English
Related papers

Related papers: NIFTY: Neural Object Interaction Fields for Guided…

200 papers

Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a…

Graphics · Computer Science 2021-10-04 Qianhui Men , Hubert P. H. Shum , Edmond S. L. Ho , Howard Leung

The ability to automatically generate large-scale, interactive, and physically realistic 3D environments is crucial for advancing robotic learning and embodied intelligence. However, existing generative approaches often fail to capture the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 ChunTeng Chen , YiChen Hsu , YiWen Liu , WeiFang Sun , TsaiChing Ni , ChunYi Lee , Min Sun , YuanFu Yang

Reconstructing 3D Human-Object Interaction from an RGB image is essential for perceptive systems. Yet, this remains challenging as it requires capturing the subtle physical coupling between the body and objects. While current methods rely…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Dimitrije Antić , Alvaro Budria , George Paschalidis , Sai Kumar Dwivedi , Dimitrios Tzionas

Creating a diverse and comprehensive dataset of hand gestures for dynamic human-machine interfaces in the automotive domain can be challenging and time-consuming. To overcome this challenge, we propose using synthetic gesture datasets…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Amr Gomaa , Robin Zitt , Guillermo Reyes , Antonio Krüger

Our goal is to generate realistic human motion from natural language. Modern methods often face a trade-off between model expressiveness and text-to-motion alignment. Some align text and motion latent spaces but sacrifice expressiveness;…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Nefeli Andreou , Xi Wang , Victoria Fernández Abrevaya , Marie-Paule Cani , Yiorgos Chrysanthou , Vicky Kalogeiton

Modeling the physical contacts between the hand and object is standard for refining inaccurate hand poses and generating novel human grasp in 3D hand-object reconstruction. However, existing methods rely on geometric constraints that cannot…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Zhongqun Zhang , Hengfei Wang , Ziwei Yu , Yihua Cheng , Angela Yao , Hyung Jin Chang

Dynamic and dexterous manipulation of objects presents a complex challenge, requiring the synchronization of hand motions with the trajectories of objects to achieve seamless and physically plausible interactions. In this work, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Jiajun Zhang , Yuxiang Zhang , Liang An , Mengcheng Li , Hongwen Zhang , Zonghai Hu , Yebin Liu

Reconstructing 3D human-object interaction (HOI) from single-view RGB images is challenging due to the absence of depth information and potential occlusions. Existing methods simply predict the body poses merely rely on network training on…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Yuhang Chen , Chenxing Wang

We present Pose-NDF, a continuous model for plausible human poses based on neural distance fields (NDFs). Pose or motion priors are important for generating realistic new poses and for reconstructing accurate poses from noisy or partial…

Computer Vision and Pattern Recognition · Computer Science 2022-07-29 Garvita Tiwari , Dimitrije Antic , Jan Eric Lenssen , Nikolaos Sarafianos , Tony Tung , Gerard Pons-Moll

In this study, we introduce a learning-based method for generating high-quality human motion sequences from text descriptions (e.g., ``A person walks forward"). Existing techniques struggle with motion diversity and smooth transitions in…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Weilin Wan , Yiming Huang , Shutong Wu , Taku Komura , Wenping Wang , Dinesh Jayaraman , Lingjie Liu

Synthesizing natural human motion that adapts to complex environments while allowing creative control remains a fundamental challenge in motion synthesis. Existing models often fall short, either by assuming flat terrain or lacking the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Xiaohan Zhang , Sebastian Starke , Vladimir Guzov , Zhensong Zhang , Eduardo Pérez Pellitero , Gerard Pons-Moll

Despite advances in hand-object interaction modeling, generating realistic dexterous manipulation data for robotic hands remains a challenge. Retargeting methods often suffer from low accuracy and fail to account for hand-object…

Robotics · Computer Science 2025-05-05 Xiaoyi Lin , Kunpeng Yao , Lixin Xu , Xueqiang Wang , Xuetao Li , Yuchen Wang , Miao Li

In this study, we tackle the complex task of generating 3D human-object interactions (HOI) from textual descriptions in a zero-shot text-to-3D manner. We identify and address two key challenges: the unsatisfactory outcomes of direct…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Sisi Dai , Wenhao Li , Haowen Sun , Haibin Huang , Chongyang Ma , Hui Huang , Kai Xu , Ruizhen Hu

Generating realistic motions for digital humans is a core but challenging part of computer animations and games, as human motions are both diverse in content and rich in styles. While the latest deep learning approaches have made…

Computer Vision and Pattern Recognition · Computer Science 2022-12-19 Ziyi Chang , Edmund J. C. Findlay , Haozheng Zhang , Hubert P. H. Shum

Synthesizing interaction-involved human motions has been challenging due to the high complexity of 3D environments and the diversity of possible human behaviors within. We present LAMA, Locomotion-Action-MAnipulation, to synthesize natural…

Computer Vision and Pattern Recognition · Computer Science 2023-09-11 Jiye Lee , Hanbyul Joo

The production of animation is a resource intensive process in game companies. Therefore, techniques to synthesize animations have been developed. However, these procedural techniques offer limited adaptability by animation artists. In…

Humans constantly interact with objects in daily life tasks. Capturing such processes and subsequently conducting visual inferences from a fixed viewpoint suffers from occlusions, shape and texture ambiguities, motions, etc. To mitigate the…

Computer Vision and Pattern Recognition · Computer Science 2022-12-16 Juze Zhang , Haimin Luo , Hongdi Yang , Xinru Xu , Qianyang Wu , Ye Shi , Jingyi Yu , Lan Xu , Jingya Wang

Human hands possess the dexterity to interact with diverse objects such as grasping specific parts of the objects and/or approaching them from desired directions. More importantly, humans can grasp objects of any shape without…

Robotics · Computer Science 2024-07-15 Hui Zhang , Sammy Christen , Zicong Fan , Otmar Hilliges , Jie Song

Detecting and recognizing objects interacting with humans lie in the center of first-person (egocentric) daily activity recognition. However, due to noisy camera motion and frequent changes in viewpoint and scale, most of the previous…

Computer Vision and Pattern Recognition · Computer Science 2016-06-01 Changzhi Luo , Bingbing Ni , Jun Yuan , Jianfeng Wang , Shuicheng Yan , Meng Wang

Pose-guided person image synthesis aims to synthesize person images by transforming reference images into target poses. In this paper, we observe that the commonly used spatial transformation blocks have complementary advantages. We propose…

Computer Vision and Pattern Recognition · Computer Science 2021-08-05 Yurui Ren , Yubo Wu , Thomas H. Li , Shan Liu , Ge Li