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Combining skeleton structure with graph convolutional networks has achieved remarkable performance in human action recognition. Since current research focuses on designing basic graph for representing skeleton data, these embedding features…

Computer Vision and Pattern Recognition · Computer Science 2022-10-12 Dong Yang , Monica Mengqi Li , Hong Fu , Jicong Fan , Zhao Zhang , Howard Leung

Convolutional Neural Networks (ConvNets) have recently shown promising performance in many computer vision tasks, especially image-based recognition. How to effectively apply ConvNets to sequence-based data is still an open problem. This…

Computer Vision and Pattern Recognition · Computer Science 2017-01-02 Pichao Wang , Wanqing Li , Chuankun Li , Yonghong Hou

Despite huge progress in skeleton-based action recognition, its generalizability to different domains remains a challenging issue. In this paper, to solve the skeleton action generalization problem, we present a recover-and-resample…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Hanchao Liu , Yujiang Li , Tai-Jiang Mu , Shi-Min Hu

Recently, there has been a remarkable increase in the interest towards skeleton-based action recognition within the research community, owing to its various advantageous features, including computational efficiency, representative features,…

Computer Vision and Pattern Recognition · Computer Science 2023-02-01 Ayman Ali , Ekkasit Pinyoanuntapong , Pu Wang , Mohsen Dorodchi

We introduce Skeleton-Cache, the first training-free test-time adaptation framework for skeleton-based zero-shot action recognition (SZAR), aimed at improving model generalization to unseen actions during inference. Skeleton-Cache…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Jingmin Zhu , Anqi Zhu , Hossein Rahmani , Jun Liu , Mohammed Bennamoun , Qiuhong Ke

Human gesture recognition has assumed a capital role in industrial applications, such as Human-Machine Interaction. We propose an approach for segmentation and classification of dynamic gestures based on a set of handcrafted features, which…

Computer Vision and Pattern Recognition · Computer Science 2020-08-27 André Brás , Miguel Simão , Pedro Neto

Whole-body humanoid motion represents a fundamental challenge in robotics, requiring balance, coordination, and adaptability to enable human-like behaviors. However, existing methods typically require multiple training samples per motion,…

Human skeleton-based action recognition has long been an indispensable aspect of artificial intelligence. Current state-of-the-art methods tend to consider only the dependencies between connected skeletal joints, limiting their ability to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-18 Yuheng Yang

Skeleton-based human action recognition has recently attracted increasing attention thanks to the accessibility and the popularity of 3D skeleton data. One of the key challenges in skeleton-based action recognition lies in the large view…

Computer Vision and Pattern Recognition · Computer Science 2019-09-04 Pengfei Zhang , Cuiling Lan , Junliang Xing , Wenjun Zeng , Jianru Xue , Nanning Zheng

The availability of low-cost range sensors and the development of relatively robust algorithms for the extraction of skeleton joint locations have inspired many researchers to develop human activity recognition methods using the 3-D data.…

Computer Vision and Pattern Recognition · Computer Science 2018-08-14 Saeed Ghodsi , Hoda Mohammadzade , Erfan Korki

In human activity recognition (HAR), activity labels have typically been encoded in one-hot format, which has a recent shift towards using textual representations to provide contextual knowledge. Here, we argue that HAR should be anchored…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Shuheng Li , Jiayun Zhang , Xiaohan Fu , Xiyuan Zhang , Jingbo Shang , Rajesh K. Gupta

Skeleton-based zero-shot action recognition aims to recognize unknown human actions based on the learned priors of the known skeleton-based actions and a semantic descriptor space shared by both known and unknown categories. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Yang Chen , Jingcai Guo , Tian He , Ling Wang

As the use of collaborative robots (cobots) in industrial manufacturing continues to grow, human action recognition for effective human-robot collaboration becomes increasingly important. This ability is crucial for cobots to act…

Computer Vision and Pattern Recognition · Computer Science 2023-06-12 Dustin Aganian , Mona Köhler , Sebastian Baake , Markus Eisenbach , Horst-Michael Gross

Deep learning has achieved great success in video recognition, yet still struggles to recognize novel actions when faced with only a few examples. To tackle this challenge, few-shot action recognition methods have been proposed to transfer…

Computer Vision and Pattern Recognition · Computer Science 2023-08-15 Yilun Zhang , Yuqian Fu , Xingjun Ma , Lizhe Qi , Jingjing Chen , Zuxuan Wu , Yu-Gang Jiang

In this paper, we address self-supervised representation learning from human skeletons for action recognition. Previous methods, which usually learn feature presentations from a single reconstruction task, may come across the overfitting…

Computer Vision and Pattern Recognition · Computer Science 2020-10-15 Lilang Lin , Sijie Song , Wenhan Yan , Jiaying Liu

We propose a novel system for unsupervised skeleton-based action recognition. Given inputs of body keypoints sequences obtained during various movements, our system associates the sequences with actions. Our system is based on an…

Computer Vision and Pattern Recognition · Computer Science 2019-12-02 Kun Su , Xiulong Liu , Eli Shlizerman

3D skeleton-based action recognition and motion prediction are two essential problems of human activity understanding. In many previous works: 1) they studied two tasks separately, neglecting internal correlations; 2) they did not capture…

Computer Vision and Pattern Recognition · Computer Science 2019-10-08 Maosen Li , Siheng Chen , Xu Chen , Ya Zhang , Yanfeng Wang , Qi Tian

The self-supervised pretraining paradigm has achieved great success in learning 3D action representations for skeleton-based action recognition using contrastive learning. However, learning effective representations for skeleton-based…

Computer Vision and Pattern Recognition · Computer Science 2026-05-06 Qiushuo Cheng , Jingjing Liu , Catherine Morgan , Alan Whone , Majid Mirmehdi

3D skeleton-based human action recognition has emerged as a powerful alternative to traditional RGB and depth-based approaches, offering robustness to environmental variations, computational efficiency, and enhanced privacy. Despite…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Yang Liu , Jiyao Yang , Madhawa Perera , Pan Ji , Dongwoo Kim , Min Xu , Tianyang Wang , Saeed Anwar , Tom Gedeon , Lei Wang , Zhenyue Qin

We present a module that extends the temporal graph of a graph convolutional network (GCN) for action recognition with a sequence of skeletons. Existing methods attempt to represent a more appropriate spatial graph on an intra-frame, but…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Yuya Obinata , Takuma Yamamoto
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