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Meta-learning, also known as ``learning to learn'', enables models to acquire great generalization abilities by learning from various tasks. Recent advancements have made these models applicable across various fields without data…
Recently, large language model based (LLM-based) agents have been widely applied across various fields. As a critical part, their memory capabilities have captured significant interest from both industrial and academic communities. Despite…
In the vast domain of cybersecurity, the transition from reactive defense to offensive has become critical in protecting digital infrastructures. This paper explores the integration of Artificial Intelligence (AI) into offensive…
We introduce LEGOMem, a modular procedural memory framework for multi-agent large language model (LLM) systems in workflow automation. LEGOMem decomposes past task trajectories into reusable memory units and flexibly allocates them across…
Neural policy learning methods have achieved remarkable results in various control problems, ranging from Atari games to simulated locomotion. However, these methods struggle in long-horizon tasks, especially in open-ended environments with…
This research addresses the challenges inherent in developing Artificial Intelligence (AI) applications, particularly those leveraging Large Language Models (LLMs). While AI vendors provide Application Programming Interfaces (APIs) and…
A key method for creating Artificial Intelligence (AI) agents is Reinforcement Learning (RL). However, constructing a standalone RL policy that maps perception to action directly encounters severe problems, chief among them being its lack…
We describe GNOME (Generating Novelty in Open-world Multi-agent Environments), an experimental platform that is designed to test the effectiveness of multi-agent AI systems when faced with \emph{novelty}. GNOME separates the development of…
Recent advances in deep reinforcement learning in the paradigm of locomotion using continuous control have raised the interest of game makers for the potential of digital actors using active ragdoll. Currently, the available options to…
Tool use has turned large language models (LLMs) into powerful agents that can perform complex multi-step tasks by dynamically utilising external software components. However, these tools must be implemented in advance by human developers,…
This paper presents a substantially reworked examination of how advanced game-theoretic paradigms can serve as a foundation for the next-generation challenges in Artificial Intelligence (AI), forecasted to arrive in or around 2025. Our…
This paper introduces a new framework for real-time decision making in video games. An Ensemble agent is a compound agent composed of multiple agents, each with its own tasks or goals to achieve. Usually when dealing with real-time decision…
Recent advances in AI agents capable of solving complex, everyday tasks, from scheduling to customer service, have enabled deployment in real-world settings, but their possibilities for unsafe behavior demands rigorous evaluation. While…
Designing realistic and adaptive networked threat scenarios remains a core challenge in cybersecurity research and training, still requiring substantial manual effort. While large language models (LLMs) show promise for automated synthesis,…
Recent advances in reinforcement learning (RL) heavily rely on a variety of well-designed benchmarks, which provide environmental platforms and consistent criteria to evaluate existing and novel algorithms. Specifically, in multi-agent RL…
Large language models (LLMs) excel at many NLP tasks but struggle to sustain long-term interactions due to limited attention over extended dialogue histories. Retrieval-augmented generation (RAG) mitigates this issue but lacks reliable…
In this article, we introduce a game-theoretic learning framework for the multi-agent wireless network. By combining learning in artificial intelligence (AI) with game theory, several promising properties emerge such as obtaining high…
Language agents have shown impressive problem-solving skills within defined settings and brief timelines. Yet, with the ever-evolving complexities of open-world simulations, there's a pressing need for agents that can flexibly adapt to…
This paper presents a game master AI for single-player role-playing games. The AI is designed to deliver interactive text-based narratives and experiences typically associated with multiplayer tabletop games like Dungeons & Dragons. We…
AI Agent, powered by large language models (LLMs) as its cognitive core, is an intelligent agentic system capable of autonomously controlling and determining the execution paths under user's instructions. With the burst of capabilities of…