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Multiplayer Online Battle Arenas (MOBAs) have gained a significant player base worldwide, generating over two billion US dollars in annual game revenue. However, the presence of griefers, who deliberately irritate and harass other players…

Human-Computer Interaction · Computer Science 2023-12-25 Zixin Chen , Shiyi Liu , Zhihua Jin , Gaoping Huang , Yang Chao , Zhenchuan Yang , Quan Li , Huamin Qu

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

Machine Learning · Computer Science 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

Large Language Model (LLM)-based agentic systems have shown growing promise in tackling complex, multi-step tasks through autonomous planning, reasoning, and interaction with external environments. However, the stochastic nature of LLM…

Human-Computer Interaction · Computer Science 2026-03-31 Shuo Yan , Xiaolin Wen , Shaolun Ruan , Yanjie Zhang , Jiaming Mi , Yushi Sun , Huamin Qu , Rui Sheng

Multiplayer Online Battle Arena (MOBA) is one of the most played game genres nowadays. With the increasing growth of this genre, it becomes necessary to develop effective intelligent agents to play alongside or against human players. In…

Artificial Intelligence · Computer Science 2017-06-12 Victor do Nascimento Silva , Luiz Chaimowicz

MOBA (Multiplayer Online Battle Arena) games require a delicate interplay of strategic planning and real-time decision-making, particularly in professional esports, where players exhibit varying levels of skill and strategic insight. While…

Human-Computer Interaction · Computer Science 2025-03-13 Ruofei Ma , Yu Zhao , Yuheng Shao , Yunjie Yao , Quan Li

Despite the rapid progress, existing works on action understanding focus strictly on one type of action agent, which we call actor---a human adult, ignoring the diversity of actions performed by other actors. To overcome this narrow…

Computer Vision and Pattern Recognition · Computer Science 2017-05-01 Chenliang Xu , Caiming Xiong , Jason J. Corso

Recently, Large Language Model based Autonomous system(LLMAS) has gained great popularity for its potential to simulate complicated behaviors of human societies. One of its main challenges is to present and analyze the dynamic events…

Human-Computer Interaction · Computer Science 2024-02-15 Jiaying Lu , Bo Pan , Jieyi Chen , Yingchaojie Feng , Jingyuan Hu , Yuchen Peng , Wei Chen

We propose novel methods to develop action controllable agent that behaves like a human and has the ability to align with human players in Multiplayer Online Battle Arena (MOBA) games. By modeling the control problem as an action generation…

Machine Learning · Computer Science 2021-12-16 Shubao Zhang

We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state and action spaces than those of traditional 1v1 games, such as…

Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct…

Computation and Language · Computer Science 2026-04-14 Yunzhe Wang , Runhui Xu , Kexin Zheng , Tianyi Zhang , Jayavibhav Niranjan Kogundi , Soham Hans , Volkan Ustun

Existing action recognition methods are typically actor-specific due to the intrinsic topological and apparent differences among the actors. This requires actor-specific pose estimation (e.g., humans vs. animals), leading to cumbersome…

Computer Vision and Pattern Recognition · Computer Science 2024-01-11 Anindya Mondal , Sauradip Nag , Joaquin M Prada , Xiatian Zhu , Anjan Dutta

Digital games have become a key player in the entertainment industry, attracting millions of new players each year. In spite of that, novice players may have a hard time when playing certain types of games, such as MOBAs and MMORPGs, due to…

Artificial Intelligence · Computer Science 2017-06-12 Victor do Nascimento Silva , Luiz Chaimowicz

Many successful games rely heavily on data analytics to understand players and inform design. Popular methodologies focus on machine learning and statistical analysis of aggregated data. While effective in extracting information regarding…

Human-Computer Interaction · Computer Science 2020-06-22 Erica Kleinman , Sabbir Ahmad , Zhaoqing Teng , Andy Bryant , Truong-Huy D. Nguyen , Casper Harteveld , Magy Seif El-Nasr

Action detection plays an important role in high-level video understanding and media interpretation. Many existing studies fulfill this spatio-temporal localization by modeling the context, capturing the relationship of actors, objects, and…

Computer Vision and Pattern Recognition · Computer Science 2021-08-27 Jingcheng Ni , Jie Qin , Di Huang

Beyond possessing large enough size to feed data hungry machines (eg, transformers), what attributes measure the quality of a dataset? Assuming that the definitions of such attributes do exist, how do we quantify among their relative…

Computer Vision and Pattern Recognition · Computer Science 2022-04-19 Rajat Modi , Aayush Jung Rana , Akash Kumar , Praveen Tirupattur , Shruti Vyas , Yogesh Singh Rawat , Mubarak Shah

The growing use of automated decision-making in critical applications, such as crime prediction and college admission, has raised questions about fairness in machine learning. How can we decide whether different treatments are reasonable or…

Human-Computer Interaction · Computer Science 2023-02-21 Qianwen Wang , Zhenhua Xu , Zhutian Chen , Yong Wang , Shixia Liu , Huamin Qu

Since collecting and annotating data for spatio-temporal action detection is very expensive, there is a need to learn approaches with less supervision. Weakly supervised approaches do not require any bounding box annotations and can be…

Computer Vision and Pattern Recognition · Computer Science 2021-01-22 Sovan Biswas , Juergen Gall

Multi-Agent Reinforcement Learning (MARL) is a branch of machine learning in which agents interact and learn optimal policies through trial and error, addressing complex scenarios where multiple agents interact and learn in the same…

Human-Computer Interaction · Computer Science 2025-12-03 Changhee Lee , Jeongmin Rhee , DongHwa Shin

Massively multiplayer online role-playing games create virtual communities that support heterogeneous "social roles" determined by gameplay interaction behaviors under a specific social context. For all social roles, formal roles are…

Human-Computer Interaction · Computer Science 2022-10-20 Laixin Xie , Ziming Wu , Peng Xu , Wei Li , Xiaojuan Ma , Quan Li

Existing methods for open-set action recognition focus on novelty detection that assumes video clips show a single action, which is unrealistic in the real world. We propose a new method for open set action recognition and novelty detection…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Chen Zhao , Dawei Du , Anthony Hoogs , Christopher Funk
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