Related papers: Impartial geodetic building games on graphs
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
We endow the set of probability measures on a weighted graph with a Monge--Kantorovich metric, induced by a function defined on the set of vertices. The graph is assumed to have $n$ vertices and so, the boundary of the probability simplex…
We introduce and analyze the Walker-Breaker game, a variant of Maker-Breaker games where Maker is constrained to choose edges of a walk or path in a given graph G, with the goal of visiting as many vertices of the underlying graph as…
J. Beck has shown that if two players alternately select previously unchosen points from the plane, Player 1 can always build a congruent copy of any given finite goal set G, in spite of Player 2's efforts to stop him. We give a finite goal…
This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…
We exploit the structure of geometric graphs on Riemannian manifolds to analyze strategic dynamic graphs at the limit, when the number of nodes tends to infinity. This framework allows to preserve intrinsic geometrical information about the…
A span of a given graph $G$ is the maximum distance that two players can keep at all times while visiting all vertices (edges) of $G$ and moving according to certain rules, that produce different variants of span. We prove that the vertex…
A graph $G = (V,E)$ is said to be saturated with respect to a monotone increasing graph property ${\mathcal P}$, if $G \notin {\mathcal P}$ but $G \cup \{e\} \in {\mathcal P}$ for every $e \in \binom{V}{2} \setminus E$. The saturation game…
A combinatorial game is a two-player game without hidden information or chance elements. The main object of combinatorial game theory is to obtain the outcome, which player has a winning strategy, of a given combinatorial game. Positions of…
Given a graph $G$ and a vertex $x\in V(G)$, a vertex set $S \subseteq V(G)$ is an $x$-geodominating set of $G$ if each vertex $v\in V(G)$ lies on an $x-y$ geodesic for some element $y\in S$. The minimum cardinality of an $x$-geodominating…
The strong geodetic problem is to find the smallest number of vertices such that by fixing one shortest path between each pair, all vertices of the graph are covered. In this paper we study the strong geodetic problem on complete bipartite…
A partial orientation $\vec{H}$ of a graph $G$ is a weak $r$-guidance system if for any two vertices at distance at most $r$ in $G$, there exists a shortest path $P$ between them such that $\vec{H}$ directs all but one edge in $P$ towards…
Given a partition ${\mathcal V}=(V_1, \ldots,V_m)$ of the vertex set of a graph $G$, an {\em independent transversal} (IT) is an independent set in $G$ that contains one vertex from each $V_i$. A {\em fractional IT} is a non-negative real…
A walk $W$ between vertices $u$ and $v$ of a graph $G$ is called a {\em tolled walk between $u$ and $v$} if $u$, as well as $v$, has exactly one neighbour in $W$. A set $S \subseteq V(G)$ is {\em toll convex} if the vertices contained in…
The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We introduce CUT, the class of 2-player partition games. These are NIM type games, played on a finite number of heaps of beans. The rules are given by a set of positive integers, which specifies the number of allowed splits a player can…
Cops and robbers is a game between two players, where one tries to catch the other by moving along the edges of a graph. It is well known that on a finite graph the cop has a winning strategy if and only if the graph is constructible and…
We consider zero-sum games in which players move between adjacent states, where in each pair of adjacent states one state dominates the other. The states in our game can represent positional advantages in physical conflict such as high…
A pebbling move refers to the act of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The goal of graph pebbling is: Given an initial distribution of pebbles, use pebbling moves to reach a specified goal…