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Representing games through their pixels offers a promising approach for building general-purpose and versatile game models. While games are not merely images, neural network models trained on game pixels often capture differences of the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-21 Chintan Trivedi , Antonios Liapis , Georgios N. Yannakakis

Video games have served as useful benchmarks for the decision-making community, but going beyond Atari games towards modern games has been prohibitively expensive for the vast majority of the research community. Prior work in modern video…

Recent advancements in language representation learning primarily emphasize language modeling for deriving meaningful representations, often neglecting style-specific considerations. This study addresses this gap by creating generic,…

Machine Learning · Computer Science 2025-03-17 Phil Ostheimer , Marius Kloft , Sophie Fellenz

Learning visual representations with interpretable features, i.e., disentangled representations, remains a challenging problem. Existing methods demonstrate some success but are hard to apply to large-scale vision datasets like ImageNet. In…

Machine Learning · Computer Science 2023-06-01 Lilian Ngweta , Subha Maity , Alex Gittens , Yuekai Sun , Mikhail Yurochkin

Image style transfer has drawn broad attention in recent years. However, most existing methods aim to explicitly model the transformation between different styles, and the learned model is thus not generalizable to new styles. We here…

Computer Vision and Pattern Recognition · Computer Science 2018-06-15 Yexun Zhang , Ya Zhang , Wenbin Cai

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

Computer Vision and Pattern Recognition · Computer Science 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt

Assigning team labels to players in a sport game is not a trivial task when no prior is known about the visual appearance of each team. Our work builds on a Convolutional Neural Network (CNN) to learn a descriptor, namely a pixel-wise…

Computer Vision and Pattern Recognition · Computer Science 2019-07-03 Maxime Istasse , Julien Moreau , Christophe De Vleeschouwer

What if emotion could be captured in a general and subject-agnostic fashion? Is it possible, for instance, to design general-purpose representations that detect affect solely from the pixels and audio of a human-computer interaction video?…

Human-Computer Interaction · Computer Science 2021-03-01 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Neural style transfer has drawn broad attention in recent years. However, most existing methods aim to explicitly model the transformation between different styles, and the learned model is thus not generalizable to new styles. We here…

Computer Vision and Pattern Recognition · Computer Science 2018-09-25 Yexun Zhang , Ya Zhang , Wenbin Cai , Jie Chang

A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in developing the neural flexibility for creative problem…

Computer Vision and Pattern Recognition · Computer Science 2021-02-26 Luca Weihs , Aniruddha Kembhavi , Kiana Ehsani , Sarah M Pratt , Winson Han , Alvaro Herrasti , Eric Kolve , Dustin Schwenk , Roozbeh Mottaghi , Ali Farhadi

An agent who interacts with a wide population of other agents needs to be aware that there may be variations in their understanding of the world. Furthermore, the machinery which they use to perceive may be inherently different, as is the…

Artificial Intelligence · Computer Science 2019-11-20 Rodolfo Corona , Stephan Alaniz , Zeynep Akata

We present an unsupervised visual feature learning algorithm driven by context-based pixel prediction. By analogy with auto-encoders, we propose Context Encoders -- a convolutional neural network trained to generate the contents of an…

Computer Vision and Pattern Recognition · Computer Science 2016-11-22 Deepak Pathak , Philipp Krahenbuhl , Jeff Donahue , Trevor Darrell , Alexei A. Efros

Foundational game-image encoders often overfit to game-specific visual styles, undermining performance on downstream tasks when applied to new games. We present a method that combines contrastive learning and domain-adversarial training to…

Computer Vision and Pattern Recognition · Computer Science 2025-05-26 Dylan Kline

Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game…

Artificial Intelligence · Computer Science 2020-10-06 Nazanin Yousefzadeh Khameneh , Matthew Guzdial

Embodied AI models often employ off the shelf vision backbones like CLIP to encode their visual observations. Although such general purpose representations encode rich syntactic and semantic information about the scene, much of this…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Ainaz Eftekhar , Kuo-Hao Zeng , Jiafei Duan , Ali Farhadi , Ani Kembhavi , Ranjay Krishna

Graphs are a useful abstraction of image content. Not only can graphs represent details about individual objects in a scene but they can capture the interactions between pairs of objects. We present a method for training a convolutional…

Computer Vision and Pattern Recognition · Computer Science 2018-03-28 Alejandro Newell , Jia Deng

Generative models have made significant progress in the tasks of modeling complex data distributions such as natural images. The introduction of Generative Adversarial Networks (GANs) and auto-encoders lead to the possibility of training on…

Computer Vision and Pattern Recognition · Computer Science 2018-03-29 Tobias Hinz , Stefan Wermter

Neural style transfer has been demonstrated to be powerful in creating artistic image with help of Convolutional Neural Networks (CNN). However, there is still lack of computational analysis of perceptual components of the artistic style.…

Computer Vision and Pattern Recognition · Computer Science 2018-11-27 Minchao Li , Shikui Tu , Lei Xu

Pretrained encoders for mathematical texts have achieved significant improvements on various tasks such as formula classification and information retrieval. Yet they remain limited in representing and capturing student strategies for entire…

Computers and Society · Computer Science 2026-04-13 Siddhartha Pradhan , Ethan Prihar , Erin Ottmar

As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternative PCG systems. In this paper we introduce and evaluate a…

Human-Computer Interaction · Computer Science 2022-11-01 Oliver Withington , Laurissa Tokarchuk
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