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This paper focuses on the problem of learning 6-DOF grasping with a parallel jaw gripper in simulation. We propose the notion of a geometry-aware representation in grasping based on the assumption that knowledge of 3D geometry is at the…

Most existing Dynamic Gaussian Splatting methods for complex dynamic urban scenarios rely on accurate object-level supervision from expensive manual labeling, limiting their scalability in real-world applications. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Su Sun , Cheng Zhao , Zhuoyang Sun , Yingjie Victor Chen , Mei Chen

As the success of deep models has led to their deployment in all areas of computer vision, it is increasingly important to understand how these representations work and what they are capturing. In this paper, we shed light on deep…

Computer Vision and Pattern Recognition · Computer Science 2018-01-08 Christoph Feichtenhofer , Axel Pinz , Richard P. Wildes , Andrew Zisserman

Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…

Human-Computer Interaction · Computer Science 2024-05-08 Chenyang Zhang , Tiansu Chen , Eric Shaffer , Elahe Soltanaghai

Physical motions are inherently continuous, and higher camera frame rates typically contribute to improved smoothness and temporal coherence. For the first time, we explore continuous representations of human motion sequences, featuring the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Chenghao Xu , Guangtao Lyu , Qi Liu , Jiexi Yan , Muli Yang , Cheng Deng

Reconstructing detailed hand avatars plays a crucial role in various applications. While prior works have focused on capturing high-fidelity hand geometry, they heavily rely on high-resolution multi-view image inputs and struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Minje Kim , Tae-Kyun Kim

High-quality reconstruction of controllable 3D head avatars from 2D videos is highly desirable for virtual human applications in movies, games, and telepresence. Neural implicit fields provide a powerful representation to model 3D head…

Computer Vision and Pattern Recognition · Computer Science 2023-04-24 Chuhan Chen , Matthew O'Toole , Gaurav Bharaj , Pablo Garrido

Dye experimentation is a widely used method in experimental fluid mechanics for flow analysis or for the study of the transport of particles within a fluid. This technique is particularly useful in biomedical diagnostic applications ranging…

Fluid Dynamics · Physics 2023-09-25 Faisal Amlani , Heng Wei , Niema M. Pahlevan

Planning and acting in 3D environments is a fundamental capability for robotic manipulation in the real world. Although prior work has explored predictive flow planners to guide 3D manipulation, existing approaches often rely on modular…

Precise representations of 3D faces are beneficial to various computer vision and graphics applications. Due to the data discretization and model linearity, however, it remains challenging to capture accurate identity and expression clues…

Computer Vision and Pattern Recognition · Computer Science 2022-04-26 Mingwu Zheng , Hongyu Yang , Di Huang , Liming Chen

Motion trajectories offer reliable references for physics-based motion learning but suffer from sparsity, particularly in regions that lack sufficient data coverage. To address this challenge, we introduce a self-supervised, structured…

Machine Learning · Computer Science 2024-02-22 Chenhao Li , Elijah Stanger-Jones , Steve Heim , Sangbae Kim

Facial actions are spatio-temporal signals by nature, and therefore their modeling is crucially dependent on the availability of temporal information. In this paper, we focus on inferring such temporal dynamics of facial actions when no…

Computer Vision and Pattern Recognition · Computer Science 2019-04-05 Siyang Song , Enrique Sánchez-Lozano , Linlin Shen , Alan Johnston , Michel Valstar

The human hand is the main medium through which we interact with our surroundings, making its digitization an important problem. While there are several works modeling the geometry of hands, little attention has been paid to capturing…

Neural implicit surface representations are currently receiving a lot of interest as a means to achieve high-fidelity surface reconstruction at a low memory cost, compared to traditional explicit representations.However, state-of-the-art…

Robotics · Computer Science 2024-09-20 Shuo Sun , Malcolm Mielle , Achim J. Lilienthal , Martin Magnusson

Humans rely on their visual and tactile senses to develop a comprehensive 3D understanding of their physical environment. Recently, there has been a growing interest in exploring and manipulating objects using data-driven approaches that…

Computer Vision and Pattern Recognition · Computer Science 2023-11-22 Mauro Comi , Yijiong Lin , Alex Church , Alessio Tonioni , Laurence Aitchison , Nathan F. Lepora

Ultrasound based hand movement estimation is a crucial area of research with applications in human-machine interaction. Forearm ultrasound offers detailed information about muscle morphology changes during hand movement which can be used to…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Keshav Bimbraw , Ankit Talele , Haichong K. Zhang

Learning with neural networks from a continuous stream of visual information presents several challenges due to the non-i.i.d. nature of the data. However, it also offers novel opportunities to develop representations that are consistent…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Simone Marullo , Matteo Tiezzi , Marco Gori , Stefano Melacci

Generative video modeling has emerged as a compelling tool to zero-shot reason about plausible physical interactions for open-world manipulation. Yet, it remains a challenge to translate such human-led motions into the low-level actions…

Robotics · Computer Science 2026-01-01 Karthik Dharmarajan , Wenlong Huang , Jiajun Wu , Li Fei-Fei , Ruohan Zhang

Learning fine-grained movements is a challenging topic in robotics, particularly in the context of robotic hands. One specific instance of this challenge is the acquisition of fingerspelling sign language in robots. In this paper, we…

Robotics · Computer Science 2024-07-25 Federico Tavella , Aphrodite Galata , Angelo Cangelosi

Implicit neural representations have emerged as a powerful approach for encoding complex geometries as continuous functions. These implicit models are widely used in computer vision and 3D content creation, but their integration into…

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