Related papers: GlobalMapper: Arbitrary-Shaped Urban Layout Genera…
It is common in graphic design humans visually arrange various elements according to their design intent and semantics. For example, a title text almost always appears on top of other elements in a document. In this work, we generate…
3D city generation is a desirable yet challenging task, since humans are more sensitive to structural distortions in urban environments. Additionally, generating 3D cities is more complex than 3D natural scenes since buildings, as objects…
Efficient authoring of vast virtual environments hinges on algorithms that are able to automatically generate content while also being controllable. We propose a method to automatically generate furniture layouts for indoor environments.…
We introduce a learning framework for automated floorplan generation which combines generative modeling using deep neural networks and user-in-the-loop designs to enable human users to provide sparse design constraints. Such constraints are…
Modeling layout is an important first step for graphic design. Recently, methods for generating graphic layouts have progressed, particularly with Generative Adversarial Networks (GANs). However, the problem of specifying the locations and…
Recent improvements to Generative Adversarial Networks (GANs) have made it possible to generate realistic images in high resolution based on natural language descriptions such as image captions. Furthermore, conditional GANs allow us to…
We propose a new approach, named PolyMapper, to circumvent the conventional pixel-wise segmentation of (aerial) images and predict objects in a vector representation directly. PolyMapper directly extracts the topological map of a city from…
Structure aware graph generation aims to generate graphs that satisfy given topological properties. It has applications in domains such as drug discovery, social network modeling, and knowledge graph construction. Unlike existing methods…
Despite the recent progress of generative adversarial networks (GANs) at synthesizing photo-realistic images, producing complex urban scenes remains a challenging problem. Previous works break down scene generation into two consecutive…
Book covers are intentionally designed and provide an introduction to a book. However, they typically require professional skills to design and produce the cover images. Thus, we propose a generative neural network that can produce book…
This paper proposes a novel generative adversarial layout refinement network for automated floorplan generation. Our architecture is an integration of a graph-constrained relational GAN and a conditional GAN, where a previously generated…
A promise of Generative Adversarial Networks (GANs) is to provide cheap photorealistic data for training and validating AI models in autonomous driving. Despite their huge success, their performance on complex images featuring multiple…
We present a new method to create spatial data using a generative adversarial network (GAN). Our contribution uses coarse and widely available geospatial data to create maps of less available features at the finer scale in the built…
This paper addresses the challenge of object-centric layout generation under spatial constraints, seen in multiple domains including floorplan design process. The design process typically involves specifying a set of spatial constraints…
Urban planning refers to the efforts of designing land-use configurations given a region. However, to obtain effective urban plans, urban experts have to spend much time and effort analyzing sophisticated planning constraints based on…
Cities are important elements of content in digital productions, but their complexity and size make them very challenging to model. Few tools exist that can help artists with this work, even as rapid improvements in graphics hardware create…
The significant progress on Generative Adversarial Networks (GANs) have made it possible to generate surprisingly realistic images for single object based on natural language descriptions. However, controlled generation of images for…
In this study we propose a new method to simulate hyper-realistic urban patterns using Generative Adversarial Networks trained with a global urban land-use inventory. We generated a synthetic urban "universe" that qualitatively reproduces…
Models of street networks underlie research in urban travel behavior, accessibility, design patterns, and morphology. These models are commonly defined as planar, meaning they can be represented in two dimensions without any underpasses or…
3D scene generation has garnered growing attention in recent years and has made significant progress. Generating 4D cities is more challenging than 3D scenes due to the presence of structurally complex, visually diverse objects like…