has increased interest in 3D scene editing. An essential task in editing is removing objects from a scene while ensuring visual reasonability and multiview consistency.…
Recent work on 3D-aware image synthesis has achieved compelling results using advances in neural rendering. However, 3D-aware synthesis of face dynamics hasn't received much attention. Here, we study how to explicitly control generative…
Neural Radiance Fields (NeRF) show impressive performance in photo-realistic free-view rendering of scenes. Recent improvements on the NeRF such as TensoRF and ZipNeRF employ explicit models for faster optimization and rendering, as…
The quality of three-dimensional reconstruction is a key factor affecting the effectiveness of its application in areas such as virtual reality (VR) and augmented reality (AR) technologies. Neural Radiance Fields (NeRF) can generate…
Modeling Neural Radiance Fields for fast-moving deformable objects from visual data alone is a challenging problem. A major issue arises due to the high deformation and low acquisition rates. To address this problem, we propose to use event…
Volumetric neural rendering methods, such as neural radiance fields (NeRFs), have enabled photo-realistic novel view synthesis. However, in their standard form, NeRFs do not support the editing of objects, such as a human head, within a…
In this paper, we propose a method that enables interactive geometry editing for neural radiance fields manipulation. We use two proxy cages(inner cage and outer cage) to edit a scene. The inner cage defines the operation target, and the…
In NeRF-aided editing tasks, object movement presents difficulties in supervision generation due to the introduction of variability in object positions. Moreover, the removal operations of certain scene objects often lead to empty regions,…
Neural Radiance Fields (NeRFs) have remodeled 3D scene representation since release. NeRFs can effectively reconstruct complex 3D scenes from 2D images, advancing different fields and applications such as scene understanding, 3D content…
Neural Radiance Fields (NeRFs) encode the radiance in a scene parameterized by the scene's plenoptic function. This is achieved by using an MLP together with a mapping to a higher-dimensional space, and has been proven to capture scenes…
Dynamic Neural Radiance Fields (NeRFs) achieve remarkable visual quality when synthesizing novel views of time-evolving 3D scenes. However, the common reliance on backward deformation fields makes reanimation of the captured object poses…
Neural Radiance Fields, or NeRFs, have drastically improved novel view synthesis and 3D reconstruction for rendering. NeRFs achieve impressive results on object-centric reconstructions, but the quality of novel view synthesis with…
While the use of neural radiance fields (NeRFs) in different challenging settings has been explored, only very recently have there been any contributions that focus on the use of NeRF in foggy environments. We argue that the traditional…
This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices. Re-ReND is…
This paper presents a stylized novel view synthesis method. Applying state-of-the-art stylization methods to novel views frame by frame often causes jittering artifacts due to the lack of cross-view consistency. Therefore, this paper…
Inferring a meaningful geometric scene representation from a single image is a fundamental problem in computer vision. Approaches based on traditional depth map prediction can only reason about areas that are visible in the image.…