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Related papers: Patrolling Grids with a Bit of Memory

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We consider the problem of exploration of an anonymous, port-labeled, undirected graph with $n$ nodes and $m$ edges and diameter $D$, by a single mobile agent. Initially the agent does not know the graph topology nor any of the global…

Data Structures and Algorithms · Computer Science 2015-12-01 Artur Menc , Dominik Pająk , Przemysław Uznański

Patrolling consists of scheduling perpetual movements of a collection of mobile robots, so that each point of the environment is regularly revisited by any robot in the collection. In previous research, it was assumed that all points of the…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-10-03 Huda Chuangpishit , Jurek Czyzowicz , Leszek Gasieniec , Konstantinos Georgiou , Tomasz Jurdzinski , Evangelos Kranakis

We investigate the computational power of the deterministic single-agent model where the agent and each node are equipped with a limited amount of persistent memory. Tasks are formalized as decision problems on properties of input graphs,…

Data Structures and Algorithms · Computer Science 2022-09-07 Taisuke Izumi , Kazuki Kakizawa , Yuya Kawabata , Naoki Kitamura , Toshimitsu Masuzawa

We investigated the computational power of a single mobile agent in an $n$-node graph with storage (i.e., node memory). Generally, a system with one-bit agent memory and $O(1)$-bit storage is as powerful as that with $O(n)$-bit agent memory…

Data Structures and Algorithms · Computer Science 2022-11-15 Taichi Inoue , Naoki Kitamura , Taisuke Izumi , Toshimitsu Masuzawa

We study the problem of deterministically exploring an undirected and initially unknown graph with $n$ vertices either by a single agent equipped with a set of pebbles, or by a set of collaborating agents. The vertices of the graph are…

Data Structures and Algorithms · Computer Science 2018-05-10 Yann Disser , Jan Hackfeld , Max Klimm

When securing complex infrastructures or large environments, constant surveillance of every area is not affordable. To cope with this issue, a common countermeasure is the usage of cheap but wide-ranged sensors, able to detect suspicious…

Artificial Intelligence · Computer Science 2015-06-10 Nicola Basilico , Giuseppe De Nittis , Nicola Gatti

We study the problem of patrolling the nodes of a network collaboratively by a team of mobile agents, such that each node of the network is visited by at least one agent once in every $I(n)$ time units, with the objective of minimizing the…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-08-14 Shantanu Das , Giuseppe Antonio Di Luna , Leszek A. Gasieniec

We consider the problem of routing on a network in the presence of line segment constraints (i.e., obstacles that edges in our network are not allowed to cross). Let $P$ be a set of $n$ points in the plane and let $S$ be a set of…

Computational Geometry · Computer Science 2019-01-03 Prosenjit Bose , Matias Korman , André van Renssen , Sander Verdonschot

A mobile agent, starting from a node $s$ of a simple undirected connected graph $G=(V,E)$, has to explore all nodes and edges of $G$ using the minimum number of edge traversals. To do so, the agent uses a deterministic algorithm that allows…

Data Structures and Algorithms · Computer Science 2024-10-18 Stéphane Devismes , Yoann Dieudonné , Arnaud Labourel

In this paper, we provide an algorithm for traversing geometric graphs which visits all vertices, and reports every vertex and edge exactly once. To achieve this, we combine a given geometric graph $G$ with the integer lattice, seen as a…

Combinatorics · Mathematics 2020-07-14 Sahand Khakabimamaghani , Masood Masjoody , Ladislav Stacho

We study a very restrictive graph exploration problem. In our model, an agent without persistent memory is placed on a vertex of a graph and only sees the adjacent vertices. The goal is to visit every vertex of the graph, return to the…

Data Structures and Algorithms · Computer Science 2023-02-01 Hans-Joachim Böckenhauer , Fabian Frei , Walter Unger , David Wehner

This paper presents an algorithm to deploy a team of {\it free} guards equipped with omni-directional cameras for tracking a bounded speed intruder inside a simply-connected polygonal environment. The proposed algorithm partitions the…

Robotics · Computer Science 2016-11-17 Hamid Emadi , Tianshuang Gao , Sourabh Bhattacharya

We consider several algorithms for exploring and filling an unknown, connected region, by simple, airborne agents. The agents are assumed to be identical, autonomous, anonymous and to have a finite amount of memory. The region is modeled as…

Multiagent Systems · Computer Science 2022-09-21 Ori Rappel , Joseph Ben-Asher , Alfred Bruckstein

In this paper we study local routing strategies on geometric graphs. Such strategies use geometric properties of the graph like the coordinates of the current and target nodes to route. Specifically, we study routing strategies in the…

Computational Geometry · Computer Science 2021-02-10 Prosenjit Bose , Matias Korman , André van Renssen , Sander Verdonschot

Consider a small group of mobile agents whose goal is to locate a certain cell in a two-dimensional infinite grid. The agents operate in an asynchronous environment, where in each discrete time step, an arbitrary subset of the agents…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-05-09 Sebastian Brandt , Jara Uitto , Roger Wattenhofer

We consider the problem of periodic graph exploration in which a mobile entity with constant memory, an agent, has to visit all n nodes of an arbitrary undirected graph G in a periodic manner. Graphs are supposed to be anonymous, that is,…

Discrete Mathematics · Computer Science 2009-05-13 J. Czyzowicz , S. Dobrev , L. Gasieniec , D. Ilcinkas , J. Jansson , R. Klasing , I. Lignos , R. Martin , K. Sadakane , W. -K. Sung

We investigate a variation of the art gallery problem in which a team of mobile guards tries to track an unpredictable intruder in a simply-connected polygonal environment. In this work, we use the deployment strategy for diagonal guards…

Robotics · Computer Science 2016-11-16 Guillermo J. Laguna , Rui Zou , Sourabh Bhattacharya

Algorithmic approaches to exhaustive coverage have application in video games, enabling automatic game level exploration. Current designs use simple heuristics that frequently result in poor performance or exhibit unnatural behaviour. In…

Artificial Intelligence · Computer Science 2020-01-16 Wael Al Enezi , Clark Verbrugge

In this paper, we present two self-stabilizing algorithms that enable a single (mobile) agent to explore graphs. Starting from any initial configuration, \ie regardless of the initial states of the agent and all nodes, as well as the…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-04-15 Yuichi Sudo , Fukuhito Ooshita , Sayaka Kamei

Moving an autonomous agent through an unknown environment is one of the crucial problems for robotics and network analysis. Therefore, it received a lot of attention in the last decades and was analyzed in many different settings. The graph…

Computational Complexity · Computer Science 2018-04-23 Hans-Joachim Böckenhauer , Janosch Fuchs , Walter Unger
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