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Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

Our understanding of the visual world is centered around various concept axes, characterizing different aspects of visual entities. While different concept axes can be easily specified by language, e.g. color, the exact visual nuances along…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Sharon Lee , Yunzhi Zhang , Shangzhe Wu , Jiajun Wu

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

Human-Computer Interaction · Computer Science 2025-07-03 Braden Roper , William Thompson , Chris Weaver

Neural implicit representations have shown substantial improvements in efficiently storing 3D data, when compared to conventional formats. However, the focus of existing work has mainly been on storage and subsequent reconstruction. In this…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Theo W. Costain , Victor Adrian Prisacariu

Style transfer has recently received a lot of attention, since it allows to study fundamental challenges in image understanding and synthesis. Recent work has significantly improved the representation of color and texture and computational…

Computer Vision and Pattern Recognition · Computer Science 2020-03-20 Dmytro Kotovenko , Artsiom Sanakoyeu , Pingchuan Ma , Sabine Lang , Björn Ommer

Models for image representation learning are typically designed for either recognition or generation. Various forms of contrastive learning help models learn to convert images to embeddings that are useful for classification, detection, and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Matthew Gwilliam , Xiao Wang , Xuefeng Hu , Zhenheng Yang

Convolutional Neural Networks (CNNs) for visual tasks are believed to learn both the low-level textures and high-level object attributes, throughout the network depth. This paper further investigates the `texture bias' in CNNs. To this end,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-22 Amin Banitalebi-Dehkordi , Yong Zhang

Extracting dense representations for terms and phrases is a task of great importance for knowledge discovery platforms targeting highly-technical fields. Dense representations are used as features for downstream components and have multiple…

Computation and Language · Computer Science 2023-05-26 Francesco Fusco , Diego Antognini

Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in…

Representation disentanglement aims at learning interpretable features, so that the output can be recovered or manipulated accordingly. While existing works like infoGAN and AC-GAN exist, they choose to derive disjoint attribute code for…

Computer Vision and Pattern Recognition · Computer Science 2022-03-24 Shang-Fu Chen , Jia-Wei Yan , Ya-Fan Su , Yu-Chiang Frank Wang

While many image colorization algorithms have recently shown the capability of producing plausible color versions from gray-scale photographs, they still suffer from limited semantic understanding. To address this shortcoming, we propose to…

Computer Vision and Pattern Recognition · Computer Science 2019-02-11 Jiaojiao Zhao , Jungong Han , Ling Shao , Cees G. M. Snoek

Complex environments and tasks pose a difficult problem for holistic end-to-end learning approaches. Decomposition of an environment into interacting controllable and non-controllable objects allows supervised learning for non-controllable…

Machine Learning · Computer Science 2019-01-30 Andrew Melnik , Sascha Fleer , Malte Schilling , Helge Ritter

Among the most impressive recent applications of neural decoding is the visual representation decoding, where the category of an object that a subject either sees or imagines is inferred by observing his/her brain activity. Even though…

Neural and Evolutionary Computing · Computer Science 2018-11-06 Angeliki Papadimitriou , Nikolaos Passalis , Anastasios Tefas

Autoencoders are commonly trained using element-wise loss. However, element-wise loss disregards high-level structures in the image which can lead to embeddings that disregard them as well. A recent improvement to autoencoders that helps…

Computer Vision and Pattern Recognition · Computer Science 2020-04-06 Gustav Grund Pihlgren , Fredrik Sandin , Marcus Liwicki

With the aim of creating virtual cloth deformations more similar to real world clothing, we propose a new computational framework that recasts three dimensional cloth deformation as an RGB image in a two dimensional pattern space. Then a…

Computer Vision and Pattern Recognition · Computer Science 2018-12-06 Ning Jin , Yilin Zhu , Zhenglin Geng , Ronald Fedkiw

Reinforcement learning algorithms have performed well in playing challenging board and video games. More and more studies focus on improving the generalisation ability of reinforcement learning algorithms. The General Video Game AI Learning…

Artificial Intelligence · Computer Science 2022-04-01 Chengpeng Hu , Ziqi Wang , Tianye Shu , Hao Tong , Julian Togelius , Xin Yao , Jialin Liu

Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise…

Artificial Intelligence · Computer Science 2021-07-05 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

Graph representation learning aims to effectively encode high-dimensional sparse graph-structured data into low-dimensional dense vectors, which is a fundamental task that has been widely studied in a range of fields, including machine…

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

This work explores how to use self-supervised learning on videos to learn a class-specific image embedding that encodes pose and shape information. At train time, two frames of the same video of an object class (e.g. human upper body) are…

Computer Vision and Pattern Recognition · Computer Science 2019-10-29 Olivia Wiles , A. Sophia Koepke , Andrew Zisserman